wined3d: Drop glPrioritizeTextures() call.

It's not supported on core profiles and I doubt it matters anyway.
For the records, the default value is 1 so this was actually lowering
the priority for DEFAULT pool textures.
This commit is contained in:
Matteo Bruni 2015-04-23 22:41:15 +02:00 committed by Alexandre Julliard
parent 1e494a69c1
commit 7928ffaca5
1 changed files with 0 additions and 7 deletions

View File

@ -187,13 +187,6 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
return;
}
if (texture->resource.pool == WINED3D_POOL_DEFAULT)
{
/* Tell OpenGL to try and keep this texture in video ram (well mostly). */
GLclampf tmp = 0.9f;
gl_info->gl_ops.gl.p_glPrioritizeTextures(1, &gl_tex->name, &tmp);
}
/* Initialise the state of the texture object to the OpenGL defaults, not
* the wined3d defaults. */
gl_tex->sampler_desc.address_u = WINED3D_TADDRESS_WRAP;