wined3d: Remove SetContainer() from the public IWineD3DSurface interface.
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89e6a60732
commit
61db577a4b
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@ -127,7 +127,7 @@ static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
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surface_set_texture_name(surface, 0, TRUE);
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surface_set_texture_name(surface, 0, FALSE);
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surface_set_texture_target(surface, 0);
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IWineD3DSurface_SetContainer((IWineD3DSurface *)surface, NULL);
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surface_set_container(surface, NULL);
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IWineD3DSurface_Release((IWineD3DSurface *)surface);
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}
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}
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@ -558,7 +558,7 @@ HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UIN
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return hr;
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}
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IWineD3DSurface_SetContainer(surface, (IWineD3DBase *)texture);
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surface_set_container((IWineD3DSurfaceImpl *)surface, (IWineD3DBase *)texture);
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surface_set_texture_target((IWineD3DSurfaceImpl *)surface, cube_targets[j]);
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texture->baseTexture.sub_resources[idx] = (IWineD3DResourceImpl *)surface;
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TRACE("Created surface level %u @ %p.\n", i, surface);
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@ -5651,14 +5651,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetFrontBackBuffers(IWineD3DDevice *ifa
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if (swapchain->front_buffer)
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{
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IWineD3DSurface_SetContainer((IWineD3DSurface *)swapchain->front_buffer, NULL);
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surface_set_container(swapchain->front_buffer, NULL);
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swapchain->front_buffer->Flags &= ~SFLAG_SWAPCHAIN;
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}
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swapchain->front_buffer = front_impl;
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if (front)
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if (front_impl)
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{
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IWineD3DSurface_SetContainer(front, (IWineD3DBase *)swapchain);
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surface_set_container(front_impl, (IWineD3DBase *)swapchain);
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front_impl->Flags |= SFLAG_SWAPCHAIN;
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}
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}
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@ -5669,19 +5669,19 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetFrontBackBuffers(IWineD3DDevice *ifa
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if (swapchain->back_buffers[0])
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{
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IWineD3DSurface_SetContainer((IWineD3DSurface *)swapchain->back_buffers[0], NULL);
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surface_set_container(swapchain->back_buffers[0], NULL);
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swapchain->back_buffers[0]->Flags &= ~SFLAG_SWAPCHAIN;
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}
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swapchain->back_buffers[0] = back_impl;
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if (back)
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if (back_impl)
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{
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swapchain->presentParms.BackBufferWidth = back_impl->currentDesc.Width;
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swapchain->presentParms.BackBufferHeight = back_impl->currentDesc.Height;
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swapchain->presentParms.BackBufferFormat = back_impl->resource.format_desc->format;
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swapchain->presentParms.BackBufferCount = 1;
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IWineD3DSurface_SetContainer(back, (IWineD3DBase *)swapchain);
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surface_set_container(back_impl, (IWineD3DBase *)swapchain);
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back_impl->Flags |= SFLAG_SWAPCHAIN;
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}
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else
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@ -92,6 +92,42 @@ static void surface_cleanup(IWineD3DSurfaceImpl *This)
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resource_cleanup((IWineD3DResource *)This);
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}
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void surface_set_container(IWineD3DSurfaceImpl *surface, IWineD3DBase *container)
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{
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IWineD3DSwapChain *swapchain = NULL;
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TRACE("surface %p, container %p.\n", surface, container);
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if (container)
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{
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IWineD3DBase_QueryInterface(container, &IID_IWineD3DSwapChain, (void **)&swapchain);
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}
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if (swapchain)
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{
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surface->get_drawable_size = get_drawable_size_swapchain;
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IWineD3DSwapChain_Release(swapchain);
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}
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else
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{
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switch (wined3d_settings.offscreen_rendering_mode)
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{
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case ORM_FBO:
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surface->get_drawable_size = get_drawable_size_fbo;
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break;
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case ORM_BACKBUFFER:
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surface->get_drawable_size = get_drawable_size_backbuffer;
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break;
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default:
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ERR("Unhandled offscreen rendering mode %#x.\n", wined3d_settings.offscreen_rendering_mode);
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return;
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}
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}
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surface->container = container;
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}
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struct blt_info
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{
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GLenum binding;
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@ -360,7 +396,7 @@ HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type,
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}
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/* "Standalone" surface. */
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IWineD3DSurface_SetContainer((IWineD3DSurface *)surface, NULL);
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surface_set_container(surface, NULL);
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surface->currentDesc.Width = width;
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surface->currentDesc.Height = height;
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@ -4644,40 +4680,6 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
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IWineD3DSwapChain *swapchain = NULL;
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/* Update the drawable size method */
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if(container) {
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IWineD3DBase_QueryInterface(container, &IID_IWineD3DSwapChain, (void **) &swapchain);
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}
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if(swapchain) {
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This->get_drawable_size = get_drawable_size_swapchain;
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IWineD3DSwapChain_Release(swapchain);
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}
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else
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{
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switch (wined3d_settings.offscreen_rendering_mode)
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{
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case ORM_FBO:
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This->get_drawable_size = get_drawable_size_fbo;
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break;
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case ORM_BACKBUFFER:
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This->get_drawable_size = get_drawable_size_backbuffer;
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break;
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default:
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ERR("Unhandled offscreen rendering mode %#x.\n", wined3d_settings.offscreen_rendering_mode);
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return WINED3DERR_INVALIDCALL;
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}
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}
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return IWineD3DBaseSurfaceImpl_SetContainer(iface, container);
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}
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static WINED3DSURFTYPE WINAPI IWineD3DSurfaceImpl_GetImplType(IWineD3DSurface *iface) {
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return SURFACE_OPENGL;
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}
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@ -4764,7 +4766,6 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
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/* Internal use: */
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IWineD3DSurfaceImpl_LoadTexture,
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IWineD3DSurfaceImpl_BindTexture,
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IWineD3DSurfaceImpl_SetContainer,
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IWineD3DBaseSurfaceImpl_GetData,
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IWineD3DSurfaceImpl_SetFormat,
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IWineD3DSurfaceImpl_PrivateSetup,
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@ -485,19 +485,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) {
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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TRACE("This %p, container %p\n", This, container);
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/* We can't keep a reference to the container, since the container already keeps a reference to us. */
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TRACE("Setting container to %p from %p\n", container, This->container);
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This->container = container;
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) {
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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const struct wined3d_format_desc *format_desc = getFormatDescEntry(format,
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@ -531,7 +531,6 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
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/* Internal use: */
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IWineGDISurfaceImpl_LoadTexture,
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IWineGDISurfaceImpl_BindTexture,
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IWineD3DBaseSurfaceImpl_SetContainer,
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IWineD3DBaseSurfaceImpl_GetData,
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IWineD3DBaseSurfaceImpl_SetFormat,
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IWineGDISurfaceImpl_PrivateSetup,
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@ -48,7 +48,7 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface)
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* the last buffer to be destroyed, FindContext() depends on that. */
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if (This->front_buffer)
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{
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IWineD3DSurface_SetContainer((IWineD3DSurface *)This->front_buffer, NULL);
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surface_set_container(This->front_buffer, NULL);
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if (IWineD3DSurface_Release((IWineD3DSurface *)This->front_buffer))
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{
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WARN("(%p) Something's still holding the front buffer (%p).\n",
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@ -63,7 +63,7 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface)
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while (i--)
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{
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IWineD3DSurface_SetContainer((IWineD3DSurface *)This->back_buffers[i], NULL);
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surface_set_container(This->back_buffers[i], NULL);
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if (IWineD3DSurface_Release((IWineD3DSurface *)This->back_buffers[i]))
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WARN("(%p) Something's still holding back buffer %u (%p).\n",
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This, i, This->back_buffers[i]);
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@ -731,7 +731,7 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface
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goto err;
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}
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IWineD3DSurface_SetContainer((IWineD3DSurface *)swapchain->front_buffer, (IWineD3DBase *)swapchain);
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surface_set_container(swapchain->front_buffer, (IWineD3DBase *)swapchain);
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swapchain->front_buffer->Flags |= SFLAG_SWAPCHAIN;
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if (surface_type == SURFACE_OPENGL)
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{
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@ -847,7 +847,7 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface
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goto err;
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}
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IWineD3DSurface_SetContainer((IWineD3DSurface *)swapchain->back_buffers[i], (IWineD3DBase *)swapchain);
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surface_set_container(swapchain->back_buffers[i], (IWineD3DBase *)swapchain);
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swapchain->back_buffers[i]->Flags |= SFLAG_SWAPCHAIN;
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}
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}
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@ -869,7 +869,7 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface
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goto err;
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}
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IWineD3DSurface_SetContainer((IWineD3DSurface *)device->auto_depth_stencil, NULL);
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surface_set_container(device->auto_depth_stencil, NULL);
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}
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}
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@ -39,7 +39,7 @@ static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
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/* release the ref to the front and back buffer parents */
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if (This->front_buffer)
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{
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IWineD3DSurface_SetContainer((IWineD3DSurface *)This->front_buffer, NULL);
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surface_set_container(This->front_buffer, NULL);
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if (IWineD3DSurface_Release((IWineD3DSurface *)This->front_buffer) > 0)
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{
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WARN("(%p) Something's still holding the front buffer\n",This);
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@ -51,7 +51,7 @@ static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
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UINT i;
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for (i = 0; i < This->presentParms.BackBufferCount; ++i)
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{
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IWineD3DSurface_SetContainer((IWineD3DSurface *)This->back_buffers[i], NULL);
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surface_set_container(This->back_buffers[i], NULL);
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if (IWineD3DSurface_Release((IWineD3DSurface *)This->back_buffers[i]))
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{
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WARN("(%p) Something's still holding the back buffer\n",This);
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@ -119,7 +119,7 @@ static void texture_cleanup(IWineD3DTextureImpl *This)
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surface_set_texture_name(surface, 0, TRUE);
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surface_set_texture_name(surface, 0, FALSE);
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surface_set_texture_target(surface, 0);
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IWineD3DSurface_SetContainer((IWineD3DSurface *)surface, NULL);
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surface_set_container(surface, NULL);
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IWineD3DSurface_Release((IWineD3DSurface *)surface);
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}
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}
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@ -611,7 +611,7 @@ HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT
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return hr;
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}
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IWineD3DSurface_SetContainer(surface, (IWineD3DBase *)texture);
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surface_set_container((IWineD3DSurfaceImpl *)surface, (IWineD3DBase *)texture);
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surface_set_texture_target((IWineD3DSurfaceImpl *)surface, texture->target);
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texture->baseTexture.sub_resources[i] = (IWineD3DResourceImpl *)surface;
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TRACE("Created surface level %u @ %p.\n", i, surface);
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@ -2087,6 +2087,7 @@ void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
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const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
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void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface,
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unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
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void surface_set_container(IWineD3DSurfaceImpl *surface, IWineD3DBase *container) DECLSPEC_HIDDEN;
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void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
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void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
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void surface_translate_frontbuffer_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
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@ -2115,7 +2116,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
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DWORD Flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) DECLSPEC_HIDDEN;
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DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
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@ -2481,9 +2481,6 @@ interface IWineD3DSurface : IWineD3DResource
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void BindTexture(
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[in] BOOL srgb
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);
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HRESULT SetContainer(
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[in] IWineD3DBase *container
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);
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const void *GetData(
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);
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HRESULT SetFormat(
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