wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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3b5eca269d
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553149a049
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@ -96,7 +96,8 @@ static void wined3d_sampler_init(struct wined3d_sampler *sampler, struct wined3d
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GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE));
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GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_COMPARE_FUNC,
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wined3d_gl_compare_func(desc->comparison_func)));
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if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE] && !desc->srgb_decode)
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if ((context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
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&& gl_info->supported[EXT_TEXTURE_SRGB_DECODE] && !desc->srgb_decode)
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GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT));
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checkGLcall("sampler creation");
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@ -3513,8 +3513,7 @@ static void wined3d_sampler_desc_from_sampler_states(struct wined3d_sampler_desc
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desc->max_anisotropy = 1;
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desc->compare = texture->resource.format_flags & WINED3DFMT_FLAG_SHADOW;
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desc->comparison_func = WINED3D_CMP_LESSEQUAL;
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desc->srgb_decode = !(context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
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|| sampler_states[WINED3D_SAMP_SRGB_TEXTURE];
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desc->srgb_decode = sampler_states[WINED3D_SAMP_SRGB_TEXTURE];
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if (!(texture->resource.format_flags & WINED3DFMT_FLAG_FILTERING))
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{
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@ -3569,7 +3568,7 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
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wined3d_texture_bind(texture, context, srgb);
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if (!gl_info->supported[ARB_SAMPLER_OBJECTS])
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{
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wined3d_texture_apply_sampler_desc(texture, &desc, gl_info);
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wined3d_texture_apply_sampler_desc(texture, &desc, context);
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}
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else
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{
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@ -289,13 +289,14 @@ void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
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/* Context activation is done by the caller (state handler). */
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/* This function relies on the correct texture being bound and loaded. */
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void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
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const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_gl_info *gl_info)
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const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_context *context)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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GLenum target = texture->target;
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struct gl_texture *gl_tex;
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DWORD state;
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TRACE("texture %p, sampler_desc %p, gl_info %p.\n", texture, sampler_desc, gl_info);
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TRACE("texture %p, sampler_desc %p, context %p.\n", texture, sampler_desc, context);
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gl_tex = wined3d_texture_get_gl_texture(texture, texture->flags & WINED3D_TEXTURE_IS_SRGB);
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@ -357,8 +358,9 @@ void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
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gl_tex->sampler_desc.max_anisotropy = state;
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}
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/* These should always be the same unless EXT_texture_sRGB_decode is supported. */
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if (!sampler_desc->srgb_decode != !gl_tex->sampler_desc.srgb_decode)
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if (!sampler_desc->srgb_decode != !gl_tex->sampler_desc.srgb_decode
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&& (context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
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&& gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
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{
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gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT,
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sampler_desc->srgb_decode ? GL_DECODE_EXT : GL_SKIP_DECODE_EXT);
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@ -2396,7 +2396,7 @@ static inline struct gl_texture *wined3d_texture_get_gl_texture(struct wined3d_t
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}
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void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
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const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_context *context) DECLSPEC_HIDDEN;
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void wined3d_texture_bind(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
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