ddraw: Use wined3d_texture_get_pitch() in ddraw_surface_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4774,7 +4774,7 @@ static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent
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return DDERR_OUTOFVIDEOMEMORY;
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}
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ddraw_surface_init(ddraw_surface, ddraw, wined3d_texture, sub_resource_idx, surface, parent_ops);
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ddraw_surface_init(ddraw_surface, ddraw, wined3d_texture, sub_resource_idx, parent_ops);
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*parent = ddraw_surface;
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ddraw_update_lost_surfaces(ddraw);
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@ -213,7 +213,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
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struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
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void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
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struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
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struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
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const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
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ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
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HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
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const RECT *rect, BOOL read) DECLSPEC_HIDDEN;
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@ -6253,9 +6253,10 @@ fail:
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void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
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struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
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struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops)
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const struct wined3d_parent_ops **parent_ops)
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{
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struct ddraw_texture *texture = wined3d_texture_get_parent(wined3d_texture);
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unsigned int texture_level, row_pitch, slice_pitch;
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DDSURFACEDESC2 *desc = &surface->surface_desc;
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unsigned int version = texture->version;
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@ -6290,24 +6291,21 @@ void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
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*desc = texture->surface_desc;
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surface->first_attached = surface;
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texture_level = desc->ddsCaps.dwCaps & DDSCAPS_MIPMAP ? sub_resource_idx % desc->u2.dwMipMapCount : 0;
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wined3d_texture_get_pitch(wined3d_texture, texture_level, &row_pitch, &slice_pitch);
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if (format_is_compressed(&desc->u4.ddpfPixelFormat))
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{
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unsigned int texture_level, row_pitch;
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texture_level = desc->ddsCaps.dwCaps & DDSCAPS_MIPMAP ? sub_resource_idx % desc->u2.dwMipMapCount : 0;
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row_pitch = wined3d_surface_get_pitch(wined3d_surface);
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if (desc->dwFlags & DDSD_LPSURFACE)
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desc->u1.dwLinearSize = ~0u;
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else
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desc->u1.dwLinearSize = row_pitch * ((max(1, desc->dwHeight >> texture_level) + 3) / 4);
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desc->u1.dwLinearSize = slice_pitch;
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desc->dwFlags |= DDSD_LINEARSIZE;
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desc->dwFlags &= ~(DDSD_LPSURFACE | DDSD_PITCH);
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}
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else
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{
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if (!(desc->dwFlags & DDSD_LPSURFACE))
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desc->u1.lPitch = wined3d_surface_get_pitch(wined3d_surface);
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desc->u1.lPitch = row_pitch;
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desc->dwFlags |= DDSD_PITCH;
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desc->dwFlags &= ~(DDSD_LPSURFACE | DDSD_LINEARSIZE);
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}
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@ -1883,19 +1883,6 @@ static inline unsigned short float_32_to_16(const float *in)
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return ret;
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}
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DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface)
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{
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unsigned int row_pitch, slice_pitch;
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TRACE("surface %p.\n", surface);
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wined3d_texture_get_pitch(surface->container, surface->texture_level, &row_pitch, &slice_pitch);
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TRACE("Returning %u.\n", row_pitch);
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return row_pitch;
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}
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HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
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{
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struct wined3d_resource *texture_resource = &surface->container->resource;
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@ -499,7 +499,7 @@ void * CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture)
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return texture->resource.parent;
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}
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void wined3d_texture_get_pitch(const struct wined3d_texture *texture,
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void CDECL wined3d_texture_get_pitch(const struct wined3d_texture *texture,
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unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch)
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{
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const struct wined3d_resource *resource = &texture->resource;
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@ -220,8 +220,6 @@
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@ cdecl wined3d_stateblock_decref(ptr)
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@ cdecl wined3d_stateblock_incref(ptr)
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@ cdecl wined3d_surface_get_pitch(ptr)
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@ cdecl wined3d_swapchain_create(ptr ptr ptr ptr ptr)
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@ cdecl wined3d_swapchain_decref(ptr)
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@ cdecl wined3d_swapchain_get_back_buffer(ptr long)
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@ -250,6 +248,7 @@
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@ cdecl wined3d_texture_get_lod(ptr)
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@ cdecl wined3d_texture_get_overlay_position(ptr long ptr ptr)
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@ cdecl wined3d_texture_get_parent(ptr)
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@ cdecl wined3d_texture_get_pitch(ptr long ptr ptr)
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@ cdecl wined3d_texture_get_resource(ptr)
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@ cdecl wined3d_texture_get_sub_resource(ptr long)
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@ cdecl wined3d_texture_incref(ptr)
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@ -2402,8 +2402,6 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
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void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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void wined3d_texture_force_reload(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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void wined3d_texture_get_pitch(const struct wined3d_texture *texture,
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unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
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void wined3d_texture_load(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
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@ -2479,8 +2479,6 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
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ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
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ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
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DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
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void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
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ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
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@ -2527,6 +2525,8 @@ DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
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HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
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unsigned int sub_resource_idx, LONG *x, LONG *y);
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void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
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void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
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unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
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struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
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struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
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UINT sub_resource_idx);
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