wined3d: Use wined3d_texture_get_pitch() in texture3d_sub_resource_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1167,7 +1167,7 @@ static void texture3d_sub_resource_upload_data(struct wined3d_resource *sub_reso
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struct wined3d_const_bo_address addr;
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unsigned int row_pitch, slice_pitch;
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wined3d_volume_get_pitch(volume, &row_pitch, &slice_pitch);
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wined3d_texture_get_pitch(volume->container, volume->texture_level, &row_pitch, &slice_pitch);
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if (row_pitch != data->row_pitch || slice_pitch != data->slice_pitch)
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FIXME("Ignoring row/slice pitch (%u/%u).\n", data->row_pitch, data->slice_pitch);
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