wined3d: Track system memory pinning per-texture.
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6d498018cc
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d6a511e022
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@ -592,8 +592,8 @@ static void surface_evict_sysmem(struct wined3d_surface *surface)
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* SFLAG_DYNLOCK: Avoid freeing the data for performance
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* SFLAG_CLIENT: OpenGL uses our memory as backup */
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if (surface->resource.map_count
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|| surface->flags & (SFLAG_DYNLOCK | SFLAG_CLIENT | SFLAG_PIN_SYSMEM)
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|| surface->container->flags & WINED3D_TEXTURE_CONVERTED)
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|| surface->flags & (SFLAG_DYNLOCK | SFLAG_CLIENT)
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|| surface->container->flags & (WINED3D_TEXTURE_CONVERTED | WINED3D_TEXTURE_PIN_SYSMEM))
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return;
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wined3d_resource_free_sysmem(&surface->resource);
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@ -625,12 +625,14 @@ static void surface_release_client_storage(struct wined3d_surface *surface)
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static BOOL surface_use_pbo(const struct wined3d_surface *surface)
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{
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const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info;
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struct wined3d_texture *texture = surface->container;
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return surface->resource.pool == WINED3D_POOL_DEFAULT
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return texture->resource.pool == WINED3D_POOL_DEFAULT
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&& surface->resource.access_flags & WINED3D_RESOURCE_ACCESS_CPU
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&& gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]
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&& !surface->resource.format->convert
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&& !(surface->flags & (SFLAG_NONPOW2 | SFLAG_PIN_SYSMEM));
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&& !texture->resource.format->convert
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&& !(texture->flags & WINED3D_TEXTURE_PIN_SYSMEM)
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&& !(surface->flags & SFLAG_NONPOW2);
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}
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static HRESULT surface_private_setup(struct wined3d_surface *surface)
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@ -1481,8 +1483,8 @@ static void surface_upload_data(struct wined3d_surface *surface, const struct wi
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if (surface->resource.map_count)
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{
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WARN("Uploading a surface that is currently mapped, setting SFLAG_PIN_SYSMEM.\n");
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surface->flags |= SFLAG_PIN_SYSMEM;
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WARN("Uploading a surface that is currently mapped, setting WINED3D_TEXTURE_PIN_SYSMEM.\n");
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surface->container->flags |= WINED3D_TEXTURE_PIN_SYSMEM;
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}
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if (format->flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
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@ -2742,7 +2744,7 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
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if (FAILED(hr))
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return WINED3DERR_INVALIDCALL;
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if (!(surface->resource.map_binding == WINED3D_LOCATION_USER_MEMORY
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|| surface->flags & SFLAG_PIN_SYSMEM
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|| surface->container->flags & WINED3D_TEXTURE_PIN_SYSMEM
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|| surface->pbo))
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surface->resource.map_binding = WINED3D_LOCATION_DIB;
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}
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@ -2776,7 +2778,8 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
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surface->resource.map_count--;
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surface->flags &= ~SFLAG_DCINUSE;
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if (surface->resource.map_binding == WINED3D_LOCATION_USER_MEMORY || (surface->flags & SFLAG_PIN_SYSMEM
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if (surface->resource.map_binding == WINED3D_LOCATION_USER_MEMORY
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|| (surface->container->flags & WINED3D_TEXTURE_PIN_SYSMEM
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&& surface->resource.map_binding != WINED3D_LOCATION_DIB))
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{
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/* The game Salammbo modifies the surface contents without mapping the surface between
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@ -5546,8 +5549,6 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
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surface->flags |= SFLAG_NORMCOORD;
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if (flags & WINED3D_SURFACE_DISCARD)
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surface->flags |= SFLAG_DISCARD;
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if (flags & WINED3D_SURFACE_PIN_SYSMEM)
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surface->flags |= SFLAG_PIN_SYSMEM;
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if (lockable || desc->format == WINED3DFMT_D16_LOCKABLE)
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surface->resource.access_flags |= WINED3D_RESOURCE_ACCESS_CPU;
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@ -28,19 +28,20 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
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WINE_DECLARE_DEBUG_CHANNEL(winediag);
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static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struct wined3d_texture_ops *texture_ops,
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UINT layer_count, UINT level_count, const struct wined3d_resource_desc *desc, struct wined3d_device *device,
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void *parent, const struct wined3d_parent_ops *parent_ops, const struct wined3d_resource_ops *resource_ops)
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UINT layer_count, UINT level_count, const struct wined3d_resource_desc *desc, DWORD surface_flags,
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struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops,
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const struct wined3d_resource_ops *resource_ops)
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{
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const struct wined3d_format *format = wined3d_get_format(&device->adapter->gl_info, desc->format);
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HRESULT hr;
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TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, "
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"multisample_type %#x, multisample_quality %#x, usage %s, pool %s, width %u, height %u, depth %u, "
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"device %p, parent %p, parent_ops %p, resource_ops %p.\n",
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"surface_flags %#x, device %p, parent %p, parent_ops %p, resource_ops %p.\n",
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texture, texture_ops, layer_count, level_count, debug_d3dresourcetype(desc->resource_type),
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debug_d3dformat(desc->format), desc->multisample_type, desc->multisample_quality,
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debug_d3dusage(desc->usage), debug_d3dpool(desc->pool), desc->width, desc->height, desc->depth,
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device, parent, parent_ops, resource_ops);
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surface_flags, device, parent, parent_ops, resource_ops);
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if ((format->flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BLOCKS_NO_VERIFY)) == WINED3DFMT_FLAG_BLOCKS)
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{
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@ -81,6 +82,8 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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texture->filter_type = (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP) ? WINED3D_TEXF_LINEAR : WINED3D_TEXF_NONE;
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texture->lod = 0;
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texture->flags = WINED3D_TEXTURE_POW2_MAT_IDENT;
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if (surface_flags & WINED3D_SURFACE_PIN_SYSMEM)
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texture->flags |= WINED3D_TEXTURE_PIN_SYSMEM;
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if (texture->resource.format->flags & WINED3DFMT_FLAG_FILTERING)
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{
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@ -1053,8 +1056,8 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wi
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}
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}
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if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 6, levels,
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desc, device, parent, parent_ops, &texture_resource_ops)))
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if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 6, levels, desc,
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surface_flags, device, parent, parent_ops, &texture_resource_ops)))
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{
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WARN("Failed to initialize texture, returning %#x\n", hr);
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return hr;
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@ -1178,8 +1181,8 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
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TRACE("Calculated levels = %u.\n", levels);
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}
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if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 1, levels,
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desc, device, parent, parent_ops, &texture_resource_ops)))
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if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 1, levels, desc,
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surface_flags, device, parent, parent_ops, &texture_resource_ops)))
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{
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WARN("Failed to initialize texture, returning %#x.\n", hr);
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return hr;
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@ -1404,8 +1407,8 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
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}
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}
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if (FAILED(hr = wined3d_texture_init(texture, &texture3d_ops, 1, levels,
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desc, device, parent, parent_ops, &texture_resource_ops)))
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if (FAILED(hr = wined3d_texture_init(texture, &texture3d_ops, 1, levels, desc,
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0, device, parent, parent_ops, &texture_resource_ops)))
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{
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WARN("Failed to initialize texture, returning %#x.\n", hr);
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return hr;
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@ -2129,6 +2129,7 @@ struct wined3d_texture_ops
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#define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000020
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#define WINED3D_TEXTURE_SRGB_VALID 0x00000040
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#define WINED3D_TEXTURE_CONVERTED 0x00000080
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#define WINED3D_TEXTURE_PIN_SYSMEM 0x00000100
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struct wined3d_texture
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{
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@ -2351,11 +2352,10 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) D
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#define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
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#define SFLAG_NORMCOORD 0x00000008 /* Set if GL texture coordinates are normalized (non-texture rectangle). */
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#define SFLAG_DYNLOCK 0x00000010 /* Surface is often locked by the application. */
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#define SFLAG_PIN_SYSMEM 0x00000020 /* Keep the surface in sysmem, at the same address. */
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#define SFLAG_CLIENT 0x00000020 /* GL_APPLE_client_storage is used with this surface. */
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#define SFLAG_DCINUSE 0x00000040 /* Set between GetDC and ReleaseDC calls. */
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#define SFLAG_LOST 0x00000080 /* Surface lost flag for ddraw. */
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#define SFLAG_GLCKEY 0x00000100 /* The GL texture was created with a color key. */
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#define SFLAG_CLIENT 0x00000200 /* GL_APPLE_client_storage is used with this surface. */
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struct wined3d_sampler
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{
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