wined3d: Implement creating 2D array textures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-04-25 12:25:30 +02:00 committed by Alexandre Julliard
parent 64014ae3ed
commit 64da6b0526
2 changed files with 71 additions and 21 deletions

View File

@ -993,14 +993,25 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
else
internal = format->glInternal;
TRACE("glCompressedTexSubImage2D, target %#x, level %d, x %d, y %d, w %d, h %d, "
"format %#x, image_size %#x, addr %p.\n", surface->texture_target, surface->texture_level,
TRACE("Uploading compressed data, target %#x, level %u, layer %u, x %d, y %d, w %u, h %u, "
"format %#x, image_size %#x, addr %p.\n",
surface->texture_target, surface->texture_level, surface->texture_layer,
dst_point->x, dst_point->y, update_w, update_h, internal, row_count * row_length, addr);
if (row_length == src_pitch)
{
GL_EXTCALL(glCompressedTexSubImage2D(surface->texture_target, surface->texture_level,
dst_point->x, dst_point->y, update_w, update_h, internal, row_count * row_length, addr));
if (surface->texture_target == GL_TEXTURE_2D_ARRAY)
{
GL_EXTCALL(glCompressedTexSubImage3D(surface->texture_target, surface->texture_level,
dst_point->x, dst_point->y, surface->texture_layer, update_w, update_h, 1,
internal, row_count * row_length, addr));
}
else
{
GL_EXTCALL(glCompressedTexSubImage2D(surface->texture_target, surface->texture_level,
dst_point->x, dst_point->y, update_w, update_h,
internal, row_count * row_length, addr));
}
}
else
{
@ -1010,13 +1021,23 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
* can't use the unpack row length like for glTexSubImage2D. */
for (row = 0, y = dst_point->y; row < row_count; ++row)
{
GL_EXTCALL(glCompressedTexSubImage2D(surface->texture_target, surface->texture_level,
dst_point->x, y, update_w, format->block_height, internal, row_length, addr));
if (surface->texture_target == GL_TEXTURE_2D_ARRAY)
{
GL_EXTCALL(glCompressedTexSubImage3D(surface->texture_target, surface->texture_level,
dst_point->x, y, surface->texture_layer, update_w, format->block_height, 1,
internal, row_length, addr));
}
else
{
GL_EXTCALL(glCompressedTexSubImage2D(surface->texture_target, surface->texture_level,
dst_point->x, y, update_w, format->block_height, internal, row_length, addr));
}
y += format->block_height;
addr += src_pitch;
}
}
checkGLcall("glCompressedTexSubImage2D");
checkGLcall("Upload compressed surface data");
}
else
{
@ -1025,15 +1046,25 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
addr += src_rect->top * src_pitch;
addr += src_rect->left * format->byte_count;
TRACE("glTexSubImage2D, target %#x, level %d, x %d, y %d, w %d, h %d, format %#x, type %#x, addr %p.\n",
surface->texture_target, surface->texture_level, dst_point->x, dst_point->y,
update_w, update_h, format->glFormat, format->glType, addr);
TRACE("Uploading data, target %#x, level %u, layer %u, x %d, y %d, w %u, h %u, "
"format %#x, type %#x, addr %p.\n",
surface->texture_target, surface->texture_level, surface->texture_layer,
dst_point->x, dst_point->y, update_w, update_h, format->glFormat, format->glType, addr);
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, src_pitch / format->byte_count);
gl_info->gl_ops.gl.p_glTexSubImage2D(surface->texture_target, surface->texture_level,
dst_point->x, dst_point->y, update_w, update_h, format->glFormat, format->glType, addr);
if (surface->texture_target == GL_TEXTURE_2D_ARRAY)
{
GL_EXTCALL(glTexSubImage3D(surface->texture_target, surface->texture_level,
dst_point->x, dst_point->y, surface->texture_layer, update_w, update_h, 1,
format->glFormat, format->glType, addr));
}
else
{
gl_info->gl_ops.gl.p_glTexSubImage2D(surface->texture_target, surface->texture_level,
dst_point->x, dst_point->y, update_w, update_h, format->glFormat, format->glType, addr);
}
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
checkGLcall("glTexSubImage2D");
checkGLcall("Upload surface data");
}
if (data->buffer_object)

View File

@ -1359,10 +1359,10 @@ static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned in
/* Context activation is done by the caller. */
static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb)
{
UINT sub_count = texture->level_count * texture->layer_count;
const struct wined3d_format *format = texture->resource.format;
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_color_key_conversion *conversion;
unsigned int sub_call_count;
GLenum internal;
UINT i;
@ -1394,7 +1394,10 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
TRACE("internal %#x, format %#x, type %#x.\n", internal, format->glFormat, format->glType);
for (i = 0; i < sub_count; ++i)
sub_call_count = texture->level_count;
if (texture->target != GL_TEXTURE_2D_ARRAY)
sub_call_count *= texture->layer_count;
for (i = 0; i < sub_call_count; ++i)
{
struct wined3d_surface *surface = texture->sub_resources[i].u.surface;
GLsizei width, height;
@ -1407,12 +1410,22 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
height /= format->height_scale.denominator;
}
TRACE("surface %p, target %#x, level %d, width %d, height %d.\n",
TRACE("surface %p, target %#x, level %u, width %u, height %u.\n",
surface, surface->texture_target, surface->texture_level, width, height);
gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surface->texture_level,
internal, width, height, 0, format->glFormat, format->glType, NULL);
checkGLcall("glTexImage2D");
if (texture->target == GL_TEXTURE_2D_ARRAY)
{
GL_EXTCALL(glTexImage3D(surface->texture_target, surface->texture_level,
internal, width, height, texture->layer_count, 0,
format->glFormat, format->glType, NULL));
checkGLcall("glTexImage3D");
}
else
{
gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surface->texture_level,
internal, width, height, 0, format->glFormat, format->glType, NULL);
checkGLcall("glTexImage2D");
}
}
}
@ -1778,8 +1791,12 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
unsigned int i, j;
HRESULT hr;
if (!(desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP) && layer_count != 1)
FIXME("Array textures not implemented.\n");
if (!(desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP) && layer_count > 1
&& !gl_info->supported[EXT_TEXTURE_ARRAY])
{
WARN("OpenGL implementation does not support array textures.\n");
return WINED3DERR_INVALIDCALL;
}
/* TODO: It should only be possible to create textures for formats
* that are reported as supported. */
@ -1909,6 +1926,8 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
}
if (desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP)
texture->target = GL_TEXTURE_CUBE_MAP_ARB;
else if (layer_count > 1)
texture->target = GL_TEXTURE_2D_ARRAY;
else
texture->target = GL_TEXTURE_2D;
}