wined3d: Explicitly destroy the surface in texture2d_sub_resource_cleanup().
Like volumes. We can do this now because we no longer have standalone surfaces.
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64a1fde181
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@ -103,6 +103,15 @@ static void surface_cleanup(struct wined3d_surface *surface)
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resource_cleanup(&surface->resource);
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}
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void wined3d_surface_destroy(struct wined3d_surface *surface)
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{
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TRACE("surface %p.\n", surface);
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surface_cleanup(surface);
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surface->resource.parent_ops->wined3d_object_destroyed(surface->resource.parent);
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HeapFree(GetProcessHeap(), 0, surface);
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}
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void surface_update_draw_binding(struct wined3d_surface *surface)
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{
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if (!surface_is_offscreen(surface) || wined3d_settings.offscreen_rendering_mode != ORM_FBO)
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@ -151,14 +160,6 @@ void surface_set_swapchain(struct wined3d_surface *surface, struct wined3d_swapc
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surface_update_draw_binding(surface);
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}
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void surface_set_container(struct wined3d_surface *surface, struct wined3d_texture *container)
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{
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TRACE("surface %p, container %p.\n", surface, container);
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surface->container = container;
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surface_update_draw_binding(surface);
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}
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struct blt_info
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{
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GLenum binding;
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@ -2135,49 +2136,24 @@ static inline unsigned short float_32_to_16(const float *in)
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ULONG CDECL wined3d_surface_incref(struct wined3d_surface *surface)
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{
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ULONG refcount;
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TRACE("surface %p, swapchain %p, container %p.\n",
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surface, surface->swapchain, surface->container);
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if (surface->swapchain)
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return wined3d_swapchain_incref(surface->swapchain);
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if (surface->container)
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return wined3d_texture_incref(surface->container);
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refcount = InterlockedIncrement(&surface->resource.ref);
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TRACE("%p increasing refcount to %u.\n", surface, refcount);
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return refcount;
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return wined3d_texture_incref(surface->container);
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}
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ULONG CDECL wined3d_surface_decref(struct wined3d_surface *surface)
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{
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ULONG refcount;
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TRACE("surface %p, swapchain %p, container %p.\n",
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surface, surface->swapchain, surface->container);
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if (surface->swapchain)
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return wined3d_swapchain_decref(surface->swapchain);
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if (surface->container)
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return wined3d_texture_decref(surface->container);
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refcount = InterlockedDecrement(&surface->resource.ref);
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TRACE("%p decreasing refcount to %u.\n", surface, refcount);
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if (!refcount)
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{
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surface_cleanup(surface);
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surface->resource.parent_ops->wined3d_object_destroyed(surface->resource.parent);
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TRACE("Destroyed surface %p.\n", surface);
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HeapFree(GetProcessHeap(), 0, surface);
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}
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return refcount;
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return wined3d_texture_decref(surface->container);
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}
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void CDECL wined3d_surface_preload(struct wined3d_surface *surface)
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@ -6016,7 +5992,8 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
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return hr;
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}
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surface_set_container(surface, container);
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surface->container = container;
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surface_update_draw_binding(surface);
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surface_validate_location(surface, WINED3D_LOCATION_SYSMEM);
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list_init(&surface->renderbuffers);
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list_init(&surface->overlays);
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@ -6036,11 +6013,9 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
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surface->texture_level = level;
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/* Call the private setup routine */
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hr = surface->surface_ops->surface_private_setup(surface);
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if (FAILED(hr))
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if (FAILED(hr = surface->surface_ops->surface_private_setup(surface)))
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{
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ERR("Private setup failed, returning %#x\n", hr);
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surface_set_container(surface, NULL);
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ERR("Private setup failed, hr %#x.\n", hr);
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surface_cleanup(surface);
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return hr;
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}
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@ -6091,8 +6066,7 @@ HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct w
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wined3d_texture_get_parent(container), object, &parent, &parent_ops)))
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{
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WARN("Failed to create surface parent, hr %#x.\n", hr);
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surface_set_container(object, NULL);
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wined3d_surface_decref(object);
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wined3d_surface_destroy(object);
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return hr;
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}
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@ -742,8 +742,7 @@ static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource
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{
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struct wined3d_surface *surface = surface_from_resource(sub_resource);
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surface_set_container(surface, NULL);
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wined3d_surface_decref(surface);
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wined3d_surface_destroy(surface);
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}
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static const struct wined3d_texture_ops texture2d_ops =
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@ -2303,7 +2303,6 @@ void surface_prepare_texture(struct wined3d_surface *surface,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
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const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
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void surface_set_container(struct wined3d_surface *surface, struct wined3d_texture *container) DECLSPEC_HIDDEN;
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void surface_set_swapchain(struct wined3d_surface *surface, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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void surface_set_texture_target(struct wined3d_surface *surface, GLenum target, GLint level) DECLSPEC_HIDDEN;
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void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
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@ -2313,6 +2312,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
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HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
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GLenum target, GLint level, DWORD flags, struct wined3d_surface **surface) DECLSPEC_HIDDEN;
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void wined3d_surface_destroy(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
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void surface_prepare_map_memory(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
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void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
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