wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data().

This commit is contained in:
Henri Verbeet 2015-04-16 11:26:35 +02:00 committed by Alexandre Julliard
parent 5c9da580a8
commit dcaaf915f8
1 changed files with 1 additions and 1 deletions

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@ -749,7 +749,7 @@ static void wined3d_texture_upload_data(struct wined3d_texture *texture, const s
context = context_acquire(texture->resource.device, NULL);
wined3d_texture_prepare_texture(texture, context, FALSE);
wined3d_texture_bind(texture, context, FALSE);
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
for (i = 0; i < sub_count; ++i)
{