wined3d: Use SetRect() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3975,23 +3975,15 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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return WINED3DERR_INVALIDCALL;
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}
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src_rect.left = src_box->left;
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src_rect.top = src_box->top;
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src_rect.right = src_box->right;
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src_rect.bottom = src_box->bottom;
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SetRect(&src_rect, src_box->left, src_box->top, src_box->right, src_box->bottom);
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}
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else
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{
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src_rect.left = 0;
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src_rect.top = 0;
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src_rect.right = src_surface->resource.width;
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src_rect.bottom = src_surface->resource.height;
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SetRect(&src_rect, 0, 0, src_surface->resource.width, src_surface->resource.height);
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}
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dst_rect.left = dst_x;
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dst_rect.top = dst_y;
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dst_rect.right = dst_x + (src_rect.right - src_rect.left);
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dst_rect.bottom = dst_y + (src_rect.bottom - src_rect.top);
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SetRect(&dst_rect, dst_x, dst_y, dst_x + (src_rect.right - src_rect.left),
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dst_y + (src_rect.bottom - src_rect.top));
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if (FAILED(hr = wined3d_surface_blt(dst_surface, &dst_rect, src_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
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WARN("Failed to blit, hr %#x.\n", hr);
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@ -1444,10 +1444,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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if (!src_rect)
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{
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r.left = 0;
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r.top = 0;
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r.right = src_surface->resource.width;
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r.bottom = src_surface->resource.height;
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SetRect(&r, 0, 0, src_surface->resource.width, src_surface->resource.height);
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src_rect = &r;
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}
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else if (src_rect->left < 0 || src_rect->left >= src_rect->right
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@ -545,10 +545,8 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
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}
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else
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{
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src_rect.left = 0;
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src_rect.top = 0;
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src_rect.right = swapchain->desc.backbuffer_width;
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src_rect.bottom = swapchain->desc.backbuffer_height;
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SetRect(&src_rect, 0, 0, swapchain->desc.backbuffer_width,
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swapchain->desc.backbuffer_height);
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}
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if (dst_rect_in)
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@ -880,10 +880,7 @@ static void texture2d_sub_resource_upload_data(struct wined3d_resource *sub_reso
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struct wined3d_const_bo_address addr;
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RECT src_rect;
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src_rect.left = 0;
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src_rect.top = 0;
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src_rect.right = surface->resource.width;
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src_rect.bottom = surface->resource.height;
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SetRect(&src_rect, 0, 0, surface->resource.width, surface->resource.height);
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addr.buffer_object = 0;
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addr.addr = data->data;
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