wined3d: Store the "user_memory" pointer in the texture instead of the surface.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -488,7 +488,7 @@ static void surface_get_memory(const struct wined3d_surface *surface, struct win
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}
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if (location & WINED3D_LOCATION_USER_MEMORY)
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{
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data->addr = surface->user_memory;
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data->addr = surface->container->user_memory;
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data->buffer_object = 0;
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return;
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}
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@ -567,7 +567,7 @@ void surface_prepare_map_memory(struct wined3d_surface *surface)
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break;
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case WINED3D_LOCATION_USER_MEMORY:
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if (!surface->user_memory)
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if (!surface->container->user_memory)
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ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n");
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break;
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@ -1910,7 +1910,7 @@ DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface)
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}
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HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
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const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch)
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const struct wined3d_gl_info *gl_info, unsigned int pitch)
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{
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struct wined3d_resource *texture_resource = &surface->container->resource;
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unsigned int width, height;
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@ -1954,7 +1954,7 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
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else
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surface->flags &= ~SFLAG_NONPOW2;
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if ((surface->user_memory = mem))
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if (surface->container->user_memory)
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{
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surface->resource.map_binding = WINED3D_LOCATION_USER_MEMORY;
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valid_location = WINED3D_LOCATION_USER_MEMORY;
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@ -2414,7 +2414,7 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
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break;
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case WINED3D_LOCATION_USER_MEMORY:
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base_memory = surface->user_memory;
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base_memory = surface->container->user_memory;
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break;
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case WINED3D_LOCATION_DIB:
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@ -644,7 +644,9 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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texture->resource.width = width;
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texture->resource.height = height;
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return wined3d_surface_update_desc(surface, gl_info, mem, pitch);
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texture->user_memory = mem;
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return wined3d_surface_update_desc(surface, gl_info, pitch);
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}
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void wined3d_texture_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb)
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@ -2364,6 +2364,8 @@ struct wined3d_texture
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DWORD flags;
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GLenum target;
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void *user_memory;
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/* May only be accessed from the command stream worker thread. */
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struct wined3d_texture_async
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{
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@ -2486,7 +2488,6 @@ struct wined3d_surface
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struct wined3d_resource resource;
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const struct wined3d_surface_ops *surface_ops;
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struct wined3d_texture *container;
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void *user_memory;
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DWORD locations;
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DWORD flags;
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@ -2569,7 +2570,7 @@ void surface_set_texture_target(struct wined3d_surface *surface, GLenum target,
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void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
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HRESULT wined3d_surface_unmap(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
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HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
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const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN;
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const struct wined3d_gl_info *gl_info, unsigned int pitch) DECLSPEC_HIDDEN;
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HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
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struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
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void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
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