wined3d: No longer make sub-resources full resources.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-04-21 17:05:04 +02:00 committed by Alexandre Julliard
parent 19bb2b1b7e
commit 17768e567b
8 changed files with 48 additions and 284 deletions

View File

@ -1162,9 +1162,6 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
/* Unload resources */
LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
{
if (resource->type == WINED3D_RTYPE_SURFACE || resource->type == WINED3D_RTYPE_VOLUME)
continue;
TRACE("Unloading resource %p.\n", resource);
resource->resource_ops->resource_unload(resource);
}
@ -4531,10 +4528,6 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
{
TRACE("Checking resource %p for eviction.\n", resource);
/* These are handled by the texture they're part of. */
if (resource->type == WINED3D_RTYPE_SURFACE || resource->type == WINED3D_RTYPE_VOLUME)
continue;
if (resource->pool == WINED3D_POOL_MANAGED && !resource->map_count)
{
TRACE("Evicting %p.\n", resource);
@ -4558,9 +4551,6 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
{
if (resource->type == WINED3D_RTYPE_SURFACE || resource->type == WINED3D_RTYPE_VOLUME)
continue;
TRACE("Unloading resource %p.\n", resource);
resource->resource_ops->resource_unload(resource);
}
@ -4697,9 +4687,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
{
LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
{
if (resource->type == WINED3D_RTYPE_SURFACE || resource->type == WINED3D_RTYPE_VOLUME)
continue;
TRACE("Enumerating resource %p.\n", resource);
if (FAILED(hr = callback(resource)))
return hr;

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@ -4729,12 +4729,6 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
if (adapter_idx >= wined3d->adapter_count)
return WINED3DERR_INVALIDCALL;
if (resource_type == WINED3D_RTYPE_SURFACE || resource_type == WINED3D_RTYPE_VOLUME)
{
WARN("Invalid resource_type %s.\n", debug_d3dresourcetype(resource_type));
return WINED3DERR_INVALIDCALL;
}
switch (resource_type)
{
case WINED3D_RTYPE_TEXTURE_2D:

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@ -36,48 +36,6 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
static const DWORD surface_simple_locations = WINED3D_LOCATION_SYSMEM
| WINED3D_LOCATION_USER_MEMORY | WINED3D_LOCATION_BUFFER;
void wined3d_surface_cleanup(struct wined3d_surface *surface)
{
struct wined3d_surface *overlay, *cur;
TRACE("surface %p.\n", surface);
if (!list_empty(&surface->renderbuffers))
{
struct wined3d_device *device = surface->container->resource.device;
struct wined3d_renderbuffer_entry *entry, *entry2;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
context = context_acquire(device, NULL);
gl_info = context->gl_info;
LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &surface->renderbuffers, struct wined3d_renderbuffer_entry, entry)
{
TRACE("Deleting renderbuffer %u.\n", entry->id);
context_gl_resource_released(device, entry->id, TRUE);
gl_info->fbo_ops.glDeleteRenderbuffers(1, &entry->id);
HeapFree(GetProcessHeap(), 0, entry);
}
context_release(context);
}
if (surface->dc)
wined3d_surface_destroy_dc(surface);
if (surface->overlay_dest)
list_remove(&surface->overlay_entry);
LIST_FOR_EACH_ENTRY_SAFE(overlay, cur, &surface->overlays, struct wined3d_surface, overlay_entry)
{
list_remove(&overlay->overlay_entry);
overlay->overlay_dest = NULL;
}
resource_cleanup(&surface->resource);
}
void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
unsigned int *width, unsigned int *height)
{
@ -794,51 +752,6 @@ static HRESULT wined3d_surface_depth_blt(struct wined3d_surface *src_surface, DW
return WINED3D_OK;
}
static ULONG surface_resource_incref(struct wined3d_resource *resource)
{
struct wined3d_surface *surface = surface_from_resource(resource);
TRACE("surface %p, container %p.\n", surface, surface->container);
return wined3d_texture_incref(surface->container);
}
static ULONG surface_resource_decref(struct wined3d_resource *resource)
{
struct wined3d_surface *surface = surface_from_resource(resource);
TRACE("surface %p, container %p.\n", surface, surface->container);
return wined3d_texture_decref(surface->container);
}
static void surface_unload(struct wined3d_resource *resource)
{
ERR("Not supported on sub-resources.\n");
}
static HRESULT surface_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
{
ERR("Not supported on sub-resources.\n");
return WINED3DERR_INVALIDCALL;
}
static HRESULT surface_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
{
ERR("Not supported on sub-resources.\n");
return WINED3DERR_INVALIDCALL;
}
static const struct wined3d_resource_ops surface_resource_ops =
{
surface_resource_incref,
surface_resource_decref,
surface_unload,
surface_resource_sub_resource_map,
surface_resource_sub_resource_unmap,
};
/* This call just downloads data, the caller is responsible for binding the
* correct texture. */
/* Context activation is done by the caller. */
@ -4309,35 +4222,6 @@ cpu:
src_texture, src_sub_resource_idx, &src_box, flags, fx, filter);
}
HRESULT wined3d_surface_init(struct wined3d_surface *surface, struct wined3d_texture *container,
const struct wined3d_resource_desc *desc, GLenum target, unsigned int level, unsigned int layer)
{
struct wined3d_device *device = container->resource.device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_format *format = wined3d_get_format(gl_info, desc->format);
UINT multisample_quality = desc->multisample_quality;
HRESULT hr;
if (FAILED(hr = resource_init(&surface->resource, device, WINED3D_RTYPE_SURFACE,
format, desc->multisample_type, multisample_quality, desc->usage, desc->pool, desc->width, desc->height,
1, 0, NULL, &wined3d_null_parent_ops, &surface_resource_ops)))
{
WARN("Failed to initialize resource, returning %#x.\n", hr);
return hr;
}
surface->resource.access_flags = container->resource.access_flags;
surface->container = container;
surface->texture_target = target;
surface->texture_level = level;
surface->texture_layer = layer;
list_init(&surface->renderbuffers);
list_init(&surface->overlays);
return hr;
}
/* Context activation is done by the caller. Context may be NULL in
* WINED3D_NO3D mode. */
void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)

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@ -1022,12 +1022,6 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
texture->resource.width = width;
texture->resource.height = height;
texture->resource.size = texture->slice_pitch;
sub_resource->resource->format = format;
sub_resource->resource->multisample_type = multisample_type;
sub_resource->resource->multisample_quality = multisample_quality;
sub_resource->resource->width = width;
sub_resource->resource->height = height;
sub_resource->size = texture->slice_pitch;
sub_resource->locations = WINED3D_LOCATION_DISCARDED;
@ -1423,21 +1417,53 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
static void texture2d_cleanup_sub_resources(struct wined3d_texture *texture)
{
unsigned int sub_count = texture->level_count * texture->layer_count;
struct wined3d_device *device = texture->resource.device;
struct wined3d_texture_sub_resource *sub_resource;
struct wined3d_renderbuffer_entry *entry, *entry2;
const struct wined3d_gl_info *gl_info = NULL;
struct wined3d_context *context = NULL;
struct wined3d_surface *overlay, *cur;
struct wined3d_surface *surface;
unsigned int i;
for (i = 0; i < sub_count; ++i)
{
sub_resource = &texture->sub_resources[i];
if ((surface = sub_resource->u.surface))
{
TRACE("surface %p.\n", surface);
if (!(surface = sub_resource->u.surface))
continue;
wined3d_surface_cleanup(surface);
sub_resource->parent_ops->wined3d_object_destroyed(sub_resource->parent);
TRACE("surface %p.\n", surface);
if (!context && !list_empty(&surface->renderbuffers))
{
context = context_acquire(device, NULL);
gl_info = context->gl_info;
}
LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &surface->renderbuffers, struct wined3d_renderbuffer_entry, entry)
{
TRACE("Deleting renderbuffer %u.\n", entry->id);
context_gl_resource_released(device, entry->id, TRUE);
gl_info->fbo_ops.glDeleteRenderbuffers(1, &entry->id);
HeapFree(GetProcessHeap(), 0, entry);
}
if (surface->dc)
wined3d_surface_destroy_dc(surface);
if (surface->overlay_dest)
list_remove(&surface->overlay_entry);
LIST_FOR_EACH_ENTRY_SAFE(overlay, cur, &surface->overlays, struct wined3d_surface, overlay_entry)
{
list_remove(&overlay->overlay_entry);
overlay->overlay_dest = NULL;
}
sub_resource->parent_ops->wined3d_object_destroyed(sub_resource->parent);
}
if (context)
context_release(context);
HeapFree(GetProcessHeap(), 0, texture->sub_resources[0].u.surface);
}
@ -1516,8 +1542,6 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
list_init(&surface->renderbuffers);
surface->current_renderbuffer = NULL;
}
resource_unload(sub_resource->resource);
}
context_release(context);
@ -1747,7 +1771,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
{
struct wined3d_device_parent *device_parent = device->device_parent;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_resource_desc surface_desc;
struct wined3d_surface *surfaces;
UINT pow2_width, pow2_height;
unsigned int i, j;
@ -1898,8 +1921,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
}
/* Generate all the surfaces. */
surface_desc = *desc;
surface_desc.resource_type = WINED3D_RTYPE_SURFACE;
for (i = 0; i < texture->level_count; ++i)
{
for (j = 0; j < texture->layer_count; ++j)
@ -1913,24 +1934,20 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
};
GLenum target = desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP ? cube_targets[j] : texture->target;
struct wined3d_texture_sub_resource *sub_resource;
unsigned int idx = j * texture->level_count + i;
struct wined3d_surface *surface;
surface = &surfaces[idx];
if (FAILED(hr = wined3d_surface_init(surface, texture, &surface_desc, target, i, j)))
{
WARN("Failed to initialize surface, returning %#x.\n", hr);
wined3d_texture_cleanup(texture);
if (!idx)
HeapFree(GetProcessHeap(), 0, surfaces);
return hr;
}
surface->container = texture;
surface->texture_target = desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP ? cube_targets[j] : texture->target;
surface->texture_level = i;
surface->texture_layer = j;
list_init(&surface->renderbuffers);
list_init(&surface->overlays);
sub_resource = &texture->sub_resources[idx];
sub_resource->locations = WINED3D_LOCATION_DISCARDED;
sub_resource->resource = &surface->resource;
sub_resource->u.surface = surface;
if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL))
{
@ -1942,7 +1959,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
texture, idx, &sub_resource->parent, &sub_resource->parent_ops)))
{
WARN("Failed to create surface parent, hr %#x.\n", hr);
wined3d_surface_cleanup(surface);
wined3d_texture_cleanup(texture);
return hr;
}
@ -1958,9 +1974,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
return hr;
}
}
/* Calculate the next mipmap level. */
surface_desc.width = max(1, surface_desc.width >> 1);
surface_desc.height = max(1, surface_desc.height >> 1);
}
return WINED3D_OK;
@ -2025,7 +2038,6 @@ static void texture3d_cleanup_sub_resources(struct wined3d_texture *texture)
{
TRACE("volume %p.\n", volume);
wined3d_volume_cleanup(volume);
sub_resource->parent_ops->wined3d_object_destroyed(sub_resource->parent);
}
}
@ -2074,7 +2086,6 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
{
struct wined3d_device_parent *device_parent = device->device_parent;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_resource_desc volume_desc;
struct wined3d_volume *volumes;
unsigned int i;
HRESULT hr;
@ -2170,33 +2181,23 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
}
/* Generate all the surfaces. */
volume_desc = *desc;
volume_desc.resource_type = WINED3D_RTYPE_VOLUME;
for (i = 0; i < texture->level_count; ++i)
{
struct wined3d_texture_sub_resource *sub_resource;
struct wined3d_volume *volume;
volume = &volumes[i];
if (FAILED(hr = wined3d_volume_init(volume, texture, &volume_desc, i)))
{
WARN("Failed to initialize volume, returning %#x.\n", hr);
wined3d_texture_cleanup(texture);
if (!i)
HeapFree(GetProcessHeap(), 0, volumes);
return hr;
}
volume->container = texture;
volume->texture_level = i;
sub_resource = &texture->sub_resources[i];
sub_resource->locations = WINED3D_LOCATION_DISCARDED;
sub_resource->resource = &volume->resource;
sub_resource->u.volume = volume;
if (FAILED(hr = device_parent->ops->volume_created(device_parent,
texture, i, &sub_resource->parent, &sub_resource->parent_ops)))
{
WARN("Failed to create volume parent, hr %#x.\n", hr);
wined3d_volume_cleanup(volume);
wined3d_texture_cleanup(texture);
return hr;
}
@ -2204,11 +2205,6 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
TRACE("parent %p, parent_ops %p.\n", parent, parent_ops);
TRACE("Created volume level %u @ %p.\n", i, volume);
/* Calculate the next mipmap level. */
volume_desc.width = max(1, volume_desc.width >> 1);
volume_desc.height = max(1, volume_desc.height >> 1);
volume_desc.depth = max(1, volume_desc.depth >> 1);
}
return WINED3D_OK;

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@ -3656,8 +3656,6 @@ const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type)
switch (resource_type)
{
#define WINED3D_TO_STR(x) case x: return #x
WINED3D_TO_STR(WINED3D_RTYPE_SURFACE);
WINED3D_TO_STR(WINED3D_RTYPE_VOLUME);
WINED3D_TO_STR(WINED3D_RTYPE_BUFFER);
WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D);
WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D);

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@ -292,75 +292,3 @@ done:
return TRUE;
}
void wined3d_volume_cleanup(struct wined3d_volume *volume)
{
TRACE("volume %p.\n", volume);
resource_cleanup(&volume->resource);
}
static void volume_unload(struct wined3d_resource *resource)
{
ERR("Not supported on sub-resources.\n");
}
static ULONG volume_resource_incref(struct wined3d_resource *resource)
{
struct wined3d_volume *volume = volume_from_resource(resource);
TRACE("Forwarding to container %p.\n", volume->container);
return wined3d_texture_incref(volume->container);
}
static ULONG volume_resource_decref(struct wined3d_resource *resource)
{
struct wined3d_volume *volume = volume_from_resource(resource);
TRACE("Forwarding to container %p.\n", volume->container);
return wined3d_texture_decref(volume->container);
}
static HRESULT volume_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
{
ERR("Not supported on sub-resources.\n");
return WINED3DERR_INVALIDCALL;
}
static HRESULT volume_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
{
ERR("Not supported on sub-resources.\n");
return WINED3DERR_INVALIDCALL;
}
static const struct wined3d_resource_ops volume_resource_ops =
{
volume_resource_incref,
volume_resource_decref,
volume_unload,
volume_resource_sub_resource_map,
volume_resource_sub_resource_unmap,
};
HRESULT wined3d_volume_init(struct wined3d_volume *volume, struct wined3d_texture *container,
const struct wined3d_resource_desc *desc, UINT level)
{
struct wined3d_device *device = container->resource.device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_format *format = wined3d_get_format(gl_info, desc->format);
HRESULT hr;
if (FAILED(hr = resource_init(&volume->resource, device, WINED3D_RTYPE_VOLUME, format,
WINED3D_MULTISAMPLE_NONE, 0, desc->usage, desc->pool, desc->width, desc->height, desc->depth,
0, NULL, &wined3d_null_parent_ops, &volume_resource_ops)))
{
WARN("Failed to initialize resource, returning %#x.\n", hr);
return hr;
}
volume->texture_level = level;
volume->container = container;
return WINED3D_OK;
}

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@ -2500,8 +2500,6 @@ struct wined3d_texture
struct wined3d_texture_sub_resource
{
struct wined3d_resource *resource;
void *parent;
const struct wined3d_parent_ops *parent_ops;
@ -2606,20 +2604,11 @@ const char *wined3d_debug_location(DWORD location) DECLSPEC_HIDDEN;
struct wined3d_volume
{
struct wined3d_resource resource;
struct wined3d_texture *container;
GLint texture_level;
};
static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
{
return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
}
void wined3d_volume_cleanup(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
HRESULT wined3d_volume_init(struct wined3d_volume *volume, struct wined3d_texture *container,
const struct wined3d_resource_desc *desc, UINT level) DECLSPEC_HIDDEN;
BOOL wined3d_volume_load_location(struct wined3d_volume *volume,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wined3d_context *context,
@ -2659,7 +2648,6 @@ struct fbo_entry
struct wined3d_surface
{
struct wined3d_resource resource;
struct wined3d_texture *container;
GLenum texture_target;
@ -2682,11 +2670,6 @@ struct wined3d_surface
struct list overlay_entry;
};
static inline struct wined3d_surface *surface_from_resource(struct wined3d_resource *resource)
{
return CONTAINING_RECORD(resource, struct wined3d_surface, resource);
}
static inline BOOL needs_separate_srgb_gl_texture(const struct wined3d_context *context)
{
return !context->gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
@ -2713,16 +2696,12 @@ static inline GLuint surface_get_texture_name(const struct wined3d_surface *surf
HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
void wined3d_surface_cleanup(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
HRESULT surface_color_fill(struct wined3d_surface *s,
const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
HRESULT wined3d_surface_create_dc(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void wined3d_surface_destroy_dc(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
HRESULT wined3d_surface_init(struct wined3d_surface *surface,
struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
GLenum target, unsigned int level, unsigned int layer) DECLSPEC_HIDDEN;
void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
struct wined3d_context *context) DECLSPEC_HIDDEN;
HRESULT surface_load_location(struct wined3d_surface *surface,

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@ -660,11 +660,9 @@ enum wined3d_texture_filter_type
enum wined3d_resource_type
{
WINED3D_RTYPE_SURFACE = 1,
WINED3D_RTYPE_VOLUME = 2,
WINED3D_RTYPE_BUFFER = 3,
WINED3D_RTYPE_TEXTURE_2D = 4,
WINED3D_RTYPE_TEXTURE_3D = 5,
WINED3D_RTYPE_BUFFER = 1,
WINED3D_RTYPE_TEXTURE_2D = 2,
WINED3D_RTYPE_TEXTURE_3D = 3,
};
enum wined3d_pool