wined3d: Introduce wined3d_texture_check_block_align().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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b162e29c07
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@ -1538,38 +1538,11 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
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}
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}
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static BOOL surface_check_block_align(struct wined3d_surface *surface, const struct wined3d_box *box)
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{
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UINT width_mask, height_mask;
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if (!box->left && !box->top
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&& box->right == surface->resource.width
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&& box->bottom == surface->resource.height)
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return TRUE;
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if ((box->left >= box->right)
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|| (box->top >= box->bottom)
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|| (box->right > surface->resource.width)
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|| (box->bottom > surface->resource.height))
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return FALSE;
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/* This assumes power of two block sizes, but NPOT block sizes would be
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* silly anyway. */
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width_mask = surface->resource.format->block_width - 1;
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height_mask = surface->resource.format->block_height - 1;
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if (!(box->left & width_mask) && !(box->top & height_mask)
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&& !(box->right & width_mask) && !(box->bottom & height_mask))
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return TRUE;
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return FALSE;
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}
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static BOOL surface_check_block_align_rect(struct wined3d_surface *surface, const RECT *rect)
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{
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struct wined3d_box box = {rect->left, rect->top, rect->right, rect->bottom, 0, 1};
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return surface_check_block_align(surface, &box);
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return wined3d_texture_check_block_align(surface->container, surface->texture_level, &box);
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}
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HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
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@ -2301,7 +2274,7 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
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}
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if ((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && box
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&& !surface_check_block_align(surface, box))
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&& !wined3d_texture_check_block_align(surface->container, surface->texture_level, box))
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{
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WARN("Map box %s is misaligned for %ux%u blocks.\n",
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debug_box(box), format->block_width, format->block_height);
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@ -1201,6 +1201,35 @@ static const struct wined3d_texture_ops texture3d_ops =
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texture3d_prepare_texture,
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};
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BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture,
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unsigned int level, const struct wined3d_box *box)
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{
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const struct wined3d_format *format = texture->resource.format;
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unsigned int height = max(1, texture->resource.height >> level);
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unsigned int width = max(1, texture->resource.width >> level);
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unsigned int width_mask, height_mask;
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if ((box->left >= box->right)
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|| (box->top >= box->bottom)
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|| (box->right > width)
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|| (box->bottom > height))
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return FALSE;
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/* This assumes power of two block sizes, but NPOT block sizes would be
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* silly anyway.
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*
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* This also assumes that the format's block depth is 1. */
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width_mask = format->block_width - 1;
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height_mask = format->block_height - 1;
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if ((box->left & width_mask) || (box->top & height_mask)
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|| (box->right & width_mask && box->right != width)
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|| (box->bottom & height_mask && box->bottom != height))
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return FALSE;
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return TRUE;
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}
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static HRESULT texture3d_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
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struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
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{
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@ -433,34 +433,6 @@ static void volume_unload(struct wined3d_resource *resource)
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resource_unload(resource);
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}
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static BOOL volume_check_block_align(const struct wined3d_volume *volume,
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const struct wined3d_box *box)
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{
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UINT width_mask, height_mask;
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const struct wined3d_format *format = volume->resource.format;
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if (!box)
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return TRUE;
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/* This assumes power of two block sizes, but NPOT block sizes would be
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* silly anyway.
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*
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* This also assumes that the format's block depth is 1. */
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width_mask = format->block_width - 1;
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height_mask = format->block_height - 1;
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if (box->left & width_mask)
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return FALSE;
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if (box->top & height_mask)
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return FALSE;
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if (box->right & width_mask && box->right != volume->resource.width)
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return FALSE;
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if (box->bottom & height_mask && box->bottom != volume->resource.height)
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return FALSE;
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return TRUE;
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}
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static BOOL wined3d_volume_check_box_dimensions(const struct wined3d_volume *volume,
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const struct wined3d_box *box)
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{
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@ -512,7 +484,8 @@ HRESULT wined3d_volume_map(struct wined3d_volume *volume,
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WARN("Map box is invalid.\n");
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return WINED3DERR_INVALIDCALL;
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}
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if ((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && !volume_check_block_align(volume, box))
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if ((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && box
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&& !wined3d_texture_check_block_align(volume->container, volume->texture_level, box))
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{
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WARN("Map box %s is misaligned for %ux%u blocks.\n",
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debug_box(box), format->block_width, format->block_height);
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@ -2405,6 +2405,8 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture,
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unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
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void wined3d_texture_force_reload(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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void wined3d_texture_load(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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