wined3d: Introduce wined3d_texture_set_overlay_position().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3625,15 +3625,16 @@ static HRESULT WINAPI ddraw_surface1_Restore(IDirectDrawSurface *iface)
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* Returns:
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* DDERR_NOTAOVERLAYSURFACE, because we don't support overlays right now
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*****************************************************************************/
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static HRESULT WINAPI ddraw_surface7_SetOverlayPosition(IDirectDrawSurface7 *iface, LONG X, LONG Y)
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static HRESULT WINAPI ddraw_surface7_SetOverlayPosition(IDirectDrawSurface7 *iface, LONG x, LONG y)
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{
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struct ddraw_surface *surface = impl_from_IDirectDrawSurface7(iface);
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HRESULT hr;
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TRACE("iface %p, x %d, y %d.\n", iface, X, Y);
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TRACE("iface %p, x %d, y %d.\n", iface, x, y);
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wined3d_mutex_lock();
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hr = wined3d_surface_set_overlay_position(surface->wined3d_surface, X, Y);
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hr = wined3d_texture_set_overlay_position(surface->wined3d_texture,
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surface->sub_resource_idx, x, y);
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wined3d_mutex_unlock();
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return hr;
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@ -1909,28 +1909,6 @@ DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface)
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return pitch;
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}
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HRESULT CDECL wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y)
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{
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LONG w, h;
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TRACE("surface %p, x %d, y %d.\n", surface, x, y);
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if (!(surface->resource.usage & WINED3DUSAGE_OVERLAY))
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{
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WARN("Not an overlay surface.\n");
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return WINEDDERR_NOTAOVERLAYSURFACE;
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}
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w = surface->overlay_destrect.right - surface->overlay_destrect.left;
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h = surface->overlay_destrect.bottom - surface->overlay_destrect.top;
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surface->overlay_destrect.left = x;
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surface->overlay_destrect.top = y;
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surface->overlay_destrect.right = x + w;
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surface->overlay_destrect.bottom = y + h;
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
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DWORD flags, struct wined3d_surface *ref)
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{
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@ -1376,6 +1376,33 @@ HRESULT CDECL wined3d_texture_get_overlay_position(const struct wined3d_texture
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, LONG x, LONG y)
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{
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struct wined3d_resource *sub_resource;
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struct wined3d_surface *surface;
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LONG w, h;
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TRACE("texture %p, sub_resource_idx %u, x %d, y %d.\n", texture, sub_resource_idx, x, y);
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if (!(texture->resource.usage & WINED3DUSAGE_OVERLAY) || texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
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|| !(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
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{
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WARN("Invalid sub-resource specified.\n");
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return WINEDDERR_NOTAOVERLAYSURFACE;
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}
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surface = surface_from_resource(sub_resource);
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w = surface->overlay_destrect.right - surface->overlay_destrect.left;
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h = surface->overlay_destrect.bottom - surface->overlay_destrect.top;
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surface->overlay_destrect.left = x;
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surface->overlay_destrect.top = y;
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surface->overlay_destrect.right = x + w;
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surface->overlay_destrect.bottom = y + h;
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
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UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data, void *parent,
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const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
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@ -224,7 +224,6 @@
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@ cdecl wined3d_surface_get_parent(ptr)
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@ cdecl wined3d_surface_get_pitch(ptr)
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@ cdecl wined3d_surface_set_overlay_position(ptr long long)
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@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
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@ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
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@ -264,6 +263,7 @@
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@ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
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@ cdecl wined3d_texture_set_color_key(ptr long ptr)
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@ cdecl wined3d_texture_set_lod(ptr long)
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@ cdecl wined3d_texture_set_overlay_position(ptr long long long)
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@ cdecl wined3d_texture_update_desc(ptr long long long long long ptr long)
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@ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr)
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@ -2476,7 +2476,6 @@ ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
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void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
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DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
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HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
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struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
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HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
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@ -2533,12 +2532,14 @@ struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(const struct
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UINT sub_resource_idx);
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ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
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void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
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HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
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HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
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enum wined3d_texture_filter_type filter_type);
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HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
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DWORD flags, const struct wined3d_color_key *color_key);
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DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
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HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
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HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, LONG x, LONG y);
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HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
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UINT width, UINT height, enum wined3d_format_id format_id,
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enum wined3d_multisample_type multisample_type, UINT multisample_quality,
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