wined3d: Shadow format flags in the resource.

This commit is contained in:
Stefan Dösinger 2015-04-22 11:30:15 +02:00 committed by Alexandre Julliard
parent b6717dc2e3
commit 9076612e2d
10 changed files with 69 additions and 50 deletions

View File

@ -128,7 +128,7 @@ static void context_attach_depth_stencil_fbo(struct wined3d_context *context,
if (depth_stencil)
{
DWORD format_flags = depth_stencil->resource.format->flags;
DWORD format_flags = depth_stencil->resource.format_flags;
if (depth_stencil->current_renderbuffer)
{
@ -3168,11 +3168,12 @@ static void context_setup_target(struct wined3d_context *context, struct wined3d
{
/* Disable blending when the alpha mask has changed and when a format doesn't support blending. */
if ((old->alpha_size && !new->alpha_size) || (!old->alpha_size && new->alpha_size)
|| !(new->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
|| !(target->resource.format_flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE));
/* Update sRGB writing when switching between formats that do/do not support sRGB writing */
if ((old->flags & WINED3DFMT_FLAG_SRGB_WRITE) != (new->flags & WINED3DFMT_FLAG_SRGB_WRITE))
if ((context->current_rt->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE)
!= (target->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE))
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE));
}

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@ -649,13 +649,15 @@ static void wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_format *new_format = op->texture->resource.format;
const struct wined3d_format *old_format = prev ? prev->resource.format : NULL;
unsigned int old_fmt_flags = prev ? prev->resource.format_flags : 0;
unsigned int new_fmt_flags = op->texture->resource.format_flags;
if (InterlockedIncrement(&op->texture->resource.bind_count) == 1)
op->texture->sampler = op->stage;
if (!prev || op->texture->target != prev->target
|| !is_same_fixup(new_format->color_fixup, old_format->color_fixup)
|| (new_format->flags & WINED3DFMT_FLAG_SHADOW) != (old_format->flags & WINED3DFMT_FLAG_SHADOW))
|| (new_fmt_flags & WINED3DFMT_FLAG_SHADOW) != (old_fmt_flags & WINED3DFMT_FLAG_SHADOW))
device_invalidate_state(cs->device, STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL));
if (!prev && op->stage < d3d_info->limits.ffp_blend_stages)

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@ -1925,7 +1925,7 @@ static void resolve_depth_buffer(struct wined3d_state *state)
struct wined3d_surface *depth_stencil, *surface;
if (!texture || texture->resource.type != WINED3D_RTYPE_TEXTURE
|| !(texture->resource.format->flags & WINED3DFMT_FLAG_DEPTH))
|| !(texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH))
return;
surface = surface_from_resource(texture->sub_resources[0]);
if (!(depth_stencil = wined3d_rendertarget_view_get_surface(state->fb->depth_stencil)))
@ -3674,7 +3674,7 @@ HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device
}
texture = state->textures[i];
if (!texture || texture->resource.format->flags & WINED3DFMT_FLAG_FILTERING) continue;
if (!texture || texture->resource.format_flags & WINED3DFMT_FLAG_FILTERING) continue;
if (state->sampler_states[i][WINED3D_SAMP_MAG_FILTER] != WINED3D_TEXF_POINT)
{

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@ -81,29 +81,12 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
const struct wined3d *d3d = device->wined3d;
resource_check_usage(usage);
if (pool != WINED3D_POOL_SCRATCH && type != WINED3D_RTYPE_BUFFER)
{
if ((usage & WINED3DUSAGE_RENDERTARGET) && !(format->flags & WINED3DFMT_FLAG_RENDERTARGET))
{
WARN("Format %s cannot be used for render targets.\n", debug_d3dformat(format->id));
return WINED3DERR_INVALIDCALL;
}
if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && !(format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
{
WARN("Format %s cannot be used for depth/stencil buffers.\n", debug_d3dformat(format->id));
return WINED3DERR_INVALIDCALL;
}
if ((usage & WINED3DUSAGE_TEXTURE) && !(format->flags & WINED3DFMT_FLAG_TEXTURE))
{
WARN("Format %s cannot be used for texturing.\n", debug_d3dformat(format->id));
return WINED3DERR_INVALIDCALL;
}
}
resource->ref = 1;
resource->device = device;
resource->type = type;
resource->format = format;
resource->format_flags = format->flags;
resource->multisample_type = multisample_type;
resource->multisample_quality = multisample_quality;
resource->usage = usage;
@ -121,6 +104,26 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
resource->resource_ops = resource_ops;
resource->map_binding = WINED3D_LOCATION_SYSMEM;
if (pool != WINED3D_POOL_SCRATCH && type != WINED3D_RTYPE_BUFFER)
{
if ((usage & WINED3DUSAGE_RENDERTARGET) && !(resource->format_flags & WINED3DFMT_FLAG_RENDERTARGET))
{
WARN("Format %s cannot be used for render targets.\n", debug_d3dformat(format->id));
return WINED3DERR_INVALIDCALL;
}
if ((usage & WINED3DUSAGE_DEPTHSTENCIL) &&
!(resource->format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
{
WARN("Format %s cannot be used for depth/stencil buffers.\n", debug_d3dformat(format->id));
return WINED3DERR_INVALIDCALL;
}
if ((usage & WINED3DUSAGE_TEXTURE) && !(resource->format_flags & WINED3DFMT_FLAG_TEXTURE))
{
WARN("Format %s cannot be used for texturing.\n", debug_d3dformat(format->id));
return WINED3DERR_INVALIDCALL;
}
}
if (size)
{
if (!wined3d_resource_allocate_sysmem(resource))

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@ -2459,7 +2459,7 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
}
args->color_fixup[i] = texture->resource.format->color_fixup;
if (texture->resource.format->flags & WINED3DFMT_FLAG_SHADOW)
if (texture->resource.format_flags & WINED3DFMT_FLAG_SHADOW)
args->shadow |= 1 << i;
/* Flag samplers that need NP2 texcoord fixup. */

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@ -3632,11 +3632,11 @@ static void wined3d_sampler_desc_from_sampler_states(struct wined3d_sampler_desc
&& sampler_states[WINED3D_SAMP_MIP_FILTER] != WINED3D_TEXF_ANISOTROPIC)
|| (texture->flags & WINED3D_TEXTURE_COND_NP2))
desc->max_anisotropy = 1;
desc->compare = texture->resource.format->flags & WINED3DFMT_FLAG_SHADOW;
desc->compare = texture->resource.format_flags & WINED3DFMT_FLAG_SHADOW;
desc->comparison_func = WINED3D_CMP_LESSEQUAL;
desc->srgb_decode = sampler_states[WINED3D_SAMP_SRGB_TEXTURE];
if (!(texture->resource.format->flags & WINED3DFMT_FLAG_FILTERING))
if (!(texture->resource.format_flags & WINED3DFMT_FLAG_FILTERING))
{
desc->mag_filter = WINED3D_TEXF_POINT;
desc->min_filter = WINED3D_TEXF_POINT;

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@ -359,6 +359,7 @@ static void get_color_masks(const struct wined3d_format *format, DWORD *masks)
static HRESULT surface_create_dib_section(struct wined3d_surface *surface)
{
const struct wined3d_format *format = surface->resource.format;
unsigned int format_flags = surface->resource.format_flags;
SYSTEM_INFO sysInfo;
BITMAPINFO *b_info;
int extraline = 0;
@ -366,7 +367,7 @@ static HRESULT surface_create_dib_section(struct wined3d_surface *surface)
TRACE("surface %p.\n", surface);
if (!(format->flags & WINED3DFMT_FLAG_GETDC))
if (!(format_flags & WINED3DFMT_FLAG_GETDC))
{
WARN("Cannot use GetDC on a %s surface.\n", debug_d3dformat(format->id));
return WINED3DERR_INVALIDCALL;
@ -664,7 +665,7 @@ static HRESULT surface_private_setup(struct wined3d_surface *surface)
if (pow2Width > surface->resource.width || pow2Height > surface->resource.height)
{
/* TODO: Add support for non power two compressed textures. */
if (surface->resource.format->flags & (WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_HEIGHT_SCALE))
if (surface->resource.format_flags & (WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_HEIGHT_SCALE))
{
FIXME("(%p) Compressed or height scaled non-power-two textures are not supported w(%d) h(%d)\n",
surface, surface->resource.width, surface->resource.height);
@ -751,7 +752,7 @@ static void surface_unmap(struct wined3d_surface *surface)
if (surface->container->swapchain && surface->container->swapchain->front_buffer == surface->container)
surface_load_location(surface, surface->container->resource.draw_binding);
else if (surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
else if (surface->resource.format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
FIXME("Depth / stencil buffer locking is not implemented.\n");
}
@ -779,8 +780,8 @@ static void surface_depth_blt_fbo(const struct wined3d_device *device,
TRACE("dst_surface %p, dst_location %s, dst_rect %s.\n",
dst_surface, wined3d_debug_location(dst_location), wine_dbgstr_rect(dst_rect));
src_mask = src_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
dst_mask = dst_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
src_mask = src_surface->resource.format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
dst_mask = dst_surface->resource.format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
if (src_mask != dst_mask)
{
@ -1276,7 +1277,7 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
surface_get_memory(surface, &data, dst_location);
if (format->flags & WINED3DFMT_FLAG_COMPRESSED)
if (surface->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
{
TRACE("(%p) : Calling glGetCompressedTexImage level %d, format %#x, type %#x, data %p.\n",
surface, surface->texture_level, format->glFormat, format->glType, data.addr);
@ -1549,6 +1550,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
{
const struct wined3d_format *src_format;
const struct wined3d_format *dst_format;
unsigned int src_fmt_flags, dst_fmt_flags;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
struct wined3d_bo_address data;
@ -1564,6 +1566,8 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
src_format = src_surface->resource.format;
dst_format = dst_surface->resource.format;
src_fmt_flags = src_surface->resource.format_flags;
dst_fmt_flags = dst_surface->resource.format_flags;
if (src_format->id != dst_format->id)
{
@ -1611,14 +1615,14 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
return WINED3DERR_INVALIDCALL;
}
if ((src_format->flags & WINED3DFMT_FLAG_BLOCKS) && !surface_check_block_align(src_surface, src_rect))
if ((src_fmt_flags & WINED3DFMT_FLAG_BLOCKS) && !surface_check_block_align(src_surface, src_rect))
{
WARN("Source rectangle not block-aligned.\n");
return WINED3DERR_INVALIDCALL;
}
SetRect(&dst_rect, dst_point->x, dst_point->y, dst_point->x + update_w, dst_point->y + update_h);
if ((dst_format->flags & WINED3DFMT_FLAG_BLOCKS) && !surface_check_block_align(dst_surface, &dst_rect))
if ((dst_fmt_flags & WINED3DFMT_FLAG_BLOCKS) && !surface_check_block_align(dst_surface, &dst_rect))
{
WARN("Destination rectangle not block-aligned.\n");
return WINED3DERR_INVALIDCALL;
@ -2507,6 +2511,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
struct wined3d_map_desc *map_desc, const RECT *rect, DWORD flags)
{
const struct wined3d_format *format = surface->resource.format;
unsigned int fmt_flags = surface->resource.format_flags;
struct wined3d_device *device = surface->resource.device;
struct wined3d_context *context;
const struct wined3d_gl_info *gl_info;
@ -2521,7 +2526,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
return WINED3DERR_INVALIDCALL;
}
if ((format->flags & WINED3DFMT_FLAG_BLOCKS) && rect
if ((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && rect
&& !surface_check_block_align(surface, rect))
{
WARN("Map rect %s is misaligned for %ux%u blocks.\n",
@ -2600,7 +2605,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
base_memory = NULL;
}
if (format->flags & WINED3DFMT_FLAG_BROKEN_PITCH)
if (fmt_flags & WINED3DFMT_FLAG_BROKEN_PITCH)
map_desc->row_pitch = surface->resource.width * format->byte_count;
else
map_desc->row_pitch = wined3d_surface_get_pitch(surface);
@ -2616,7 +2621,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
}
else
{
if ((format->flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_BLOCKS)
if ((fmt_flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_BLOCKS)
{
/* Compressed textures are block based, so calculate the offset of
* the block that contains the top-left pixel of the locked rectangle. */
@ -3981,7 +3986,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
}
if (surface->locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB)
&& (surface->resource.format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
&& (surface->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
@ -3997,7 +4002,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
}
if (surface->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED)
&& (!srgb || (surface->resource.format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB))
&& (!srgb || (surface->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB))
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
@ -4554,6 +4559,7 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
{
int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
const struct wined3d_format *src_format, *dst_format;
unsigned int src_fmt_flags, dst_fmt_flags;
struct wined3d_texture *src_texture = NULL;
struct wined3d_map_desc dst_map, src_map;
const BYTE *sbase = NULL;
@ -4572,10 +4578,13 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
src_map = dst_map;
src_format = dst_surface->resource.format;
dst_format = src_format;
dst_fmt_flags = dst_surface->resource.format_flags;
src_fmt_flags = dst_fmt_flags;
}
else
{
dst_format = dst_surface->resource.format;
dst_fmt_flags = dst_surface->resource.format_flags;
if (src_surface)
{
if (dst_surface->resource.format->id != src_surface->resource.format->id)
@ -4590,10 +4599,12 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
}
wined3d_surface_map(src_surface, &src_map, NULL, WINED3D_MAP_READONLY);
src_format = src_surface->resource.format;
src_fmt_flags = src_surface->resource.format_flags;
}
else
{
src_format = dst_format;
src_fmt_flags = dst_fmt_flags;
}
wined3d_surface_map(dst_surface, &dst_map, dst_rect, 0);
@ -4617,7 +4628,7 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
+ ((dst_rect->top / dst_format->block_height) * dst_map.row_pitch)
+ ((dst_rect->left / dst_format->block_width) * dst_format->block_byte_count);
if (src_format->flags & dst_format->flags & WINED3DFMT_FLAG_BLOCKS)
if (src_fmt_flags & dst_fmt_flags & WINED3DFMT_FLAG_BLOCKS)
{
TRACE("%s -> %s copy.\n", debug_d3dformat(src_format->id), debug_d3dformat(dst_format->id));
@ -5227,9 +5238,9 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
|| src_rect.bottom - src_rect.top != dst_rect.bottom - dst_rect.top);
convert = src_surface && src_surface->resource.format->id != dst_surface->resource.format->id;
dst_ds_flags = dst_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
dst_ds_flags = dst_surface->resource.format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
if (src_surface)
src_ds_flags = src_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
src_ds_flags = src_surface->resource.format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
else
src_ds_flags = 0;

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@ -865,7 +865,7 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
GLsizei width = surface->pow2Width;
const BYTE *mem = NULL;
if (format->flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
if (texture->resource.format_flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
{
height *= format->height_scale.numerator;
height /= format->height_scale.denominator;
@ -898,7 +898,7 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
}
}
if (format->flags & WINED3DFMT_FLAG_COMPRESSED && mem)
if (texture->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED && mem)
{
GL_EXTCALL(glCompressedTexImage2D(surface->texture_target, surface->texture_level,
internal, width, height, 0, surface->resource.size, mem));

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@ -44,7 +44,7 @@ void wined3d_volume_get_pitch(const struct wined3d_volume *volume, UINT *row_pit
{
const struct wined3d_format *format = volume->resource.format;
if (format->flags & WINED3DFMT_FLAG_BLOCKS)
if (volume->resource.format_flags & WINED3DFMT_FLAG_BLOCKS)
{
/* Since compressed formats are block based, pitch means the amount of
* bytes to the next row of block rather than the next row of pixels. */
@ -89,7 +89,7 @@ void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wine
if (data->buffer_object)
ERR("Loading a converted volume from a PBO.\n");
if (format->flags & WINED3DFMT_FLAG_BLOCKS)
if (volume->resource.format_flags & WINED3DFMT_FLAG_BLOCKS)
ERR("Converting a block-based format.\n");
dst_row_pitch = width * format->conv_byte_count;
@ -551,6 +551,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
const struct wined3d_gl_info *gl_info;
BYTE *base_memory;
const struct wined3d_format *format = volume->resource.format;
const unsigned int fmt_flags = volume->resource.format_flags;
TRACE("volume %p, map_desc %p, box %p, flags %#x.\n",
volume, map_desc, box, flags);
@ -571,7 +572,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
WARN("Map box is invalid.\n");
return WINED3DERR_INVALIDCALL;
}
if ((format->flags & WINED3DFMT_FLAG_BLOCKS) && !volume_check_block_align(volume, box))
if ((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && !volume_check_block_align(volume, box))
{
WARN("Map box is misaligned for %ux%u blocks.\n",
format->block_width, format->block_height);
@ -635,7 +636,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
TRACE("Base memory pointer %p.\n", base_memory);
if (format->flags & WINED3DFMT_FLAG_BROKEN_PITCH)
if (fmt_flags & WINED3DFMT_FLAG_BROKEN_PITCH)
{
map_desc->row_pitch = volume->resource.width * format->byte_count;
map_desc->slice_pitch = map_desc->row_pitch * volume->resource.height;
@ -655,7 +656,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
TRACE("Lock Box (%p) = l %u, t %u, r %u, b %u, fr %u, ba %u\n",
box, box->left, box->top, box->right, box->bottom, box->front, box->back);
if ((format->flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_BLOCKS)
if ((fmt_flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_BLOCKS)
{
/* Compressed textures are block based, so calculate the offset of
* the block that contains the top-left pixel of the locked rectangle. */

View File

@ -2108,6 +2108,7 @@ struct wined3d_resource
struct wined3d_device *device;
enum wined3d_resource_type type;
const struct wined3d_format *format;
unsigned int format_flags;
enum wined3d_multisample_type multisample_type;
UINT multisample_quality;
DWORD usage;