wined3d: Introduce wined3d_texture_get_sub_resource_desc().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-29 11:38:25 +01:00 committed by Alexandre Julliard
parent 3d2fb4c948
commit 0287d75ce7
3 changed files with 47 additions and 0 deletions

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@ -1553,6 +1553,37 @@ void CDECL wined3d_texture_set_sub_resource_parent(struct wined3d_texture *textu
texture->sub_resources[sub_resource_idx].resource->parent = parent;
}
HRESULT CDECL wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc)
{
unsigned int sub_count = texture->level_count * texture->layer_count;
const struct wined3d_resource *resource;
unsigned int level_idx;
TRACE("texture %p, sub_resource_idx %u, desc %p.\n", texture, sub_resource_idx, desc);
if (sub_resource_idx >= sub_count)
{
WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx, sub_count);
return WINED3DERR_INVALIDCALL;
}
resource = &texture->resource;
desc->format = resource->format->id;
desc->multisample_type = resource->multisample_type;
desc->multisample_quality = resource->multisample_quality;
desc->usage = resource->usage;
desc->pool = resource->pool;
level_idx = sub_resource_idx % texture->level_count;
desc->width = max(1, resource->width >> level_idx);
desc->height = max(1, resource->height >> level_idx);
desc->depth = max(1, resource->depth >> level_idx);
desc->size = texture->sub_resources[sub_resource_idx].resource->size;
return WINED3D_OK;
}
HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)

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@ -251,6 +251,7 @@
@ cdecl wined3d_texture_get_pitch(ptr long ptr ptr)
@ cdecl wined3d_texture_get_resource(ptr)
@ cdecl wined3d_texture_get_sub_resource(ptr long)
@ cdecl wined3d_texture_get_sub_resource_desc(ptr long ptr)
@ cdecl wined3d_texture_get_sub_resource_parent(ptr long)
@ cdecl wined3d_texture_incref(ptr)
@ cdecl wined3d_texture_preload(ptr)

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@ -1635,6 +1635,19 @@ struct wined3d_resource_desc
UINT size;
};
struct wined3d_sub_resource_desc
{
enum wined3d_format_id format;
enum wined3d_multisample_type multisample_type;
UINT multisample_quality;
DWORD usage;
enum wined3d_pool pool;
UINT width;
UINT height;
UINT depth;
UINT size;
};
struct wined3d_clip_status
{
DWORD clip_union;
@ -2447,6 +2460,8 @@ void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
UINT sub_resource_idx);
HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);