ddraw: Get the texture format from the texture in d3d_device3_SetTexture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4723,17 +4723,13 @@ static HRESULT WINAPI d3d_device3_SetTexture(IDirect3DDevice3 *iface,
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if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
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{
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struct wined3d_resource *sub_resource;
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struct wined3d_resource_desc desc;
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if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
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{
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struct wined3d_resource_desc desc;
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wined3d_resource_get_desc(sub_resource, &desc);
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ddfmt.dwSize = sizeof(ddfmt);
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ddrawformat_from_wined3dformat(&ddfmt, desc.format);
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if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
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}
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wined3d_resource_get_desc(wined3d_texture_get_resource(tex), &desc);
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ddfmt.dwSize = sizeof(ddfmt);
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ddrawformat_from_wined3dformat(&ddfmt, desc.format);
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if (ddfmt.u5.dwRGBAlphaBitMask)
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tex_alpha = TRUE;
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}
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/* Args 1 and 2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */
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