wined3d: Properly set resource dimensions in wined3d_texture_init().
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@ -28,13 +28,13 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
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static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struct wined3d_texture_ops *texture_ops,
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UINT layer_count, UINT level_count, enum wined3d_resource_type resource_type, struct wined3d_device *device,
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DWORD usage, const struct wined3d_format *format, enum wined3d_pool pool, void *parent,
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const struct wined3d_parent_ops *parent_ops, const struct wined3d_resource_ops *resource_ops)
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DWORD usage, const struct wined3d_format *format, enum wined3d_pool pool, UINT width, UINT height, UINT depth,
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void *parent, const struct wined3d_parent_ops *parent_ops, const struct wined3d_resource_ops *resource_ops)
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{
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HRESULT hr;
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hr = resource_init(&texture->resource, device, resource_type, format,
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WINED3D_MULTISAMPLE_NONE, 0, usage, pool, 0, 0, 0, 0,
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WINED3D_MULTISAMPLE_NONE, 0, usage, pool, width, height, depth, 0,
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parent, parent_ops, resource_ops);
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if (FAILED(hr))
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{
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@ -822,10 +822,8 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
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}
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}
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hr = wined3d_texture_init(texture, &texture2d_ops, 6, levels,
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WINED3D_RTYPE_CUBE_TEXTURE, device, usage, format, pool,
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parent, parent_ops, &texture2d_resource_ops);
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if (FAILED(hr))
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if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 6, levels, WINED3D_RTYPE_CUBE_TEXTURE, device,
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usage, format, pool, edge_length, edge_length, 1, parent, parent_ops, &texture2d_resource_ops)))
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{
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WARN("Failed to initialize texture, returning %#x\n", hr);
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return hr;
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@ -948,10 +946,8 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
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TRACE("Calculated levels = %u.\n", levels);
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}
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hr = wined3d_texture_init(texture, &texture2d_ops, 1, levels,
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WINED3D_RTYPE_TEXTURE, device, usage, format, pool,
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parent, parent_ops, &texture2d_resource_ops);
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if (FAILED(hr))
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if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 1, levels, WINED3D_RTYPE_TEXTURE, device,
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usage, format, pool, width, height, 1, parent, parent_ops, &texture2d_resource_ops)))
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{
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WARN("Failed to initialize texture, returning %#x.\n", hr);
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return hr;
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@ -1221,10 +1217,8 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, U
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}
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}
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hr = wined3d_texture_init(texture, &texture3d_ops, 1, levels,
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WINED3D_RTYPE_VOLUME_TEXTURE, device, usage, format, pool,
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parent, parent_ops, &texture3d_resource_ops);
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if (FAILED(hr))
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if (FAILED(hr = wined3d_texture_init(texture, &texture3d_ops, 1, levels, WINED3D_RTYPE_VOLUME_TEXTURE, device,
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usage, format, pool, width, height, depth, parent, parent_ops, &texture3d_resource_ops)))
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{
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WARN("Failed to initialize texture, returning %#x.\n", hr);
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return hr;
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