wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count().
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2438968c34
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@ -167,11 +167,10 @@ DWORD basetexture_get_lod(IWineD3DBaseTexture *iface)
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return This->baseTexture.LOD;
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}
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DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface)
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DWORD basetexture_get_level_count(IWineD3DBaseTextureImpl *texture)
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{
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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TRACE("iface %p, returning %u.\n", iface, This->baseTexture.level_count);
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return This->baseTexture.level_count;
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TRACE("texture %p, returning %u.\n", texture, texture->baseTexture.level_count);
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return texture->baseTexture.level_count;
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}
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HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType)
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@ -254,8 +254,9 @@ static DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture *iface) {
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return basetexture_get_lod((IWineD3DBaseTexture *)iface);
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}
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static DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture *iface) {
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return basetexture_get_level_count((IWineD3DBaseTexture *)iface);
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static DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture *iface)
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{
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return basetexture_get_level_count((IWineD3DBaseTextureImpl *)iface);
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}
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static HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
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@ -245,8 +245,9 @@ static DWORD WINAPI IWineD3DTextureImpl_GetLOD(IWineD3DTexture *iface) {
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return basetexture_get_lod((IWineD3DBaseTexture *)iface);
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}
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static DWORD WINAPI IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture *iface) {
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return basetexture_get_level_count((IWineD3DBaseTexture *)iface);
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static DWORD WINAPI IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture *iface)
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{
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return basetexture_get_level_count((IWineD3DBaseTextureImpl *)iface);
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}
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static HRESULT WINAPI IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
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@ -209,8 +209,9 @@ static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *ifac
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return basetexture_get_lod((IWineD3DBaseTexture *)iface);
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}
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static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface) {
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return basetexture_get_level_count((IWineD3DBaseTexture *)iface);
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static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface)
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{
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return basetexture_get_level_count((IWineD3DBaseTextureImpl *)iface);
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}
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static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
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@ -1916,7 +1916,7 @@ HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surfac
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void basetexture_cleanup(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
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void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
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WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
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DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
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DWORD basetexture_get_level_count(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
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DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
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IWineD3DResourceImpl *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture,
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UINT sub_resource_idx) DECLSPEC_HIDDEN;
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