wined3d: Get rid of surface_set_dirty().

This commit is contained in:
Henri Verbeet 2013-11-25 12:31:21 +01:00 committed by Alexandre Julliard
parent 71b982d040
commit 4122cd8083
2 changed files with 5 additions and 16 deletions

View File

@ -2240,20 +2240,6 @@ GLenum surface_get_gl_buffer(const struct wined3d_surface *surface)
return GL_BACK;
}
/* Slightly inefficient way to handle multiple dirty rects but it works :) */
void surface_set_dirty(struct wined3d_surface *surface)
{
TRACE("surface %p.\n", surface);
if (!(surface->flags & SFLAG_INSYSMEM) && (surface->flags & SFLAG_INTEXTURE))
surface_load_location(surface, SFLAG_INSYSMEM);
surface_validate_location(surface, SFLAG_INSYSMEM);
surface_invalidate_location(surface, ~SFLAG_INSYSMEM);
wined3d_texture_set_dirty(surface->container);
}
void surface_load(struct wined3d_surface *surface, BOOL srgb)
{
DWORD flag = srgb ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;

View File

@ -658,7 +658,6 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
return WINED3DERR_INVALIDCALL;
}
wined3d_texture_set_dirty(texture);
texture->texture_ops->texture_sub_resource_add_dirty_region(sub_resource, dirty_region);
return WINED3D_OK;
@ -673,7 +672,10 @@ static void texture2d_sub_resource_load(struct wined3d_resource *sub_resource,
static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub_resource,
const struct wined3d_box *dirty_region)
{
surface_set_dirty(surface_from_resource(sub_resource));
struct wined3d_surface *surface = surface_from_resource(sub_resource);
surface_load_location(surface, SFLAG_INSYSMEM);
surface_invalidate_location(surface, ~SFLAG_INSYSMEM);
}
static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource)
@ -996,6 +998,7 @@ static void texture3d_sub_resource_load(struct wined3d_resource *sub_resource,
static void texture3d_sub_resource_add_dirty_region(struct wined3d_resource *sub_resource,
const struct wined3d_box *dirty_region)
{
wined3d_texture_set_dirty(volume_from_resource(sub_resource)->container);
}
static void texture3d_sub_resource_cleanup(struct wined3d_resource *sub_resource)