wined3d: Merge cubetexture_init() into texture_init().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-03 22:22:59 +01:00 committed by Alexandre Julliard
parent 6037179f6b
commit 46317e0cb1
1 changed files with 42 additions and 132 deletions

View File

@ -949,119 +949,15 @@ static const struct wined3d_resource_ops texture2d_resource_ops =
texture2d_resource_sub_resource_unmap,
};
static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
UINT levels, DWORD surface_flags, struct wined3d_device *device, void *parent,
const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_resource_desc surface_desc;
unsigned int i, j;
HRESULT hr;
/* TODO: It should only be possible to create textures for formats
* that are reported as supported. */
if (WINED3DFMT_UNKNOWN >= desc->format)
{
WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
return WINED3DERR_INVALIDCALL;
}
/* Calculate levels for mip mapping */
if (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP)
{
if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
{
WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
if (levels != 1)
{
WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
}
if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
{
UINT pow2_edge_length = 1;
while (pow2_edge_length < desc->width)
pow2_edge_length <<= 1;
if (desc->width != pow2_edge_length)
{
if (desc->pool == WINED3D_POOL_SCRATCH)
{
/* SCRATCH textures cannot be used for texturing */
WARN("Creating a scratch NPOT cube texture despite lack of HW support.\n");
}
else
{
WARN("Attempted to create a NPOT cube texture (edge length %u) without GL support.\n", desc->width);
return WINED3DERR_INVALIDCALL;
}
}
}
if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 6, levels, desc,
surface_flags, device, parent, parent_ops, &texture2d_resource_ops)))
{
WARN("Failed to initialize texture, returning %#x\n", hr);
return hr;
}
texture->pow2_matrix[0] = 1.0f;
texture->pow2_matrix[5] = 1.0f;
texture->pow2_matrix[10] = 1.0f;
texture->pow2_matrix[15] = 1.0f;
texture->target = GL_TEXTURE_CUBE_MAP_ARB;
/* Generate all the surfaces. */
surface_desc = *desc;
surface_desc.resource_type = WINED3D_RTYPE_SURFACE;
for (i = 0; i < texture->level_count; ++i)
{
/* Create the 6 faces. */
for (j = 0; j < 6; ++j)
{
static const GLenum cube_targets[6] =
{
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
};
UINT idx = j * texture->level_count + i;
struct wined3d_surface *surface;
if (FAILED(hr = wined3d_surface_create(texture, &surface_desc,
cube_targets[j], i, j, surface_flags, &surface)))
{
WARN("Failed to create surface, hr %#x.\n", hr);
wined3d_texture_cleanup(texture);
return hr;
}
texture->sub_resources[idx] = &surface->resource;
TRACE("Created surface level %u @ %p.\n", i, surface);
}
surface_desc.width = max(1, surface_desc.width >> 1);
surface_desc.height = surface_desc.width;
}
return WINED3D_OK;
}
static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
UINT levels, DWORD surface_flags, struct wined3d_device *device, void *parent,
UINT level_count, DWORD flags, struct wined3d_device *device, void *parent,
const struct wined3d_parent_ops *parent_ops)
{
unsigned int layer_count = desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP ? 6 : 1;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_resource_desc surface_desc;
UINT pow2_width, pow2_height;
unsigned int i;
unsigned int i, j;
HRESULT hr;
/* TODO: It should only be possible to create textures for formats
@ -1089,16 +985,16 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
if (pow2_width != desc->width || pow2_height != desc->height)
{
/* levels == 0 returns an error as well */
if (levels != 1)
/* level_count == 0 returns an error as well */
if (level_count != 1 || desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP)
{
if (desc->pool == WINED3D_POOL_SCRATCH)
{
WARN("Creating a scratch mipmapped NPOT texture despite lack of HW support.\n");
WARN("Creating a scratch mipmapped/cube NPOT texture despite lack of HW support.\n");
}
else
{
WARN("Attempted to create a mipmapped NPOT texture without unconditional NPOT support.\n");
WARN("Attempted to create a mipmapped/cube NPOT texture without unconditional NPOT support.\n");
return WINED3DERR_INVALIDCALL;
}
}
@ -1114,15 +1010,15 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
return WINED3DERR_INVALIDCALL;
}
if (levels != 1)
if (level_count != 1)
{
WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
}
if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 1, levels, desc,
surface_flags, device, parent, parent_ops, &texture2d_resource_ops)))
if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, layer_count, level_count, desc,
flags, device, parent, parent_ops, &texture2d_resource_ops)))
{
WARN("Failed to initialize texture, returning %#x.\n", hr);
return hr;
@ -1141,7 +1037,10 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
}
else
{
texture->target = GL_TEXTURE_2D;
if (desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP)
texture->target = GL_TEXTURE_CUBE_MAP_ARB;
else
texture->target = GL_TEXTURE_2D;
if (desc->width == pow2_width && desc->height == pow2_height)
{
texture->pow2_matrix[0] = 1.0f;
@ -1169,18 +1068,32 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
surface_desc.resource_type = WINED3D_RTYPE_SURFACE;
for (i = 0; i < texture->level_count; ++i)
{
struct wined3d_surface *surface;
if (FAILED(hr = wined3d_surface_create(texture, &surface_desc,
texture->target, i, 0, surface_flags, &surface)))
for (j = 0; j < texture->layer_count; ++j)
{
WARN("Failed to create surface, hr %#x.\n", hr);
wined3d_texture_cleanup(texture);
return hr;
}
static const GLenum cube_targets[6] =
{
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
};
GLenum target = desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP ? cube_targets[j] : texture->target;
unsigned int idx = j * texture->level_count + i;
struct wined3d_surface *surface;
texture->sub_resources[i] = &surface->resource;
TRACE("Created surface level %u @ %p.\n", i, surface);
if (FAILED(hr = wined3d_surface_create(texture, &surface_desc,
target, i, j, flags, &surface)))
{
WARN("Failed to create surface, hr %#x.\n", hr);
wined3d_texture_cleanup(texture);
return hr;
}
texture->sub_resources[idx] = &surface->resource;
TRACE("Created surface level %u @ %p.\n", i, surface);
}
/* Calculate the next mipmap level. */
surface_desc.width = max(1, surface_desc.width >> 1);
surface_desc.height = max(1, surface_desc.height >> 1);
@ -1432,14 +1345,14 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
}
HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
UINT level_count, DWORD surface_flags, const struct wined3d_sub_resource_data *data, void *parent,
UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
{
struct wined3d_texture *object;
HRESULT hr;
TRACE("device %p, desc %p, level_count %u, surface_flags %#x, data %p, parent %p, parent_ops %p, texture %p.\n",
device, desc, level_count, surface_flags, data, parent, parent_ops, texture);
TRACE("device %p, desc %p, level_count %u, flags %#x, data %p, parent %p, parent_ops %p, texture %p.\n",
device, desc, level_count, flags, data, parent, parent_ops, texture);
if (!level_count)
{
@ -1474,10 +1387,7 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
switch (desc->resource_type)
{
case WINED3D_RTYPE_TEXTURE_2D:
if (desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP)
hr = cubetexture_init(object, desc, level_count, surface_flags, device, parent, parent_ops);
else
hr = texture_init(object, desc, level_count, surface_flags, device, parent, parent_ops);
hr = texture_init(object, desc, level_count, flags, device, parent, parent_ops);
break;
case WINED3D_RTYPE_TEXTURE_3D: