wined3d: Also store the subresource container type.

This commit is contained in:
Henri Verbeet 2010-08-16 20:00:25 +02:00 committed by Alexandre Julliard
parent b0fb388edb
commit 0b24db5db5
10 changed files with 56 additions and 42 deletions

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@ -7144,7 +7144,8 @@ HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_
* Also beware of the origin difference(top left vs bottom left).
* Also beware that the front buffer's surface size is screen width x screen height,
* whereas the real gl drawable size is the size of the window. */
dst_swapchain = (dst_surface->Flags & SFLAG_SWAPCHAIN) ? (IWineD3DSwapChainImpl *)dst_surface->container : NULL;
dst_swapchain = dst_surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
? dst_surface->container.u.swapchain : NULL;
if (dst_swapchain && dst_surface == dst_swapchain->front_buffer)
surface_translate_frontbuffer_coords(dst_surface, context->win_handle, &dst_rect);

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@ -1898,7 +1898,6 @@ static struct wined3d_context *findThreadContextForSwapChain(IWineD3DSwapChain *
*****************************************************************************/
static struct wined3d_context *FindContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target)
{
IWineD3DSwapChain *swapchain = NULL;
struct wined3d_context *current_context = context_get_current();
DWORD tid = GetCurrentThreadId();
struct wined3d_context *context;
@ -1927,11 +1926,13 @@ static struct wined3d_context *FindContext(IWineD3DDeviceImpl *This, IWineD3DSur
return current_context;
}
if (target->Flags & SFLAG_SWAPCHAIN)
if (target->container.type == WINED3D_CONTAINER_SWAPCHAIN)
{
IWineD3DSwapChain *swapchain;
TRACE("Rendering onscreen\n");
swapchain = (IWineD3DSwapChain *)target->container;
swapchain = (IWineD3DSwapChain *)target->container.u.swapchain;
context = findThreadContextForSwapChain(swapchain, tid);
}
else
@ -2078,7 +2079,7 @@ static void context_validate_onscreen_formats(IWineD3DDeviceImpl *device,
struct wined3d_context *context, IWineD3DSurfaceImpl *depth_stencil)
{
/* Onscreen surfaces are always in a swapchain */
IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)context->current_rt->container;
IWineD3DSwapChainImpl *swapchain = context->current_rt->container.u.swapchain;
if (context->render_offscreen || !depth_stencil) return;
if (match_depth_stencil_format(swapchain->ds_format, depth_stencil->resource.format_desc)) return;

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@ -127,7 +127,7 @@ static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
surface_set_texture_name(surface, 0, TRUE);
surface_set_texture_name(surface, 0, FALSE);
surface_set_texture_target(surface, 0);
surface_set_container(surface, NULL);
surface_set_container(surface, WINED3D_CONTAINER_NONE, NULL);
IWineD3DSurface_Release((IWineD3DSurface *)surface);
}
}
@ -558,7 +558,7 @@ HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UIN
return hr;
}
surface_set_container((IWineD3DSurfaceImpl *)surface, (IWineD3DBase *)texture);
surface_set_container((IWineD3DSurfaceImpl *)surface, WINED3D_CONTAINER_TEXTURE, (IWineD3DBase *)texture);
surface_set_texture_target((IWineD3DSurfaceImpl *)surface, cube_targets[j]);
texture->baseTexture.sub_resources[idx] = (IWineD3DResourceImpl *)surface;
TRACE("Created surface level %u @ %p.\n", i, surface);

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@ -804,8 +804,8 @@ HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, I
LEAVE_GL();
if (wined3d_settings.strict_draw_ordering || ((target->Flags & SFLAG_SWAPCHAIN)
&& ((IWineD3DSwapChainImpl *)target->container)->front_buffer == target))
if (wined3d_settings.strict_draw_ordering || (target->container.type == WINED3D_CONTAINER_SWAPCHAIN
&& target->container.u.swapchain->front_buffer == target))
wglFlush(); /* Flush to ensure ordering across contexts. */
context_release(context);
@ -5651,14 +5651,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetFrontBackBuffers(IWineD3DDevice *ifa
if (swapchain->front_buffer)
{
surface_set_container(swapchain->front_buffer, NULL);
surface_set_container(swapchain->front_buffer, WINED3D_CONTAINER_NONE, NULL);
swapchain->front_buffer->Flags &= ~SFLAG_SWAPCHAIN;
}
swapchain->front_buffer = front_impl;
if (front_impl)
{
surface_set_container(front_impl, (IWineD3DBase *)swapchain);
surface_set_container(front_impl, WINED3D_CONTAINER_SWAPCHAIN, (IWineD3DBase *)swapchain);
front_impl->Flags |= SFLAG_SWAPCHAIN;
}
}
@ -5669,7 +5669,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetFrontBackBuffers(IWineD3DDevice *ifa
if (swapchain->back_buffers[0])
{
surface_set_container(swapchain->back_buffers[0], NULL);
surface_set_container(swapchain->back_buffers[0], WINED3D_CONTAINER_TEXTURE, NULL);
swapchain->back_buffers[0]->Flags &= ~SFLAG_SWAPCHAIN;
}
swapchain->back_buffers[0] = back_impl;
@ -5681,7 +5681,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetFrontBackBuffers(IWineD3DDevice *ifa
swapchain->presentParms.BackBufferFormat = back_impl->resource.format_desc->format;
swapchain->presentParms.BackBufferCount = 1;
surface_set_container(back_impl, (IWineD3DBase *)swapchain);
surface_set_container(back_impl, WINED3D_CONTAINER_SWAPCHAIN, (IWineD3DBase *)swapchain);
back_impl->Flags |= SFLAG_SWAPCHAIN;
}
else

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@ -92,20 +92,13 @@ static void surface_cleanup(IWineD3DSurfaceImpl *This)
resource_cleanup((IWineD3DResource *)This);
}
void surface_set_container(IWineD3DSurfaceImpl *surface, IWineD3DBase *container)
void surface_set_container(IWineD3DSurfaceImpl *surface, enum wined3d_container_type type, IWineD3DBase *container)
{
IWineD3DSwapChain *swapchain = NULL;
TRACE("surface %p, container %p.\n", surface, container);
if (container)
{
IWineD3DBase_QueryInterface(container, &IID_IWineD3DSwapChain, (void **)&swapchain);
}
if (swapchain)
if (type == WINED3D_CONTAINER_SWAPCHAIN)
{
surface->get_drawable_size = get_drawable_size_swapchain;
IWineD3DSwapChain_Release(swapchain);
}
else
{
@ -125,7 +118,8 @@ void surface_set_container(IWineD3DSurfaceImpl *surface, IWineD3DBase *container
}
}
surface->container = container;
surface->container.type = type;
surface->container.u.base = container;
}
struct blt_info
@ -396,7 +390,7 @@ HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type,
}
/* "Standalone" surface. */
surface_set_container(surface, NULL);
surface_set_container(surface, WINED3D_CONTAINER_NONE, NULL);
surface->currentDesc.Width = width;
surface->currentDesc.Height = height;
@ -928,11 +922,11 @@ void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface, unsigned
GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface)
{
IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)surface->container;
IWineD3DSwapChainImpl *swapchain = surface->container.u.swapchain;
TRACE("surface %p.\n", surface);
if (!(surface->Flags & SFLAG_SWAPCHAIN))
if (surface->container.type != WINED3D_CONTAINER_SWAPCHAIN)
{
ERR("Surface %p is not on a swapchain.\n", surface);
return GL_NONE;
@ -4359,7 +4353,8 @@ static inline void surface_blt_to_drawable(IWineD3DSurfaceImpl *This, const RECT
dst_rect = src_rect;
}
if ((This->Flags & SFLAG_SWAPCHAIN) && This == ((IWineD3DSwapChainImpl *)This->container)->front_buffer)
swapchain = This->container.type == WINED3D_CONTAINER_SWAPCHAIN ? This->container.u.swapchain : NULL;
if (swapchain && This == swapchain->front_buffer)
surface_translate_frontbuffer_coords(This, context->win_handle, &dst_rect);
device->blitter->set_shader((IWineD3DDevice *) device, This);
@ -4370,7 +4365,6 @@ static inline void surface_blt_to_drawable(IWineD3DSurfaceImpl *This, const RECT
device->blitter->unset_shader((IWineD3DDevice *) device);
swapchain = (This->Flags & SFLAG_SWAPCHAIN) ? (IWineD3DSwapChainImpl *)This->container : NULL;
if (wined3d_settings.strict_draw_ordering || (swapchain
&& (This == swapchain->front_buffer || swapchain->num_contexts > 1)))
wglFlush(); /* Flush to ensure ordering across contexts. */
@ -4708,10 +4702,10 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_DrawOverlay(IWineD3DSurface *iface) {
BOOL surface_is_offscreen(IWineD3DSurfaceImpl *surface)
{
IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)surface->container;
IWineD3DSwapChainImpl *swapchain = surface->container.u.swapchain;
/* Not on a swapchain - must be offscreen */
if (!(surface->Flags & SFLAG_SWAPCHAIN)) return TRUE;
if (surface->container.type != WINED3D_CONTAINER_SWAPCHAIN) return TRUE;
/* The front buffer is always onscreen */
if (surface == swapchain->front_buffer) return FALSE;

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@ -159,7 +159,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFI
}
/* Standalone surfaces return the device as container. */
if (This->container) container = This->container;
if (This->container.u.base) container = This->container.u.base;
else container = (IWineD3DBase *)This->resource.device;
TRACE("Relaying to QueryInterface\n");

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@ -48,7 +48,7 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface)
* the last buffer to be destroyed, FindContext() depends on that. */
if (This->front_buffer)
{
surface_set_container(This->front_buffer, NULL);
surface_set_container(This->front_buffer, WINED3D_CONTAINER_NONE, NULL);
if (IWineD3DSurface_Release((IWineD3DSurface *)This->front_buffer))
{
WARN("(%p) Something's still holding the front buffer (%p).\n",
@ -63,7 +63,7 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface)
while (i--)
{
surface_set_container(This->back_buffers[i], NULL);
surface_set_container(This->back_buffers[i], WINED3D_CONTAINER_NONE, NULL);
if (IWineD3DSurface_Release((IWineD3DSurface *)This->back_buffers[i]))
WARN("(%p) Something's still holding back buffer %u (%p).\n",
This, i, This->back_buffers[i]);
@ -731,7 +731,7 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface
goto err;
}
surface_set_container(swapchain->front_buffer, (IWineD3DBase *)swapchain);
surface_set_container(swapchain->front_buffer, WINED3D_CONTAINER_SWAPCHAIN, (IWineD3DBase *)swapchain);
swapchain->front_buffer->Flags |= SFLAG_SWAPCHAIN;
if (surface_type == SURFACE_OPENGL)
{
@ -847,7 +847,7 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface
goto err;
}
surface_set_container(swapchain->back_buffers[i], (IWineD3DBase *)swapchain);
surface_set_container(swapchain->back_buffers[i], WINED3D_CONTAINER_SWAPCHAIN, (IWineD3DBase *)swapchain);
swapchain->back_buffers[i]->Flags |= SFLAG_SWAPCHAIN;
}
}
@ -869,7 +869,7 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface
goto err;
}
surface_set_container(device->auto_depth_stencil, NULL);
surface_set_container(device->auto_depth_stencil, WINED3D_CONTAINER_NONE, NULL);
}
}

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@ -39,7 +39,7 @@ static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
/* release the ref to the front and back buffer parents */
if (This->front_buffer)
{
surface_set_container(This->front_buffer, NULL);
surface_set_container(This->front_buffer, WINED3D_CONTAINER_NONE, NULL);
if (IWineD3DSurface_Release((IWineD3DSurface *)This->front_buffer) > 0)
{
WARN("(%p) Something's still holding the front buffer\n",This);
@ -51,7 +51,7 @@ static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
UINT i;
for (i = 0; i < This->presentParms.BackBufferCount; ++i)
{
surface_set_container(This->back_buffers[i], NULL);
surface_set_container(This->back_buffers[i], WINED3D_CONTAINER_NONE, NULL);
if (IWineD3DSurface_Release((IWineD3DSurface *)This->back_buffers[i]))
{
WARN("(%p) Something's still holding the back buffer\n",This);

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@ -119,7 +119,7 @@ static void texture_cleanup(IWineD3DTextureImpl *This)
surface_set_texture_name(surface, 0, TRUE);
surface_set_texture_name(surface, 0, FALSE);
surface_set_texture_target(surface, 0);
surface_set_container(surface, NULL);
surface_set_container(surface, WINED3D_CONTAINER_NONE, NULL);
IWineD3DSurface_Release((IWineD3DSurface *)surface);
}
}
@ -611,7 +611,7 @@ HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT
return hr;
}
surface_set_container((IWineD3DSurfaceImpl *)surface, (IWineD3DBase *)texture);
surface_set_container((IWineD3DSurfaceImpl *)surface, WINED3D_CONTAINER_TEXTURE, (IWineD3DBase *)texture);
surface_set_texture_target((IWineD3DSurfaceImpl *)surface, texture->target);
texture->baseTexture.sub_resources[i] = (IWineD3DResourceImpl *)surface;
TRACE("Created surface level %u @ %p.\n", i, surface);

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@ -2000,6 +2000,23 @@ typedef struct IWineD3DClipperImpl
HWND hWnd;
} IWineD3DClipperImpl;
enum wined3d_container_type
{
WINED3D_CONTAINER_NONE = 0,
WINED3D_CONTAINER_SWAPCHAIN,
WINED3D_CONTAINER_TEXTURE,
};
struct wined3d_subresource_container
{
enum wined3d_container_type type;
union
{
struct IWineD3DBase *base;
struct IWineD3DSwapChainImpl *swapchain;
struct IWineD3DBaseTextureImpl *texture;
} u;
};
/*****************************************************************************
* IWineD3DSurface implementation structure
@ -2011,7 +2028,7 @@ struct IWineD3DSurfaceImpl
IWineD3DResourceClass resource;
/* IWineD3DSurface fields */
IWineD3DBase *container;
struct wined3d_subresource_container container;
WINED3DSURFACET_DESC currentDesc;
IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
@ -2087,7 +2104,8 @@ void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface,
unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
void surface_set_container(IWineD3DSurfaceImpl *surface, IWineD3DBase *container) DECLSPEC_HIDDEN;
void surface_set_container(IWineD3DSurfaceImpl *surface,
enum wined3d_container_type type, IWineD3DBase *container) DECLSPEC_HIDDEN;
void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
void surface_translate_frontbuffer_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;