wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4303,11 +4303,3 @@ cpu:
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return surface_cpu_blt(dst_texture, dst_sub_resource_idx, &dst_box,
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src_texture, src_sub_resource_idx, &src_box, flags, fx, filter);
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}
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/* Context activation is done by the caller. Context may be NULL in
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* WINED3D_NO3D mode. */
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void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
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{
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wined3d_texture_prepare_location(surface->container,
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surface_get_sub_resource_idx(surface), context, location);
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}
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@ -1051,7 +1051,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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}
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else
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{
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wined3d_surface_prepare(surface, NULL, WINED3D_LOCATION_SYSMEM);
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wined3d_texture_prepare_location(texture, 0, NULL, WINED3D_LOCATION_SYSMEM);
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valid_location = WINED3D_LOCATION_SYSMEM;
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}
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@ -2713,8 +2713,6 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
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HRESULT surface_load_location(struct wined3d_surface *surface,
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struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
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void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
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void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context,
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DWORD location) DECLSPEC_HIDDEN;
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void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
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const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
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void surface_set_dirty(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
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