Rob Shearman
941801c548
d3d8: Fix incorrect ordering of brackets in IDirect3DVertexShader8Impl_GetDevice.
...
The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK == (hr && myDevice)).
(Found with PreFast.)
2008-09-30 10:20:41 -05:00
Henri Verbeet
8f07e99ec5
d3d8: Add a test for auto depth stencil reset.
2008-09-10 12:05:45 +02:00
Henri Verbeet
43f5d8e5ad
d3d8: Fix IDirect3DDevice8::SetRenderTarget().
...
The render target should be left alone if the render target argument is
NULL. WineD3D calls should be done inside the critical section.
2008-09-10 12:05:25 +02:00
Henri Verbeet
01539fb926
d3d8: GetDepthStencilSurface returns D3DERR_NOTFOUND when no depth stencil is present.
2008-09-10 12:05:10 +02:00
Stefan Dösinger
d5f05c59c7
ddraw: Beware of the surface type when checking for format support.
2008-09-02 14:56:26 +02:00
David Adam
acaeb92042
d3d8/d3d9: Remove unconsistent tests for SetMaterial.
2008-08-22 11:32:09 +02:00
H. Verbeet
898c2c9778
d3d8: Don't store shader_handle's.
...
They're not stable across table resizes.
2008-08-20 10:26:51 +02:00
Stefan Dösinger
e178ddd9e1
wined3d: Use a swapchain for GDI surfaces.
...
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Tobias Jakobi
9ba3d03e78
d3d8: Fix IDirect3DDevice8::CreateImageSurface pool type.
2008-07-08 21:08:32 +02:00
Tobias Jakobi
413ce31eff
d3d8: Add testcase for IDirect3DDevice8::CreateImageSurface.
2008-07-08 20:39:08 +02:00
Alexandre Julliard
f98157f601
d3d8: Don't depend on the dxerr8 static library in the tests.
2008-07-08 17:51:45 +02:00
Alexandre Julliard
79c64acc7b
tests: Don't depend on the static uuid libraries in the tests.
...
This avoids trouble with the broken MingW libraries when
cross-compiling the tests.
2008-07-08 17:51:45 +02:00
H. Verbeet
873c0afb82
d3d: Allow more imprecision in the texop test.
2008-06-25 20:29:05 +02:00
H. Verbeet
3546b8bbfc
d3d8: Use color_match() in alpha_test().
...
Also fixes some of the messages.
2008-06-24 11:48:32 +02:00
Alexandre Julliard
360d87f420
d3d8: Make Direct3DCreate8 fail if we can't initialize wined3d.
2008-06-24 11:07:43 +02:00
Huw Davies
a52224a48b
d3d8: Fix typo in test.
2008-06-20 11:19:34 +02:00
Dmitry Timoshkov
92dfc02b01
d3d8: Avoid a not needed address-of operator.
2008-06-06 10:29:14 +02:00
H. Verbeet
2f6fbdec8c
d3d8: Test our texop implementation.
2008-05-27 12:04:29 +02:00
H. Verbeet
14b13d0687
d3d: Use an alpha capable backbuffer format in the visual tests.
2008-05-27 12:04:05 +02:00
Andrew Talbot
c8d495bac1
d3d8: Dangling pointers fix.
2008-05-05 19:46:15 +02:00
Alexandre Julliard
dad21bbcbf
makefiles: List the static libraries as normal imports instead of extra libs.
2008-04-30 14:23:55 +02:00
James Hawkins
537c4babed
d3d8: Fix a few test failures in win2k3.
2008-04-25 11:33:47 +02:00
David Adam
7df193676e
wined3d: Fix a possible null dereference.
2008-04-21 16:54:00 +02:00
Alexander Dorofeyev
d6ba069d9e
wined3d: Improve detection of device palette change.
2008-04-03 11:31:57 +02:00
Stefan Dösinger
0fa0df7843
d3d8: Reject broken normal declaration types with fixed function.
2008-03-28 14:49:30 +01:00
Austin English
06d429d6b6
Spelling fixes.
2008-03-27 20:48:19 +01:00
Austin English
4777f26d61
Spelling fixes.
2008-03-27 11:10:07 +01:00
Stefan Dösinger
8869c0f147
d3d: De-pointerize the WINED3DCAPS structure.
2008-03-25 19:36:38 +01:00
Alexander Dorofeyev
94949ab849
d3d8/tests: Test DrawIndexedPrimitiveUP with primitive count zero.
2008-03-24 20:40:24 +01:00
Alexander Dorofeyev
785e6fa61f
d3d8/tests: Cover one more case in p8_texture_test.
...
Test if a P8 texture gets properly updated if there was a palette change while
this texture wasn't bound to any stage.
2008-03-10 12:54:54 +01:00
Rob Shearman
48000893f9
makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
...
Only specify the root to keep platform-specifics out of the individual
DLL makefiles.
2008-03-04 20:55:01 +01:00
Alexander Dorofeyev
57d506f654
d3d8/tests: Add a P8 texture test.
2008-02-25 12:38:37 +01:00
Francois Gouget
4c8e218252
Assorted spelling fixes.
2008-02-15 12:09:24 +01:00
Alexandre Julliard
980ee365a0
wined3d: Use unsigned int instead of size_t for element counts.
2008-01-07 17:17:04 +01:00
Gerald Pfeifer
55e92b9410
d3d8: Fix type of loop variable.
2008-01-04 12:12:31 +01:00
Gerald Pfeifer
21a9c2d2f9
wined3d: Removed dead FIXME checks.
2008-01-03 11:53:29 +01:00
Andrew Talbot
70d82dfbd9
d3d8: Remove unneeded casts.
2008-01-02 12:38:41 +01:00
Stefan Dösinger
f700cbe74b
wined3d: Add an alpha blending test.
2007-12-07 16:26:43 +01:00
Alexandre Julliard
ad9396302d
Removed some unneeded imports.
2007-12-06 21:24:24 +01:00
Andrew Talbot
cd2964483a
d3d8: Remove unneeded casts.
2007-12-05 12:04:39 +01:00
Stefan Dösinger
3cc253c557
wined3d: Enabling too many lights is silently ignored.
...
I'm resending this patch because my reply to Henri's concern came too late.
Henri noted that I am enabling lights that do not exist. Existing tests show
that if no light is assigned to the index, LightEnable creates a light with a
set of default parameters, so the tests should be fine.
From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored
This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.
What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00
Stefan Dösinger
f0c479d6f7
d3d8: Destroy the window after the visual test.
2007-11-20 13:10:51 +01:00
Stefan Dösinger
6cecaa9852
d3d8: Release the vertex declarations array when destroying the device.
2007-11-20 12:53:00 +01:00
Stefan Dösinger
4bd65f2a66
d3d8: Initialize the vertex decl when allocating it.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
d0fdb1ea7e
d3d: Add a test for double surface locking.
2007-08-31 11:25:19 +02:00
Stefan Dösinger
6ec6c941fa
wined3d: BaseVertexIndex can be negative.
2007-08-27 12:00:42 +02:00
Stefan Dösinger
a06e002e93
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
2007-08-15 09:36:20 +02:00
Paul Vriens
c20a285510
d3d8/tests: Make tests run again on win95.
2007-08-14 12:45:57 +02:00
Francois Gouget
a9abf580b5
d3d8/tests: DXGetErrorString8() prints 'Unknown' for too many hresults which makes diagnosis impossible. So print the raw code instead.
2007-08-10 11:55:58 +02:00
Stefan Dösinger
2d15cb8b27
d3d: Add a simple offscreen rendering test.
2007-08-08 15:32:00 +02:00
Stefan Dösinger
573db35bf6
d3d8: Skip tests if d3d is not supported.
2007-08-06 12:05:17 +02:00
Francois Gouget
69958262eb
d3d8: Better match the PSDK types and fix the winapi_check warnings.
2007-08-03 12:44:22 +02:00
Stefan Dösinger
e70adcd8b6
d3d8: Only test pixel shaders if they are supported.
2007-07-30 23:37:58 +02:00
Stefan Dösinger
19c574b7e5
d3d8: Use a less demanding format for the depth stencil test.
2007-07-30 23:37:58 +02:00
Stefan Dösinger
9a06fd000b
d3d8: Only test volume textures if they are supported.
2007-07-30 23:37:58 +02:00
Stefan Dösinger
6ff16b9f2e
d3d8: Only test cube textures if they are supported.
2007-07-30 23:37:58 +02:00
Stefan Dösinger
630d602631
d3d8: Only test pixel shaders for refcounting if they are supported.
2007-07-30 12:50:12 +02:00
Stefan Dösinger
5016f48daa
d3d8: Skip volume test if volume textures are not supported.
2007-07-30 12:50:06 +02:00
Stefan Dösinger
a1f83aae8e
wined3d: rsq and rcp use the .w component if no swizzle is given.
2007-07-03 12:29:34 +02:00
Stefan Dösinger
527295e57f
d3d8: Convert fvfs to vertex declarations.
2007-06-21 13:08:57 +02:00
Stefan Dösinger
078523f73e
wined3d: Present does not clear the depth stencil.
2007-06-14 13:22:19 +02:00
Stefan Dösinger
00c8dbe2aa
d3d8: Hold the lock in IDirect3Dtexture8 methods.
2007-06-13 11:08:20 +02:00
Stefan Dösinger
e980058f58
d3d8: Hold the lock in IDirect3DVolumeTexture8 methods.
2007-06-13 11:08:14 +02:00
Stefan Dösinger
3e8948c173
d3d8: Hold the lock in volume methods.
2007-06-13 11:08:06 +02:00
Stefan Dösinger
68d4fbeab3
d3d8: Hold the lock in IDirect3DVertexBuffer methods.
2007-06-13 11:07:59 +02:00
Stefan Dösinger
1bf30c037c
d3d8: Hold the lock in swapchain methods.
2007-06-13 11:07:52 +02:00
Stefan Dösinger
34d1beed74
d3d8: Hold the lock in IDirect3DSurface8 methods.
2007-06-12 11:14:16 +02:00
Stefan Dösinger
1ec8788b34
d3d8: Hold the lock in IDirect3DIndexBuffer8 methods.
2007-06-12 11:14:01 +02:00
Stefan Dösinger
e96287e49c
d3d8: Hold the lock in cubetexture methods.
2007-06-12 11:13:49 +02:00
Stefan Dösinger
09aefe2108
d3d8: Hold the lock in IDirect3DDevice8 methods.
2007-06-11 13:54:33 +02:00
H. Verbeet
6ee356fca0
wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead.
2007-06-07 11:20:48 +02:00
Stefan Dösinger
4f14c4700e
d3d8: Hold the DLL lock in IDirect3D8 methods.
2007-06-06 13:39:49 +02:00
Stefan Dösinger
193ccecaee
d3d8: Add a dll global critical section.
2007-06-06 13:39:36 +02:00
H. Verbeet
785771272a
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
2007-06-06 12:10:47 +02:00
Francois Gouget
f64f30cdba
d3d8/tests: Fix the Visual C++ double to float conversion warnings.
2007-05-29 13:46:56 +02:00
Francois Gouget
d476313a49
direct3d: Remove misspelled constants as they exist correctly spelled.
2007-05-21 12:38:54 +02:00
Stefan Dösinger
5c48d504fc
wined3d: Destroying the resource frees all private data.
...
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
H. Verbeet
2c7328891b
d3d8: Add a surface locking test.
2007-05-04 13:41:30 +02:00
H. Verbeet
7b48db196f
d3d: Fix the surface locking rectangle validation.
2007-05-04 13:41:13 +02:00
Stefan Dösinger
94b3fddec8
d3d: Pass the cube face to Create*Texture's surface creation callback.
2007-05-01 11:42:25 +02:00
Stefan Dösinger
725057da47
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
Andrew Talbot
fb367f813a
d3d8: Void functions should not return a value.
2007-04-09 12:15:28 +02:00
Felix Nawothnig
ea0d7f17ca
d3d8: Add missing relay trace.
2007-04-07 11:01:26 +02:00
Felix Nawothnig
c343fb1cdf
wined3d: Make CreateCubeTexture fail when not supported.
2007-04-02 11:28:39 +02:00
Stefan Dösinger
022e884342
wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
2007-03-19 12:17:18 +01:00
Stefan Dösinger
4b445124d3
direct3d: Add a fixed function fog test.
2007-03-15 12:14:50 +01:00
Paul Vriens
c912f791ee
d3d8/tests: Use skip as is done in the other tests.
2007-03-12 12:21:49 +01:00
H. Verbeet
6bed8536be
d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction.
2007-03-08 11:58:57 +01:00
H. Verbeet
b68c72faef
d3d8: Implement IDirect3DDevice8_GetVertexShaderDeclaration.
2007-03-08 11:58:41 +01:00
H. Verbeet
138826b8cc
d3d8: Save the d3d8 vertex declaration.
2007-03-08 11:58:23 +01:00
Stefan Dösinger
4a16dbbbec
wined3d: More Clear fixes.
...
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
2007-02-27 12:20:10 +01:00
Stefan Dösinger
bbcf98209c
wined3d: No bounds checking is done on sampler / texture numbers.
2007-02-20 11:49:42 +01:00
Stefan Dösinger
ef68e32b03
wined3d/d3d8: Move todo about sw vp usage to d3d8.
2007-02-20 11:45:56 +01:00
Stefan Dösinger
266fc77cf0
wined3d: Lighting is calculated for vertices without normals.
...
It still should be disabled for transformed vertices though.
2007-02-19 13:08:35 +01:00
Stefan Dösinger
03bc11fa16
wined3d: Visual test framework.
2007-02-19 13:07:44 +01:00
H. Verbeet
a4bc52a89c
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS.
2007-02-16 12:31:03 +01:00
Stefan Dösinger
d74712690c
d3d8: Set WINED3DPRESENT_PARAMETERS.MultiSampleQuality to a valid pointer.
2007-02-15 17:22:35 +01:00
Alexandre Julliard
a43cb2807a
d3d8: Avoid a size_t printf format warning.
2007-02-14 14:43:14 +01:00
H. Verbeet
157205c085
d3d8: Don't store the d3d8 declaration in the wined3d object.
2007-02-14 13:56:50 +01:00
H. Verbeet
efed9aea1f
d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.
2007-02-14 13:54:55 +01:00
H. Verbeet
dea795f7ac
d3d9: Don't store the d3d9 declaration in the wined3d object.
2007-02-14 13:54:42 +01:00
H. Verbeet
32e5cac2be
wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl.
2007-02-14 13:54:29 +01:00
H. Verbeet
5ad6766c85
d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader.
2007-02-14 13:54:17 +01:00
H. Verbeet
a0b417725a
d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration.
2007-02-14 13:50:57 +01:00
Stefan Dösinger
00aa8ab08c
d3d8: Deleting bound shaders unbinds them.
2007-02-13 12:07:46 +01:00
Stefan Dösinger
67b1f4a7e9
wined3d: BeginScene and EndScene tests and fixes.
2007-02-12 12:08:34 +01:00
Francois Gouget
a76e6b11b0
d3d8/tests: Warn that tests were skipped if we could not load d3d8.dll.
...
But report a failed test if a mandatory function is missing from it.
2007-01-12 11:25:27 +01:00
H. Verbeet
d73e5d6fc8
d3d8: IDirect3DDevice8Impl_GetVertexShaderDeclaration gets passed a handle instead of a pointer.
2007-01-08 11:46:05 +01:00
H. Verbeet
6e3b732ffb
d3d8: IDirect3DDevice8Impl_GetVertexShaderFunction gets passed a handle instead of a pointer.
2007-01-08 11:46:05 +01:00
H. Verbeet
cae630f92e
d3d8: IDirect3DDevice8Impl_GetPixelShaderFunction gets passed a handle instead of a pointer.
2007-01-08 11:46:05 +01:00
Stefan Dösinger
71631f7638
wined3d: Use the baseVertexIndex in the stateblock.
2007-01-03 11:02:51 +01:00
Louis Lenders
e236d91ab8
d3d8: Fix failing tests on windows, when no 3d hardware acceleration is available.
2007-01-02 13:24:14 +01:00
Alexandre Julliard
005efa740b
d3d8/tests: Avoid sizeof in traces.
2006-12-29 12:49:43 +01:00
Chris Robinson
b66a52856c
d3d8: Don't report Shader Model 2.0 or higher.
2006-12-29 12:49:41 +01:00
Chris Robinson
b7b9d4e3c7
d3d: GetStreamSource on a stream with NULL data isn't an error.
2006-12-26 12:52:54 +01:00
Chris Robinson
ed21935479
d3d: Fix adapter mode enumeration and filtering.
2006-12-20 17:58:34 +01:00
Markus Amsler
87083c9d71
d3d8: Handle volume container in d3d8.
2006-12-18 12:07:54 +01:00
Markus Amsler
0531858146
d3d8: Handle surface container in d3d8.
2006-12-18 12:07:46 +01:00
Markus Amsler
5e0fc62135
d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
2006-12-18 12:07:26 +01:00
Stefan Dösinger
46028b0832
wined3d: D3DRS_ZVISIBLE is not supposed to return an error.
2006-12-15 12:18:36 +01:00
Markus Amsler
5dbd834ca0
d3d8: Release non implicit surfaces only if refcount is 0, with test.
2006-12-14 12:57:27 +01:00
Markus Amsler
4745618487
d3d8: Fix implicit surface refcounting.
2006-12-06 12:41:27 +01:00
Markus Amsler
0a3f417359
d3d8: Handle volume refcount forwarding in d3d8.
2006-12-06 12:40:24 +01:00
Markus Amsler
0d725490d6
d3d8: Handle surface refcount forwarding in d3d8.
2006-12-06 12:40:12 +01:00
Markus Amsler
3fd04308ab
d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
2006-12-06 12:39:30 +01:00
Markus Amsler
a60d4b2d2f
d3d: Pass the superior creating object down to the callback functions.
2006-12-04 12:40:38 +01:00
Markus Amsler
44e6c6b67a
d3d8: Use correct COM macros.
2006-12-01 12:27:17 +01:00
Markus Amsler
bd072332e1
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.".
...
This reverts commit 167b83c28a
.
2006-11-30 16:04:00 +01:00
Markus Amsler
f8e7ddd798
Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
...
This reverts commit 478a414e58
.
2006-11-30 16:04:00 +01:00
Markus Amsler
b657cd5f58
Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
...
This reverts commit a7518f6f54
.
2006-11-30 16:04:00 +01:00
Markus Amsler
f5204b8afe
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
...
This reverts commit 18546a65e6
.
2006-11-30 16:04:00 +01:00
Markus Amsler
5bec2f57a1
Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
...
This reverts commit 274df6ef88
.
2006-11-30 16:04:00 +01:00
Markus Amsler
3a270375d7
Revert "d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.".
...
This reverts commit 16b1e046d8
.
2006-11-30 16:03:59 +01:00
Markus Amsler
9dd81f64cb
Revert "d3d: Remove AddRef from IWineD3DDevice_GetIndices.".
...
This reverts commit 5c4008719c
.
2006-11-30 16:03:59 +01:00
Markus Amsler
5c4008719c
d3d: Remove AddRef from IWineD3DDevice_GetIndices.
2006-11-22 11:40:43 +01:00
Markus Amsler
16b1e046d8
d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
2006-11-22 11:40:37 +01:00
Markus Amsler
274df6ef88
d3d: Remove AddRef from IWineD3DDevice_GetTexture.
2006-11-22 11:40:31 +01:00
Markus Amsler
18546a65e6
d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.
2006-11-22 11:40:24 +01:00
Markus Amsler
a7518f6f54
d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
2006-11-22 11:40:05 +01:00
Markus Amsler
478a414e58
d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
2006-11-22 11:39:52 +01:00
Markus Amsler
167b83c28a
d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.
2006-11-22 11:39:39 +01:00
Markus Amsler
07fad29c7d
d3d8: Show that the implicit surfaces are not freed if refcount reaches 0.
2006-11-16 12:48:45 +01:00
Markus Amsler
ee7bf7954d
d3d8: Test AddRef with refcount==0.
2006-11-15 11:25:31 +01:00
Markus Amsler
577d5d2580
d3d8: Test refcount forwarding.
2006-11-15 11:25:18 +01:00
Markus Amsler
886c196e05
d3d8: Back buffer is identical to the render target, test it only once.
2006-11-15 11:25:07 +01:00
Markus Amsler
100038dfb1
d3d8: Add GetContainer tests for implicit surfaces.
2006-11-10 11:36:48 +01:00
Markus Amsler
b3225ea420
d3d8: Add refcount tests for implicit surfaces.
2006-11-09 17:45:56 +01:00
Markus Amsler
7cbf2a38cb
d3d8: Backport volume tests.
2006-11-09 12:45:16 +01:00
Markus Amsler
ede4b06443
d3d8: Backport IDirect3DVolume9Impl_GetContainer.
2006-11-09 12:45:03 +01:00
Markus Amsler
019bf2eabd
d3d8: Backport texture tests.
2006-11-09 12:44:54 +01:00
Markus Amsler
75d6d6203b
d3d8: Backport missing device tests.
2006-11-09 12:44:39 +01:00
Markus Amsler
bef60f1dfc
d3d8: Backport null pointer check in SetCursorProperties.
2006-11-09 12:44:22 +01:00
Andrew Talbot
4471ad44a3
d3d8: Cast-qual warnings fix.
2006-10-27 12:10:04 +02:00
Markus Amsler
5f1a80a47b
d3d8: Backport d3d9 surface tests.
2006-10-17 11:16:05 +02:00
Markus Amsler
dd8682e9c5
d3d8: Fix wrong function name in FIXME.
2006-10-17 11:14:15 +02:00
Stefan Dösinger
1e6a38967c
d3d8: Implement CopyRects with BltFast.
2006-10-16 11:26:00 +02:00
Francois Gouget
58162f87fd
Assorted spelling fixes.
2006-10-13 11:55:04 +02:00
Ivan Gyurdiev
9628a1b2e2
wined3d: Merge D3DRECT types into one type in WINED3D namespace.
2006-10-12 12:37:08 +02:00
Ivan Gyurdiev
ac37163124
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
2006-10-12 12:35:00 +02:00
Ivan Gyurdiev
732e0e908b
wined3d: Merge GAMMARAMP types into one type in WINED3D namespace.
2006-10-11 12:22:01 +02:00
Ivan Gyurdiev
5f2987ae32
wined3d: Merge VIEWPORT types into one type in WINED3D namespace.
2006-10-11 12:21:54 +02:00
Ivan Gyurdiev
90f5be2bef
wined3d: Merge MATERIAL types into one type in WINED3D namespace.
2006-10-11 12:21:14 +02:00
Ivan Gyurdiev
70bbf734b1
wined3d: Merge LIGHT types into one type in WINED3D namespace.
2006-10-11 12:21:06 +02:00
H. Verbeet
a5d0342010
d3d8/tests: Win64 printf format warning fixes.
2006-10-10 19:59:01 +02:00
H. Verbeet
c6e0ca28d5
d3d8: Win64 printf format warning fixes.
2006-10-10 19:58:56 +02:00
Mike McCormack
7d0f8a32e2
d3d8: Don't crash if d3d8 can't be loaded.
2006-10-07 18:04:43 +02:00
Stefan Dösinger
3529560cd7
wined3d: Add WINED3DUSAGE_OVERLAY.
2006-10-06 12:53:24 +02:00
Francois Gouget
82babbee0b
Add missing '\n's to Wine traces.
2006-10-05 17:46:48 +02:00
Francois Gouget
3adb46f050
d3d8: Fix '\n' typo.
2006-10-05 17:44:51 +02:00
Michael Stefaniuc
85ce5117c5
Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
2006-09-29 16:08:30 +02:00
Vitaliy Margolen
9e0426538a
d3d8: Remove no longer used imports.
2006-09-26 20:01:43 +02:00
Louis. Lenders
34e03fc042
d3d8: More correct stub for ValidatePixelShader + tests.
2006-09-20 12:24:23 +02:00
Alexandre Julliard
32ab895e46
makefiles: Generate the dependencies line to avoid some code duplication.
2006-09-14 09:38:16 +02:00
H. Verbeet
112810a480
d3d8: Free the shader handle table.
2006-09-12 10:52:47 +02:00
Louis. Lenders
9002468c7b
d3d8: Better stub for ValidateVertexShader + tests.
2006-09-11 11:29:56 +02:00
Alexandre Julliard
5cf75e615a
makefiles: Only run test and documentation targets in directories that need them.
2006-08-28 13:37:44 +02:00
H. Verbeet
9a4ce31737
d3d8: Use proper handles for pixel shaders.
2006-08-28 11:49:06 +02:00
H. Verbeet
4a48e38e7d
d3d8: Improve shader handle management.
2006-08-28 11:47:02 +02:00
H. Verbeet
7ac5bd67d5
d3d: Don't crash when SetRenderTarget() is called with a NULL pSurface.
2006-08-07 13:12:37 +02:00
Alexandre Julliard
77dc0d9be5
.gitignore: Added wildcards to ignore generated resource files.
2006-07-10 21:39:00 +02:00
Alexandre Julliard
0fa8baafcb
make_dlls: Recursively ignore .ok files in all tests directories.
2006-07-10 21:26:50 +02:00
Alexandre Julliard
edd100b899
make_dlls: Recursively ignore testlist.c in all tests directories.
2006-07-10 21:19:42 +02:00
Alexandre Julliard
5258e061dc
make_dlls: Ignore generated import libraries from the top-level .gitignore.
2006-07-10 20:55:58 +02:00
Alexandre Julliard
cc2b3b48e6
Take advantage of the recursive nature of .gitignore for Makefile entries.
...
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Vitaliy Margolen
145442a79d
d3d8: Fix remaining refcount tests and tighten all tests.
2006-07-07 16:57:41 +02:00
Stefan Dösinger
cea41b0a0f
wined3d: Vertex buffer can be locked multiple times.
2006-06-27 21:14:02 +02:00
Alexandre Julliard
558fbb8af8
d3d8: Remove dependencies on OpenGL headers and libraries.
2006-06-15 16:51:57 +02:00
Stefan Dösinger
3862f8e3d7
wined3d: Support more than one back buffer.
2006-06-15 16:51:41 +02:00
Alexandre Julliard
7bf49faf23
d3d8: Don't use sizeof in traces to avoid printf format warnings.
2006-06-13 14:09:36 +02:00
H. Verbeet
142a62be74
d3d8: Make some test functions static.
2006-06-12 13:21:47 +02:00
Alexandre Julliard
c3bd09e563
d3d8: Make the virtual table functions static where possible.
2006-06-10 11:48:24 +02:00
H. Verbeet
d06aa8d857
d3d8: Fix QueryInterface.
...
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:06 +02:00
Stefan Dösinger
6311d44488
d3d8: Backport of the d3d9 swapchain test to d3d8.
2006-05-31 11:44:47 +02:00
Stefan Dösinger
1c46c693c7
d3d8: Back buffer count fix.
2006-05-31 11:44:32 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
4054c06e55
directx: Update file versions to dx9c (compared to win2k).
2006-05-22 11:32:17 +02:00
Vitaliy Margolen
1175a2f3a2
d3d8: Add refcount test.
2006-05-22 11:31:36 +02:00
Vitaliy Margolen
1cc318c5a6
d3d8: All objects created by device should keep reference to it.
2006-05-22 11:29:27 +02:00
Peter Beutner
5c4a1fc8de
d3d8: Fix GetDesc and GetLevelDesc for surfaces and textures.
...
In DX8 the D3DSURFACE_DESC structure has a size field which needs to be set.
2006-05-20 17:47:45 +02:00
Stefan Dösinger
d04f0507cf
wined3d: Implement Init3D and Uninit3D.
2006-04-19 12:43:22 +02:00
Stefan Dösinger
03b256b16d
wined3d: Add a parameter for surface type selection.
2006-04-18 11:09:17 +02:00
Stefan Dösinger
ffc8e46e76
wined3d: Add IWineD3DSurface::Blt.
2006-04-17 11:19:30 +02:00
Stefan Dösinger
d2510847b0
wined3d: Split device creation and opengl initialization.
2006-04-13 11:22:45 +02:00
Vitaliy Margolen
99136998e2
d3d8: VertexShader should keep reference to the parent device object.
2006-04-12 11:20:07 +02:00
Stefan Dösinger
cf4b91f074
wined3d: Add WINED3DBOX to wined3d_types.h.
2006-04-07 14:55:50 +02:00
Stefan Dösinger
e71468c786
wined3d: Add WINED3DLOCKED_BOX to wined3d_types.h.
2006-04-07 11:46:36 +02:00
Stefan Dösinger
bbe490abcc
wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
2006-04-06 22:23:31 +02:00
Stefan Dösinger
be720179b6
wined3d: Add WINED3DCUBEMAP_FACES to wined3d_types.h.
2006-04-04 20:01:10 +02:00
Stefan Dösinger
c289b3cc51
wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP / DDGAMMARAMP.
2006-04-04 20:00:41 +02:00
Stefan Dösinger
08c38a87e1
wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
2006-04-04 11:51:37 +02:00
Stefan Dösinger
f6ed704f96
wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
2006-04-03 21:35:44 +02:00
Vitaliy Margolen
fc13420770
d3dx: VertexBuffer should keep reference to the parent device object.
2006-04-03 14:14:24 +02:00
Stefan Dösinger
0ad31f819d
wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
2006-04-03 12:17:35 +02:00
Stefan Dösinger
fce54bcc49
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-04-03 12:17:22 +02:00
Stefan Dösinger
6a8578f847
wined3d: Add WINED3DDEVTYPE to wined3d_types.h.
2006-03-30 12:45:57 +02:00
H. Verbeet
1e421c7da9
d3d8: Add a TRACE for IDirect3DDevice8Impl_CreateVertexBuffer.
2006-03-28 17:52:59 +02:00
Stefan Dösinger
1d47556195
wined3d: Use WINED3DSWAPEFFECT in the wined3d headers and code.
2006-03-28 17:51:45 +02:00
Stefan Dösinger
d75fd75d48
wined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-28 17:34:42 +02:00
Stefan Dösinger
b4b295c2a5
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
0f7eb52789
wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
6af24c816d
wined3d: Rectpatch code fix.
...
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added
with an older patch.
2006-03-24 12:13:50 +01:00
H. Verbeet
bb370f3582
d3d8: Change the default debug channel to d3d8 for device.c.
2006-03-20 12:09:33 +01:00
H. Verbeet
2940fd9170
d3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8Impl_SetVertexShader.
2006-03-20 12:09:10 +01:00
H. Verbeet
0ea6686134
d3d8: Fix comparison in IDirect3DDevice8Impl_DeleteVertexShader.
2006-03-20 12:09:00 +01:00
Roderick Colenbrander
bcbf5f397e
d3d8/wined3d: Vertex shader fixes.
2006-03-17 13:11:06 +01:00
Stefan Dösinger
6cc87406cf
wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h.
2006-03-15 11:30:39 +01:00
Stefan Dösinger
9f46792ba2
wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h.
2006-03-13 13:32:01 +01:00
Stefan Dösinger
913df5b143
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
H. Verbeet
07004966a8
wined3d: Fix the relation between volumes and their container.
2006-03-06 20:08:36 +01:00
H. Verbeet
f7356a34c3
wined3d: Fix the relation between surfaces and their container.
2006-03-06 20:08:22 +01:00
Francois Gouget
339a4dbd5b
d3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
...
Fix Validate(Pixel|Vertex)Shader() prototypes so they match the spec file.
Fix the stub message so it is more standard and use consistent
parameter names.
2006-03-03 13:17:20 +01:00
Francois Gouget
555a06075f
d3d8: Remove spaces before '\n'.
2006-02-28 12:01:47 +01:00
Roderick Colenbrander
a9665eda79
d3d8: Header cleanup.
...
Remove unneeded structures and functions from d3d8_private.h, clean
some datatypes up and remove d3dcore_gl.h.
2006-02-28 12:01:30 +01:00
Roderick Colenbrander
d13469c1d8
d3d8: Moved the remaining code over to WineD3D (based on patches by
...
Oliver Stieber).
2006-02-27 12:20:03 +01:00
Francois Gouget
a323238301
d3d8: Remove spaces before '\n', spelling fix.
2006-02-24 21:07:47 +01:00
Roderick Colenbrander
b24e69dc38
d3d8: Move the capability detection code over to WineD3D.
...
Let the few existing parts which need the capabiliteis use the WineD3D
capability structure (gl_info). This info structure contains next to
'flags' inidicating certain features also all GL/GLX functions
pointers. Because D3D8 moves over to the wined3d gl_info structure all
the gl prototypes in d3dcore_gl.h were unneeded and removed.
2006-02-21 11:28:58 +01:00
Roderick Colenbrander
3da999a1f7
d3d8: Move texturing code over to wined3d (based on Oliver Stieber's work).
2006-02-20 11:11:35 +01:00
Alexandre Julliard
45bf26cbdb
d3d8: Fixed compile with older GL versions.
2006-02-16 12:10:41 +01:00
Roderick Colenbrander
4e4fc93645
d3d8: Move d3d8 surface over to wined3d (based on the work of Oliver Stieber).
2006-02-14 17:13:19 +01:00
Roderick Colenbrander
a874487f95
d3d8: fbconfig fix.
...
Right now the ActiveRender code in D3D8 requests a GLX_DEPTH_SIZE of
32 in case the direct3d color format also has a depth of 32. As
verified on various linux drivers (Ati fglrx, Ati (dri) and Nvidia)
the color depth needs to be 24. This patch sets the depth to 24 and it
fixes bugs in 3dmark2001 and other programs.
2006-02-07 16:51:08 +01:00
H. Verbeet
e9c3f601ea
d3d8: Use GL_EXTCALL to call OpenGL extension glPointParameterfvARB.
2006-02-05 12:19:13 +01:00
H. Verbeet
172a9e1fcd
d3d8: Add detection for GL_ARB_point_parameters support.
2006-02-05 12:19:04 +01:00
Vitaly Budovski
d68f7a68c0
d3d8: Fixed point sprite scaling when size < 1.0f.
2006-02-04 17:14:38 +01:00
Vitaly Budovski
ecacc1ebcb
d3d8: Fixed POINTSPRITEENABLE.
2006-02-04 17:14:13 +01:00
Vitaly Budovski
80c82f527f
d3d8: Fixed POINTSCALEENABLE.
2006-02-04 17:13:13 +01:00
Jan Zerebecki
c1c3cc2a07
d3d8: CreateDevice should use the root of the current window.
2006-01-30 18:16:33 +01:00
H. Verbeet
ac16181790
d3d8: For render states D3DRS_POINTSPRITEENABLE and
...
D3DRS_MULTISAMPLEANTIALIAS, use GL_SUPPORT correctly.
2006-01-23 11:26:25 +01:00
H. Verbeet
66770e4ca0
d3d8: Add GL_ARB_multisample definitions.
2006-01-23 11:26:15 +01:00
H. Verbeet
76319f7c8d
d3d8: Add detection for GL_ARB_point_sprite support.
2006-01-23 11:24:27 +01:00
H. Verbeet
b645b9ed53
d3d8: Added GL_ARB_point_sprite definition.
2006-01-19 12:40:05 +01:00