d3d8: Don't store the d3d8 declaration in the wined3d object.

This commit is contained in:
H. Verbeet 2007-02-13 23:12:45 +01:00 committed by Alexandre Julliard
parent efed9aea1f
commit 157205c085
5 changed files with 130 additions and 328 deletions

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@ -619,6 +619,7 @@ typedef struct IDirect3DPixelShader8Impl {
* to see how not defined it here
*/
void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
size_t convert_to_wined3d_declaration(const DWORD *d3d8_elements, WINED3DVERTEXELEMENT **wined3d_elements);
/* Callbacks */
extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,

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@ -1165,6 +1165,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 ifa
static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
IDirect3DVertexDeclaration8Impl *object;
WINED3DVERTEXELEMENT *wined3d_elements;
size_t wined3d_element_count;
HRESULT hr = D3D_OK;
TRACE("(%p) : declaration %p\n", This, declaration);
@ -1179,7 +1181,11 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevi
object->ref_count = 1;
object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration, (IUnknown *)object, (CONST WINED3DVERTEXELEMENT *)declaration, 0);
wined3d_element_count = convert_to_wined3d_declaration(declaration, &wined3d_elements);
hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
(IUnknown *)object, wined3d_elements, wined3d_element_count);
HeapFree(GetProcessHeap(), 0, wined3d_elements);
if (FAILED(hr)) {
ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
HeapFree(GetProcessHeap(), 0, object);

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@ -224,6 +224,111 @@ void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wine
}
}
/* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */
static const size_t wined3d_type_sizes[WINED3DDECLTYPE_UNUSED] = {
/*WINED3DDECLTYPE_FLOAT1*/ 1 * sizeof(float),
/*WINED3DDECLTYPE_FLOAT2*/ 2 * sizeof(float),
/*WINED3DDECLTYPE_FLOAT3*/ 3 * sizeof(float),
/*WINED3DDECLTYPE_FLOAT4*/ 4 * sizeof(float),
/*WINED3DDECLTYPE_D3DCOLOR*/ 4 * sizeof(BYTE),
/*WINED3DDECLTYPE_UBYTE4*/ 4 * sizeof(BYTE),
/*WINED3DDECLTYPE_SHORT2*/ 2 * sizeof(short int),
/*WINED3DDECLTYPE_SHORT4*/ 4 * sizeof(short int),
/*WINED3DDECLTYPE_UBYTE4N*/ 4 * sizeof(BYTE),
/*WINED3DDECLTYPE_SHORT2N*/ 2 * sizeof(short int),
/*WINED3DDECLTYPE_SHORT4N*/ 4 * sizeof(short int),
/*WINED3DDECLTYPE_USHORT2N*/ 2 * sizeof(short int),
/*WINED3DDECLTYPE_USHORT4N*/ 4 * sizeof(short int),
/*WINED3DDECLTYPE_UDEC3*/ 3 * sizeof(short int),
/*WINED3DDECLTYPE_DEC3N*/ 3 * sizeof(short int),
/*WINED3DDECLTYPE_FLOAT16_2*/ 2 * sizeof(short int),
/*WINED3DDECLTYPE_FLOAT16_4*/ 4 * sizeof(short int)
};
typedef struct {
BYTE usage;
BYTE usage_idx;
} wined3d_usage_t;
static const wined3d_usage_t wined3d_usage_lookup[] = {
/*D3DVSDE_POSITION*/ {WINED3DDECLUSAGE_POSITION, 0},
/*D3DVSDE_BLENDWEIGHT*/ {WINED3DDECLUSAGE_BLENDWEIGHT, 0},
/*D3DVSDE_BLENDINDICES*/ {WINED3DDECLUSAGE_BLENDINDICES, 0},
/*D3DVSDE_NORMAL*/ {WINED3DDECLUSAGE_NORMAL, 0},
/*D3DVSDE_PSIZE*/ {WINED3DDECLUSAGE_PSIZE, 0},
/*D3DVSDE_DIFFUSE*/ {WINED3DDECLUSAGE_COLOR, 0},
/*D3DVSDE_SPECULAR*/ {WINED3DDECLUSAGE_COLOR, 1},
/*D3DVSDE_TEXCOORD0*/ {WINED3DDECLUSAGE_TEXCOORD, 0},
/*D3DVSDE_TEXCOORD1*/ {WINED3DDECLUSAGE_TEXCOORD, 1},
/*D3DVSDE_TEXCOORD2*/ {WINED3DDECLUSAGE_TEXCOORD, 2},
/*D3DVSDE_TEXCOORD3*/ {WINED3DDECLUSAGE_TEXCOORD, 3},
/*D3DVSDE_TEXCOORD4*/ {WINED3DDECLUSAGE_TEXCOORD, 4},
/*D3DVSDE_TEXCOORD5*/ {WINED3DDECLUSAGE_TEXCOORD, 5},
/*D3DVSDE_TEXCOORD6*/ {WINED3DDECLUSAGE_TEXCOORD, 6},
/*D3DVSDE_TEXCOORD7*/ {WINED3DDECLUSAGE_TEXCOORD, 7},
/*D3DVSDE_POSITION2*/ {WINED3DDECLUSAGE_POSITION, 1},
/*D3DVSDE_NORMAL2*/ {WINED3DDECLUSAGE_NORMAL, 1},
};
/* TODO: find out where rhw (or positionT) is for declaration8 */
size_t convert_to_wined3d_declaration(const DWORD *d3d8_elements, WINED3DVERTEXELEMENT **wined3d_elements)
{
const DWORD *token = d3d8_elements;
WINED3DVERTEXELEMENT *element;
D3DVSD_TOKENTYPE token_type;
size_t element_count = 0;
DWORD stream = 0;
int offset = 0;
TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements);
/* 128 should be enough for anyone... */
*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, 128 * sizeof(WINED3DVERTEXELEMENT));
while (D3DVSD_END() != *token)
{
token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
if (token_type == D3DVSD_TOKEN_STREAM && !(*token & D3DVSD_STREAMTESSMASK))
{
stream = ((*token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
offset = 0;
} else if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
TRACE("Adding element %d:\n", element_count);
element = *wined3d_elements + element_count++;
element->Stream = stream;
element->Method = WINED3DDECLMETHOD_DEFAULT;
element->Usage = wined3d_usage_lookup[reg].usage;
element->UsageIndex = wined3d_usage_lookup[reg].usage_idx;
element->Type = type;
element->Offset = offset;
element->Reg = reg;
offset += wined3d_type_sizes[type];
} else if (token_type == D3DVSD_TOKEN_STREAMDATA && (token_type & 0x10000000)) {
TRACE(" 0x%08x SKIP(%u)\n", token_type, ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
offset += sizeof(DWORD) * ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT);
}
if (element_count >= 127) {
ERR("More than 127 elements?\n");
break;
}
token += parse_token(token);
}
/* END */
element = *wined3d_elements + element_count++;
element->Stream = 0xFF;
element->Type = WINED3DDECLTYPE_UNUSED;
return element_count;
}
const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl =
{
IDirect3DVertexDeclaration8Impl_QueryInterface,

View File

@ -58,118 +58,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
* http://developer.nvidia.com/view.asp?IO=var_memory_management
*/
/** Vertex Shader Declaration 8 data types tokens */
#define MAX_VSHADER_DECL_TYPES 8
static const char * const VertexDecl8_DataTypes[] = {
"D3DVSDT_FLOAT1",
"D3DVSDT_FLOAT2",
"D3DVSDT_FLOAT3",
"D3DVSDT_FLOAT4",
"D3DVSDT_D3DCOLOR",
"D3DVSDT_UBYTE4",
"D3DVSDT_SHORT2",
"D3DVSDT_SHORT4",
NULL
};
static const char * const VertexDecl8_Registers[] = {
"D3DVSDE_POSITION",
"D3DVSDE_BLENDWEIGHT",
"D3DVSDE_BLENDINDICES",
"D3DVSDE_NORMAL",
"D3DVSDE_PSIZE",
"D3DVSDE_DIFFUSE",
"D3DVSDE_SPECULAR",
"D3DVSDE_TEXCOORD0",
"D3DVSDE_TEXCOORD1",
"D3DVSDE_TEXCOORD2",
"D3DVSDE_TEXCOORD3",
"D3DVSDE_TEXCOORD4",
"D3DVSDE_TEXCOORD5",
"D3DVSDE_TEXCOORD6",
"D3DVSDE_TEXCOORD7",
"D3DVSDE_POSITION2",
"D3DVSDE_NORMAL2",
NULL
};
typedef enum _D3DVSD_TOKENTYPE {
D3DVSD_TOKEN_NOP = 0,
D3DVSD_TOKEN_STREAM = 1,
D3DVSD_TOKEN_STREAMDATA = 2,
D3DVSD_TOKEN_TESSELLATOR = 3,
D3DVSD_TOKEN_CONSTMEM = 4,
D3DVSD_TOKEN_EXT = 5,
/* RESERVED = 6 */
D3DVSD_TOKEN_END = 7,
D3DVSD_FORCE_DWORD = 0x7FFFFFFF
} D3DVSD_TOKENTYPE;
typedef enum _D3DVSDE_REGISTER {
D3DVSDE_POSITION = 0,
D3DVSDE_BLENDWEIGHT = 1,
D3DVSDE_BLENDINDICES = 2,
D3DVSDE_NORMAL = 3,
D3DVSDE_PSIZE = 4,
D3DVSDE_DIFFUSE = 5,
D3DVSDE_SPECULAR = 6,
D3DVSDE_TEXCOORD0 = 7,
D3DVSDE_TEXCOORD1 = 8,
D3DVSDE_TEXCOORD2 = 9,
D3DVSDE_TEXCOORD3 = 10,
D3DVSDE_TEXCOORD4 = 11,
D3DVSDE_TEXCOORD5 = 12,
D3DVSDE_TEXCOORD6 = 13,
D3DVSDE_TEXCOORD7 = 14,
D3DVSDE_POSITION2 = 15,
D3DVSDE_NORMAL2 = 16,
MAX_D3DVSDE = 17
} D3DVSDE_REGISTER;
typedef enum _D3DVSDT_TYPE {
D3DVSDT_FLOAT1 = 0x00,
D3DVSDT_FLOAT2 = 0x01,
D3DVSDT_FLOAT3 = 0x02,
D3DVSDT_FLOAT4 = 0x03,
D3DVSDT_D3DCOLOR = 0x04,
D3DVSDT_UBYTE4 = 0x05,
D3DVSDT_SHORT2 = 0x06,
D3DVSDT_SHORT4 = 0x07
} D3DVSDT_TYPE;
#define D3DVSD_CONSTADDRESSSHIFT 0
#define D3DVSD_EXTINFOSHIFT 0
#define D3DVSD_STREAMNUMBERSHIFT 0
#define D3DVSD_VERTEXREGSHIFT 0
#define D3DVSD_CONSTRSSHIFT 16
#define D3DVSD_DATATYPESHIFT 16
#define D3DVSD_SKIPCOUNTSHIFT 16
#define D3DVSD_VERTEXREGINSHIFT 20
#define D3DVSD_EXTCOUNTSHIFT 24
#define D3DVSD_CONSTCOUNTSHIFT 25
#define D3DVSD_DATALOADTYPESHIFT 28
#define D3DVSD_STREAMTESSSHIFT 28
#define D3DVSD_TOKENTYPESHIFT 29
#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
#define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT)
#define D3DVSD_END() 0xFFFFFFFF
#define D3DVSD_NOP() 0x00000000
static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
TRACE(" Stream: %d\n", element->Stream);
TRACE(" Offset: %d\n", element->Offset);
@ -180,170 +68,6 @@ static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
TRACE(" Register: %d\n", element->Reg);
}
static DWORD IWineD3DVertexDeclarationImpl_ParseToken8(const DWORD* pToken) {
const DWORD token = *pToken;
DWORD tokenlen = 1;
switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
case D3DVSD_TOKEN_NOP:
TRACE(" 0x%08x NOP()\n", token);
break;
case D3DVSD_TOKEN_STREAM:
if (token & D3DVSD_STREAMTESSMASK) {
TRACE(" 0x%08x STREAM_TESS()\n", token);
} else {
TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
}
break;
case D3DVSD_TOKEN_STREAMDATA:
if (token & 0x10000000) {
TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
} else {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
TRACE(" 0x%08x REG(%s, %s)\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
}
break;
case D3DVSD_TOKEN_TESSELLATOR:
if (token & 0x10000000) {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
TRACE(" 0x%08x TESSUV(%s) as %s\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
} else {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, VertexDecl8_Registers[regin], VertexDecl8_Registers[regout], VertexDecl8_DataTypes[type]);
}
break;
case D3DVSD_TOKEN_CONSTMEM:
{
DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
tokenlen = (4 * count) + 1;
}
break;
case D3DVSD_TOKEN_EXT:
{
DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT);
TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo);
/* todo ... print extension */
tokenlen = count + 1;
}
break;
case D3DVSD_TOKEN_END:
TRACE(" 0x%08x END()\n", token);
break;
default:
TRACE(" 0x%08x UNKNOWN\n", token);
/* argg error */
}
return tokenlen;
}
/* structure used by the d3d8 to d3d9 conversion lookup table */
typedef struct _Decl8to9Lookup {
int usage;
int usageIndex;
} Decl8to9Lookup;
static HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration8(IWineD3DVertexDeclaration *iface, const DWORD *pDecl) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
#define MAKE_LOOKUP(_reg,_usage,_usageindex) decl8to9Lookup[_reg].usage = _usage; \
decl8to9Lookup[_reg].usageIndex = _usageindex;
const DWORD* pToken = pDecl;
DWORD len = 0;
DWORD stream = 0;
DWORD token;
DWORD tokenlen;
DWORD tokentype;
DWORD nTokens = 0;
int offset = 0;
WINED3DVERTEXELEMENT convToW[128];
/* TODO: find out where rhw (or positionT) is for declaration8 */
Decl8to9Lookup decl8to9Lookup[MAX_D3DVSDE];
MAKE_LOOKUP(D3DVSDE_POSITION, WINED3DDECLUSAGE_POSITION, 0);
MAKE_LOOKUP(D3DVSDE_POSITION2, WINED3DDECLUSAGE_POSITION, 1);
MAKE_LOOKUP(D3DVSDE_BLENDWEIGHT, WINED3DDECLUSAGE_BLENDWEIGHT, 0);
MAKE_LOOKUP(D3DVSDE_BLENDINDICES, WINED3DDECLUSAGE_BLENDINDICES, 0);
MAKE_LOOKUP(D3DVSDE_NORMAL, WINED3DDECLUSAGE_NORMAL, 0);
MAKE_LOOKUP(D3DVSDE_NORMAL2, WINED3DDECLUSAGE_NORMAL, 1);
MAKE_LOOKUP(D3DVSDE_DIFFUSE, WINED3DDECLUSAGE_COLOR, 0);
MAKE_LOOKUP(D3DVSDE_SPECULAR, WINED3DDECLUSAGE_COLOR, 1);
MAKE_LOOKUP(D3DVSDE_TEXCOORD0, WINED3DDECLUSAGE_TEXCOORD, 0);
MAKE_LOOKUP(D3DVSDE_TEXCOORD1, WINED3DDECLUSAGE_TEXCOORD, 1);
MAKE_LOOKUP(D3DVSDE_TEXCOORD2, WINED3DDECLUSAGE_TEXCOORD, 2);
MAKE_LOOKUP(D3DVSDE_TEXCOORD3, WINED3DDECLUSAGE_TEXCOORD, 3);
MAKE_LOOKUP(D3DVSDE_TEXCOORD4, WINED3DDECLUSAGE_TEXCOORD, 4);
MAKE_LOOKUP(D3DVSDE_TEXCOORD5, WINED3DDECLUSAGE_TEXCOORD, 5);
MAKE_LOOKUP(D3DVSDE_TEXCOORD6, WINED3DDECLUSAGE_TEXCOORD, 6);
MAKE_LOOKUP(D3DVSDE_TEXCOORD7, WINED3DDECLUSAGE_TEXCOORD, 7);
MAKE_LOOKUP(D3DVSDE_PSIZE, WINED3DDECLUSAGE_PSIZE, 0);
#undef MAKE_LOOKUP
TRACE("(%p) : pDecl(%p)\n", This, pDecl);
/* Convert from a directx* declaration into a directx9 one, so we only have to deal with one type of declaration everywhere else */
while (D3DVSD_END() != *pToken) {
token = *pToken;
tokenlen = IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
tokentype = ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
if (D3DVSD_TOKEN_STREAM == tokentype && 0 == (D3DVSD_STREAMTESSMASK & token)) {
/**
* how really works streams,
* in DolphinVS dx8 dsk sample they seems to decal reg numbers !!!
*/
stream = ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
offset = 0;
} else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0 == (0x10000000 & tokentype)) {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
convToW[nTokens].Stream = stream;
convToW[nTokens].Method = D3DDECLMETHOD_DEFAULT;
convToW[nTokens].Usage = decl8to9Lookup[reg].usage;
convToW[nTokens].UsageIndex = decl8to9Lookup[reg].usageIndex;
convToW[nTokens].Type = type;
convToW[nTokens].Offset = offset;
convToW[nTokens].Reg = reg;
TRACE("Adding element %d:\n", nTokens);
dump_wined3dvertexelement(&convToW[nTokens]);
offset += glTypeLookup[type].size * glTypeLookup[type].typesize;
++nTokens;
} else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0x10000000 & tokentype ) {
TRACE(" 0x%08x SKIP(%u)\n", tokentype, ((tokentype & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
offset += sizeof(DWORD) * ((tokentype & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT);
}
len += tokenlen;
pToken += tokenlen;
}
/* here D3DVSD_END() */
len += IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
convToW[nTokens].Stream = 0xFF;
convToW[nTokens].Type = D3DDECLTYPE_UNUSED;
++nTokens;
/* compute size */
This->declaration8Length = len * sizeof(DWORD);
/* copy the declaration */
This->pDeclaration8 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->declaration8Length);
memcpy(This->pDeclaration8, pDecl, This->declaration8Length);
/* compute convToW size */
This->declarationWNumElements = nTokens;
/* copy the convTo9 declaration */
This->pDeclarationWine = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nTokens * sizeof(WINED3DVERTEXELEMENT));
memcpy(This->pDeclarationWine, convToW, nTokens * sizeof(WINED3DVERTEXELEMENT));
/* returns */
return WINED3D_OK;
}
/* *******************************************
IWineD3DVertexDeclaration IUnknown parts follow
******************************************* */
@ -374,7 +98,6 @@ static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclarat
TRACE("(%p) : Releasing from %d\n", This, This->ref);
ref = InterlockedDecrement(&This->ref);
if (ref == 0) {
HeapFree(GetProcessHeap(), 0, This->pDeclaration8);
HeapFree(GetProcessHeap(), 0, This->pDeclarationWine);
HeapFree(GetProcessHeap(), 0, This);
}
@ -404,32 +127,6 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDecl
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
if (NULL == pData) {
*pSizeOfData = This->declaration8Length;
return WINED3D_OK;
}
/* The Incredibles and Teenage Mutant Ninja Turtles require this in d3d9 for NumElements == 0,
TODO: this needs to be tested against windows */
if(*pSizeOfData == 0) {
TRACE("(%p) : Requested the vertex declaration without specifying the size of the return buffer\n", This);
*pSizeOfData = This->declaration8Length;
memcpy(pData, This->pDeclaration8, This->declaration8Length);
return WINED3D_OK;
}
if (*pSizeOfData < This->declaration8Length) {
FIXME("(%p) : Returning WINED3DERR_MOREDATA numElements %d expected %d\n", iface, *pSizeOfData, This->declaration8Length);
*pSizeOfData = This->declaration8Length;
return WINED3DERR_MOREDATA;
}
TRACE("(%p) : GetVertexDeclaration8 copying to %p\n", This, pData);
memcpy(pData, This->pDeclaration8, This->declaration8Length);
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration *iface,
WINED3DVERTEXELEMENT *elements, size_t *element_count) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
@ -438,14 +135,9 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVerte
TRACE("(%p) : d3d version %d, elements %p, element_count %p\n",
This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion, elements, element_count);
if (((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion == 8) {
/* FIXME: This is an ugly hack of course... */
hr = IWineD3DVertexDeclarationImpl_GetDeclaration8(iface, (DWORD *)elements, element_count);
} else {
*element_count = This->declarationWNumElements;
if (elements) {
CopyMemory(elements, This->pDeclarationWine, This->declarationWNumElements * sizeof(WINED3DVERTEXELEMENT));
}
*element_count = This->declarationWNumElements;
if (elements) {
CopyMemory(elements, This->pDeclarationWine, This->declarationWNumElements * sizeof(WINED3DVERTEXELEMENT));
}
return hr;
@ -458,20 +150,22 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVerte
TRACE("(%p) : d3d version %d\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
if (((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion == 8) {
TRACE("Parsing declaration 8\n");
/* FIXME: This is an ugly hack of course... */
hr = IWineD3DVertexDeclarationImpl_ParseDeclaration8(iface, (CONST DWORD *)elements);
} else {
This->declarationWNumElements = element_count;
This->pDeclarationWine = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DVERTEXELEMENT) * element_count);
if (!This->pDeclarationWine) {
ERR("Memory allocation failed\n");
hr = WINED3DERR_OUTOFVIDEOMEMORY;
} else {
CopyMemory(This->pDeclarationWine, elements, sizeof(WINED3DVERTEXELEMENT) * element_count);
if (TRACE_ON(d3d_decl)) {
int i;
for (i = 0; i < element_count; ++i) {
dump_wined3dvertexelement(elements+i);
}
}
This->declarationWNumElements = element_count;
This->pDeclarationWine = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DVERTEXELEMENT) * element_count);
if (!This->pDeclarationWine) {
ERR("Memory allocation failed\n");
hr = WINED3DERR_OUTOFVIDEOMEMORY;
} else {
CopyMemory(This->pDeclarationWine, elements, sizeof(WINED3DVERTEXELEMENT) * element_count);
}
TRACE("Returning\n");
return hr;
}

View File

@ -1116,10 +1116,6 @@ typedef struct IWineD3DVertexDeclarationImpl {
DWORD fvf[MAX_STREAMS];
DWORD allFVF;
/** dx8 compatible Declaration fields */
DWORD* pDeclaration8;
DWORD declaration8Length;
WINED3DVERTEXELEMENT *pDeclarationWine;
UINT declarationWNumElements;
} IWineD3DVertexDeclarationImpl;