d3d8: Don't store the d3d8 declaration in the wined3d object.
This commit is contained in:
parent
efed9aea1f
commit
157205c085
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@ -619,6 +619,7 @@ typedef struct IDirect3DPixelShader8Impl {
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* to see how not defined it here
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*/
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void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
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size_t convert_to_wined3d_declaration(const DWORD *d3d8_elements, WINED3DVERTEXELEMENT **wined3d_elements);
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/* Callbacks */
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extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
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@ -1165,6 +1165,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 ifa
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static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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IDirect3DVertexDeclaration8Impl *object;
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WINED3DVERTEXELEMENT *wined3d_elements;
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size_t wined3d_element_count;
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HRESULT hr = D3D_OK;
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TRACE("(%p) : declaration %p\n", This, declaration);
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@ -1179,7 +1181,11 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevi
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object->ref_count = 1;
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object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
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hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration, (IUnknown *)object, (CONST WINED3DVERTEXELEMENT *)declaration, 0);
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wined3d_element_count = convert_to_wined3d_declaration(declaration, &wined3d_elements);
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hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
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(IUnknown *)object, wined3d_elements, wined3d_element_count);
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HeapFree(GetProcessHeap(), 0, wined3d_elements);
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if (FAILED(hr)) {
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ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
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HeapFree(GetProcessHeap(), 0, object);
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@ -224,6 +224,111 @@ void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wine
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}
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}
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/* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */
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static const size_t wined3d_type_sizes[WINED3DDECLTYPE_UNUSED] = {
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/*WINED3DDECLTYPE_FLOAT1*/ 1 * sizeof(float),
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/*WINED3DDECLTYPE_FLOAT2*/ 2 * sizeof(float),
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/*WINED3DDECLTYPE_FLOAT3*/ 3 * sizeof(float),
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/*WINED3DDECLTYPE_FLOAT4*/ 4 * sizeof(float),
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/*WINED3DDECLTYPE_D3DCOLOR*/ 4 * sizeof(BYTE),
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/*WINED3DDECLTYPE_UBYTE4*/ 4 * sizeof(BYTE),
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/*WINED3DDECLTYPE_SHORT2*/ 2 * sizeof(short int),
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/*WINED3DDECLTYPE_SHORT4*/ 4 * sizeof(short int),
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/*WINED3DDECLTYPE_UBYTE4N*/ 4 * sizeof(BYTE),
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/*WINED3DDECLTYPE_SHORT2N*/ 2 * sizeof(short int),
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/*WINED3DDECLTYPE_SHORT4N*/ 4 * sizeof(short int),
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/*WINED3DDECLTYPE_USHORT2N*/ 2 * sizeof(short int),
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/*WINED3DDECLTYPE_USHORT4N*/ 4 * sizeof(short int),
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/*WINED3DDECLTYPE_UDEC3*/ 3 * sizeof(short int),
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/*WINED3DDECLTYPE_DEC3N*/ 3 * sizeof(short int),
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/*WINED3DDECLTYPE_FLOAT16_2*/ 2 * sizeof(short int),
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/*WINED3DDECLTYPE_FLOAT16_4*/ 4 * sizeof(short int)
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};
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typedef struct {
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BYTE usage;
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BYTE usage_idx;
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} wined3d_usage_t;
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static const wined3d_usage_t wined3d_usage_lookup[] = {
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/*D3DVSDE_POSITION*/ {WINED3DDECLUSAGE_POSITION, 0},
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/*D3DVSDE_BLENDWEIGHT*/ {WINED3DDECLUSAGE_BLENDWEIGHT, 0},
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/*D3DVSDE_BLENDINDICES*/ {WINED3DDECLUSAGE_BLENDINDICES, 0},
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/*D3DVSDE_NORMAL*/ {WINED3DDECLUSAGE_NORMAL, 0},
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/*D3DVSDE_PSIZE*/ {WINED3DDECLUSAGE_PSIZE, 0},
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/*D3DVSDE_DIFFUSE*/ {WINED3DDECLUSAGE_COLOR, 0},
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/*D3DVSDE_SPECULAR*/ {WINED3DDECLUSAGE_COLOR, 1},
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/*D3DVSDE_TEXCOORD0*/ {WINED3DDECLUSAGE_TEXCOORD, 0},
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/*D3DVSDE_TEXCOORD1*/ {WINED3DDECLUSAGE_TEXCOORD, 1},
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/*D3DVSDE_TEXCOORD2*/ {WINED3DDECLUSAGE_TEXCOORD, 2},
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/*D3DVSDE_TEXCOORD3*/ {WINED3DDECLUSAGE_TEXCOORD, 3},
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/*D3DVSDE_TEXCOORD4*/ {WINED3DDECLUSAGE_TEXCOORD, 4},
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/*D3DVSDE_TEXCOORD5*/ {WINED3DDECLUSAGE_TEXCOORD, 5},
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/*D3DVSDE_TEXCOORD6*/ {WINED3DDECLUSAGE_TEXCOORD, 6},
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/*D3DVSDE_TEXCOORD7*/ {WINED3DDECLUSAGE_TEXCOORD, 7},
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/*D3DVSDE_POSITION2*/ {WINED3DDECLUSAGE_POSITION, 1},
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/*D3DVSDE_NORMAL2*/ {WINED3DDECLUSAGE_NORMAL, 1},
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};
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/* TODO: find out where rhw (or positionT) is for declaration8 */
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size_t convert_to_wined3d_declaration(const DWORD *d3d8_elements, WINED3DVERTEXELEMENT **wined3d_elements)
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{
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const DWORD *token = d3d8_elements;
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WINED3DVERTEXELEMENT *element;
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D3DVSD_TOKENTYPE token_type;
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size_t element_count = 0;
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DWORD stream = 0;
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int offset = 0;
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TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements);
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/* 128 should be enough for anyone... */
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*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, 128 * sizeof(WINED3DVERTEXELEMENT));
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while (D3DVSD_END() != *token)
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{
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token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
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if (token_type == D3DVSD_TOKEN_STREAM && !(*token & D3DVSD_STREAMTESSMASK))
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{
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stream = ((*token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
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offset = 0;
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} else if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
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DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
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DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
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TRACE("Adding element %d:\n", element_count);
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element = *wined3d_elements + element_count++;
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element->Stream = stream;
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element->Method = WINED3DDECLMETHOD_DEFAULT;
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element->Usage = wined3d_usage_lookup[reg].usage;
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element->UsageIndex = wined3d_usage_lookup[reg].usage_idx;
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element->Type = type;
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element->Offset = offset;
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element->Reg = reg;
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offset += wined3d_type_sizes[type];
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} else if (token_type == D3DVSD_TOKEN_STREAMDATA && (token_type & 0x10000000)) {
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TRACE(" 0x%08x SKIP(%u)\n", token_type, ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
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offset += sizeof(DWORD) * ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT);
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}
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if (element_count >= 127) {
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ERR("More than 127 elements?\n");
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break;
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}
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token += parse_token(token);
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}
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/* END */
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element = *wined3d_elements + element_count++;
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element->Stream = 0xFF;
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element->Type = WINED3DDECLTYPE_UNUSED;
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return element_count;
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}
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const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl =
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{
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IDirect3DVertexDeclaration8Impl_QueryInterface,
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@ -58,118 +58,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
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* http://developer.nvidia.com/view.asp?IO=var_memory_management
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*/
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/** Vertex Shader Declaration 8 data types tokens */
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#define MAX_VSHADER_DECL_TYPES 8
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static const char * const VertexDecl8_DataTypes[] = {
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"D3DVSDT_FLOAT1",
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"D3DVSDT_FLOAT2",
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"D3DVSDT_FLOAT3",
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"D3DVSDT_FLOAT4",
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"D3DVSDT_D3DCOLOR",
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"D3DVSDT_UBYTE4",
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"D3DVSDT_SHORT2",
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"D3DVSDT_SHORT4",
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NULL
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};
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static const char * const VertexDecl8_Registers[] = {
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"D3DVSDE_POSITION",
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"D3DVSDE_BLENDWEIGHT",
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"D3DVSDE_BLENDINDICES",
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"D3DVSDE_NORMAL",
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"D3DVSDE_PSIZE",
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"D3DVSDE_DIFFUSE",
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"D3DVSDE_SPECULAR",
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"D3DVSDE_TEXCOORD0",
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"D3DVSDE_TEXCOORD1",
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"D3DVSDE_TEXCOORD2",
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"D3DVSDE_TEXCOORD3",
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"D3DVSDE_TEXCOORD4",
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"D3DVSDE_TEXCOORD5",
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"D3DVSDE_TEXCOORD6",
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"D3DVSDE_TEXCOORD7",
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"D3DVSDE_POSITION2",
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"D3DVSDE_NORMAL2",
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NULL
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};
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typedef enum _D3DVSD_TOKENTYPE {
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D3DVSD_TOKEN_NOP = 0,
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D3DVSD_TOKEN_STREAM = 1,
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D3DVSD_TOKEN_STREAMDATA = 2,
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D3DVSD_TOKEN_TESSELLATOR = 3,
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D3DVSD_TOKEN_CONSTMEM = 4,
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D3DVSD_TOKEN_EXT = 5,
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/* RESERVED = 6 */
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D3DVSD_TOKEN_END = 7,
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D3DVSD_FORCE_DWORD = 0x7FFFFFFF
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} D3DVSD_TOKENTYPE;
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typedef enum _D3DVSDE_REGISTER {
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D3DVSDE_POSITION = 0,
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D3DVSDE_BLENDWEIGHT = 1,
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D3DVSDE_BLENDINDICES = 2,
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D3DVSDE_NORMAL = 3,
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D3DVSDE_PSIZE = 4,
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D3DVSDE_DIFFUSE = 5,
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D3DVSDE_SPECULAR = 6,
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D3DVSDE_TEXCOORD0 = 7,
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D3DVSDE_TEXCOORD1 = 8,
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D3DVSDE_TEXCOORD2 = 9,
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D3DVSDE_TEXCOORD3 = 10,
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D3DVSDE_TEXCOORD4 = 11,
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D3DVSDE_TEXCOORD5 = 12,
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D3DVSDE_TEXCOORD6 = 13,
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D3DVSDE_TEXCOORD7 = 14,
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D3DVSDE_POSITION2 = 15,
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D3DVSDE_NORMAL2 = 16,
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MAX_D3DVSDE = 17
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} D3DVSDE_REGISTER;
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typedef enum _D3DVSDT_TYPE {
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D3DVSDT_FLOAT1 = 0x00,
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D3DVSDT_FLOAT2 = 0x01,
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D3DVSDT_FLOAT3 = 0x02,
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D3DVSDT_FLOAT4 = 0x03,
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D3DVSDT_D3DCOLOR = 0x04,
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D3DVSDT_UBYTE4 = 0x05,
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D3DVSDT_SHORT2 = 0x06,
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D3DVSDT_SHORT4 = 0x07
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} D3DVSDT_TYPE;
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#define D3DVSD_CONSTADDRESSSHIFT 0
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#define D3DVSD_EXTINFOSHIFT 0
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#define D3DVSD_STREAMNUMBERSHIFT 0
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#define D3DVSD_VERTEXREGSHIFT 0
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#define D3DVSD_CONSTRSSHIFT 16
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#define D3DVSD_DATATYPESHIFT 16
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#define D3DVSD_SKIPCOUNTSHIFT 16
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#define D3DVSD_VERTEXREGINSHIFT 20
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#define D3DVSD_EXTCOUNTSHIFT 24
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#define D3DVSD_CONSTCOUNTSHIFT 25
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#define D3DVSD_DATALOADTYPESHIFT 28
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#define D3DVSD_STREAMTESSSHIFT 28
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#define D3DVSD_TOKENTYPESHIFT 29
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#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
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#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
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#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
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#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
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#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
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#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
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#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
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#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
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#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
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#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
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#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
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#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
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#define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT)
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#define D3DVSD_END() 0xFFFFFFFF
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#define D3DVSD_NOP() 0x00000000
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static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
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TRACE(" Stream: %d\n", element->Stream);
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TRACE(" Offset: %d\n", element->Offset);
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TRACE(" Register: %d\n", element->Reg);
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}
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static DWORD IWineD3DVertexDeclarationImpl_ParseToken8(const DWORD* pToken) {
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const DWORD token = *pToken;
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DWORD tokenlen = 1;
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switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
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case D3DVSD_TOKEN_NOP:
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TRACE(" 0x%08x NOP()\n", token);
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break;
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case D3DVSD_TOKEN_STREAM:
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if (token & D3DVSD_STREAMTESSMASK) {
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TRACE(" 0x%08x STREAM_TESS()\n", token);
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} else {
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TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
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}
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break;
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case D3DVSD_TOKEN_STREAMDATA:
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if (token & 0x10000000) {
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TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
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} else {
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DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
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DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
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TRACE(" 0x%08x REG(%s, %s)\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
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}
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break;
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case D3DVSD_TOKEN_TESSELLATOR:
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if (token & 0x10000000) {
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DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
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DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
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TRACE(" 0x%08x TESSUV(%s) as %s\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
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} else {
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DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
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DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
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DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
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TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, VertexDecl8_Registers[regin], VertexDecl8_Registers[regout], VertexDecl8_DataTypes[type]);
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}
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break;
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case D3DVSD_TOKEN_CONSTMEM:
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{
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DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
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tokenlen = (4 * count) + 1;
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}
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break;
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case D3DVSD_TOKEN_EXT:
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{
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DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
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DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT);
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TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo);
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/* todo ... print extension */
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tokenlen = count + 1;
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}
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break;
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case D3DVSD_TOKEN_END:
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TRACE(" 0x%08x END()\n", token);
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break;
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default:
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TRACE(" 0x%08x UNKNOWN\n", token);
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/* argg error */
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}
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return tokenlen;
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}
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/* structure used by the d3d8 to d3d9 conversion lookup table */
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typedef struct _Decl8to9Lookup {
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int usage;
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int usageIndex;
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} Decl8to9Lookup;
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static HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration8(IWineD3DVertexDeclaration *iface, const DWORD *pDecl) {
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IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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#define MAKE_LOOKUP(_reg,_usage,_usageindex) decl8to9Lookup[_reg].usage = _usage; \
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decl8to9Lookup[_reg].usageIndex = _usageindex;
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const DWORD* pToken = pDecl;
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DWORD len = 0;
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DWORD stream = 0;
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DWORD token;
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DWORD tokenlen;
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DWORD tokentype;
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DWORD nTokens = 0;
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int offset = 0;
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WINED3DVERTEXELEMENT convToW[128];
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/* TODO: find out where rhw (or positionT) is for declaration8 */
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Decl8to9Lookup decl8to9Lookup[MAX_D3DVSDE];
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MAKE_LOOKUP(D3DVSDE_POSITION, WINED3DDECLUSAGE_POSITION, 0);
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MAKE_LOOKUP(D3DVSDE_POSITION2, WINED3DDECLUSAGE_POSITION, 1);
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MAKE_LOOKUP(D3DVSDE_BLENDWEIGHT, WINED3DDECLUSAGE_BLENDWEIGHT, 0);
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MAKE_LOOKUP(D3DVSDE_BLENDINDICES, WINED3DDECLUSAGE_BLENDINDICES, 0);
|
||||
MAKE_LOOKUP(D3DVSDE_NORMAL, WINED3DDECLUSAGE_NORMAL, 0);
|
||||
MAKE_LOOKUP(D3DVSDE_NORMAL2, WINED3DDECLUSAGE_NORMAL, 1);
|
||||
MAKE_LOOKUP(D3DVSDE_DIFFUSE, WINED3DDECLUSAGE_COLOR, 0);
|
||||
MAKE_LOOKUP(D3DVSDE_SPECULAR, WINED3DDECLUSAGE_COLOR, 1);
|
||||
MAKE_LOOKUP(D3DVSDE_TEXCOORD0, WINED3DDECLUSAGE_TEXCOORD, 0);
|
||||
MAKE_LOOKUP(D3DVSDE_TEXCOORD1, WINED3DDECLUSAGE_TEXCOORD, 1);
|
||||
MAKE_LOOKUP(D3DVSDE_TEXCOORD2, WINED3DDECLUSAGE_TEXCOORD, 2);
|
||||
MAKE_LOOKUP(D3DVSDE_TEXCOORD3, WINED3DDECLUSAGE_TEXCOORD, 3);
|
||||
MAKE_LOOKUP(D3DVSDE_TEXCOORD4, WINED3DDECLUSAGE_TEXCOORD, 4);
|
||||
MAKE_LOOKUP(D3DVSDE_TEXCOORD5, WINED3DDECLUSAGE_TEXCOORD, 5);
|
||||
MAKE_LOOKUP(D3DVSDE_TEXCOORD6, WINED3DDECLUSAGE_TEXCOORD, 6);
|
||||
MAKE_LOOKUP(D3DVSDE_TEXCOORD7, WINED3DDECLUSAGE_TEXCOORD, 7);
|
||||
MAKE_LOOKUP(D3DVSDE_PSIZE, WINED3DDECLUSAGE_PSIZE, 0);
|
||||
|
||||
#undef MAKE_LOOKUP
|
||||
TRACE("(%p) : pDecl(%p)\n", This, pDecl);
|
||||
/* Convert from a directx* declaration into a directx9 one, so we only have to deal with one type of declaration everywhere else */
|
||||
while (D3DVSD_END() != *pToken) {
|
||||
token = *pToken;
|
||||
tokenlen = IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
|
||||
tokentype = ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
|
||||
|
||||
if (D3DVSD_TOKEN_STREAM == tokentype && 0 == (D3DVSD_STREAMTESSMASK & token)) {
|
||||
/**
|
||||
* how really works streams,
|
||||
* in DolphinVS dx8 dsk sample they seems to decal reg numbers !!!
|
||||
*/
|
||||
stream = ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
|
||||
offset = 0;
|
||||
|
||||
} else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0 == (0x10000000 & tokentype)) {
|
||||
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
|
||||
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
|
||||
|
||||
convToW[nTokens].Stream = stream;
|
||||
convToW[nTokens].Method = D3DDECLMETHOD_DEFAULT;
|
||||
convToW[nTokens].Usage = decl8to9Lookup[reg].usage;
|
||||
convToW[nTokens].UsageIndex = decl8to9Lookup[reg].usageIndex;
|
||||
convToW[nTokens].Type = type;
|
||||
convToW[nTokens].Offset = offset;
|
||||
convToW[nTokens].Reg = reg;
|
||||
TRACE("Adding element %d:\n", nTokens);
|
||||
dump_wined3dvertexelement(&convToW[nTokens]);
|
||||
offset += glTypeLookup[type].size * glTypeLookup[type].typesize;
|
||||
++nTokens;
|
||||
} else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0x10000000 & tokentype ) {
|
||||
TRACE(" 0x%08x SKIP(%u)\n", tokentype, ((tokentype & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
|
||||
offset += sizeof(DWORD) * ((tokentype & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT);
|
||||
}
|
||||
|
||||
len += tokenlen;
|
||||
pToken += tokenlen;
|
||||
}
|
||||
|
||||
/* here D3DVSD_END() */
|
||||
len += IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
|
||||
|
||||
convToW[nTokens].Stream = 0xFF;
|
||||
convToW[nTokens].Type = D3DDECLTYPE_UNUSED;
|
||||
++nTokens;
|
||||
|
||||
/* compute size */
|
||||
This->declaration8Length = len * sizeof(DWORD);
|
||||
/* copy the declaration */
|
||||
This->pDeclaration8 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->declaration8Length);
|
||||
memcpy(This->pDeclaration8, pDecl, This->declaration8Length);
|
||||
|
||||
/* compute convToW size */
|
||||
This->declarationWNumElements = nTokens;
|
||||
/* copy the convTo9 declaration */
|
||||
This->pDeclarationWine = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nTokens * sizeof(WINED3DVERTEXELEMENT));
|
||||
memcpy(This->pDeclarationWine, convToW, nTokens * sizeof(WINED3DVERTEXELEMENT));
|
||||
|
||||
/* returns */
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
/* *******************************************
|
||||
IWineD3DVertexDeclaration IUnknown parts follow
|
||||
******************************************* */
|
||||
|
@ -374,7 +98,6 @@ static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclarat
|
|||
TRACE("(%p) : Releasing from %d\n", This, This->ref);
|
||||
ref = InterlockedDecrement(&This->ref);
|
||||
if (ref == 0) {
|
||||
HeapFree(GetProcessHeap(), 0, This->pDeclaration8);
|
||||
HeapFree(GetProcessHeap(), 0, This->pDeclarationWine);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
@ -404,32 +127,6 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDecl
|
|||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
|
||||
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
||||
if (NULL == pData) {
|
||||
*pSizeOfData = This->declaration8Length;
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
/* The Incredibles and Teenage Mutant Ninja Turtles require this in d3d9 for NumElements == 0,
|
||||
TODO: this needs to be tested against windows */
|
||||
if(*pSizeOfData == 0) {
|
||||
TRACE("(%p) : Requested the vertex declaration without specifying the size of the return buffer\n", This);
|
||||
*pSizeOfData = This->declaration8Length;
|
||||
memcpy(pData, This->pDeclaration8, This->declaration8Length);
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
if (*pSizeOfData < This->declaration8Length) {
|
||||
FIXME("(%p) : Returning WINED3DERR_MOREDATA numElements %d expected %d\n", iface, *pSizeOfData, This->declaration8Length);
|
||||
*pSizeOfData = This->declaration8Length;
|
||||
return WINED3DERR_MOREDATA;
|
||||
}
|
||||
TRACE("(%p) : GetVertexDeclaration8 copying to %p\n", This, pData);
|
||||
memcpy(pData, This->pDeclaration8, This->declaration8Length);
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration *iface,
|
||||
WINED3DVERTEXELEMENT *elements, size_t *element_count) {
|
||||
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
||||
|
@ -438,14 +135,9 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVerte
|
|||
TRACE("(%p) : d3d version %d, elements %p, element_count %p\n",
|
||||
This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion, elements, element_count);
|
||||
|
||||
if (((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion == 8) {
|
||||
/* FIXME: This is an ugly hack of course... */
|
||||
hr = IWineD3DVertexDeclarationImpl_GetDeclaration8(iface, (DWORD *)elements, element_count);
|
||||
} else {
|
||||
*element_count = This->declarationWNumElements;
|
||||
if (elements) {
|
||||
CopyMemory(elements, This->pDeclarationWine, This->declarationWNumElements * sizeof(WINED3DVERTEXELEMENT));
|
||||
}
|
||||
*element_count = This->declarationWNumElements;
|
||||
if (elements) {
|
||||
CopyMemory(elements, This->pDeclarationWine, This->declarationWNumElements * sizeof(WINED3DVERTEXELEMENT));
|
||||
}
|
||||
|
||||
return hr;
|
||||
|
@ -458,20 +150,22 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVerte
|
|||
|
||||
TRACE("(%p) : d3d version %d\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
|
||||
|
||||
if (((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion == 8) {
|
||||
TRACE("Parsing declaration 8\n");
|
||||
/* FIXME: This is an ugly hack of course... */
|
||||
hr = IWineD3DVertexDeclarationImpl_ParseDeclaration8(iface, (CONST DWORD *)elements);
|
||||
} else {
|
||||
This->declarationWNumElements = element_count;
|
||||
This->pDeclarationWine = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DVERTEXELEMENT) * element_count);
|
||||
if (!This->pDeclarationWine) {
|
||||
ERR("Memory allocation failed\n");
|
||||
hr = WINED3DERR_OUTOFVIDEOMEMORY;
|
||||
} else {
|
||||
CopyMemory(This->pDeclarationWine, elements, sizeof(WINED3DVERTEXELEMENT) * element_count);
|
||||
if (TRACE_ON(d3d_decl)) {
|
||||
int i;
|
||||
for (i = 0; i < element_count; ++i) {
|
||||
dump_wined3dvertexelement(elements+i);
|
||||
}
|
||||
}
|
||||
|
||||
This->declarationWNumElements = element_count;
|
||||
This->pDeclarationWine = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DVERTEXELEMENT) * element_count);
|
||||
if (!This->pDeclarationWine) {
|
||||
ERR("Memory allocation failed\n");
|
||||
hr = WINED3DERR_OUTOFVIDEOMEMORY;
|
||||
} else {
|
||||
CopyMemory(This->pDeclarationWine, elements, sizeof(WINED3DVERTEXELEMENT) * element_count);
|
||||
}
|
||||
|
||||
TRACE("Returning\n");
|
||||
return hr;
|
||||
}
|
||||
|
|
|
@ -1116,10 +1116,6 @@ typedef struct IWineD3DVertexDeclarationImpl {
|
|||
DWORD fvf[MAX_STREAMS];
|
||||
DWORD allFVF;
|
||||
|
||||
/** dx8 compatible Declaration fields */
|
||||
DWORD* pDeclaration8;
|
||||
DWORD declaration8Length;
|
||||
|
||||
WINED3DVERTEXELEMENT *pDeclarationWine;
|
||||
UINT declarationWNumElements;
|
||||
} IWineD3DVertexDeclarationImpl;
|
||||
|
|
Loading…
Reference in New Issue