wined3d: Add WINED3DDEVTYPE to wined3d_types.h.
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@ -59,7 +59,7 @@
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=========================================================================== */
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/* Not nice, but it lets wined3d support different versions of directx */
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#define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
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_pWineCaps->DeviceType = &_pD3D8Caps->DeviceType; \
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_pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D8Caps->DeviceType; \
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_pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
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_pWineCaps->Caps = &_pD3D8Caps->Caps; \
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_pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
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@ -57,7 +57,7 @@
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=========================================================================== */
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/* Not nice, but it lets wined3d support different versions of directx */
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#define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
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_pWineCaps->DeviceType = &_pD3D9Caps->DeviceType; \
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_pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
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_pWineCaps->AdapterOrdinal = &_pD3D9Caps->AdapterOrdinal; \
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_pWineCaps->Caps = &_pD3D9Caps->Caps; \
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_pWineCaps->Caps2 = &_pD3D9Caps->Caps2; \
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@ -1198,7 +1198,7 @@ static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context* ct
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#endif
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}
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HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
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HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
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WINED3DFORMAT AdapterFormat,
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WINED3DFORMAT RenderTargetFormat,
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WINED3DFORMAT DepthStencilFormat) {
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@ -1254,7 +1254,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter
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return hr;
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}
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HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
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HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
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WINED3DFORMAT SurfaceFormat,
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BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
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@ -1285,7 +1285,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Ada
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return D3DERR_NOTAVAILABLE;
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}
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HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE CheckType,
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HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE CheckType,
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WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) {
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IWineD3DImpl *This = (IWineD3DImpl *)iface;
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@ -1326,7 +1326,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, D3DDE
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return D3DERR_NOTAVAILABLE;
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}
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HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
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HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
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WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) {
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IWineD3DImpl *This = (IWineD3DImpl *)iface;
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TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
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@ -1418,7 +1418,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, D3D
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return D3D_OK;
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}
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HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
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HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
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WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) {
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IWineD3DImpl *This = (IWineD3DImpl *)iface;
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@ -1434,7 +1434,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT
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/* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
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subset of a D3DCAPS9 structure. However, it has to come via a void *
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as the d3d8 interface cannot import the d3d9 header */
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HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
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HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
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IWineD3DImpl *This = (IWineD3DImpl *)iface;
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@ -1457,7 +1457,7 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVT
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/* ------------------------------------------------
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The following fields apply to both d3d8 and d3d9
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------------------------------------------------ */
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*pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
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*pCaps->DeviceType = (DeviceType == WINED3DDEVTYPE_HAL) ? WINED3DDEVTYPE_HAL : WINED3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
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*pCaps->AdapterOrdinal = Adapter;
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*pCaps->Caps = 0;
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@ -1674,7 +1674,7 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVT
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*pCaps->MaxStreams = MAX_STREAMS;
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*pCaps->MaxStreamStride = 1024;
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if (((wined3d_settings.vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (wined3d_settings.vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF)) {
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if (((wined3d_settings.vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (wined3d_settings.vs_mode == VS_SW) || (DeviceType == WINED3DDEVTYPE_REF)) {
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*pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
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if (This->gl_info.gl_vendor == VENDOR_MESA ||
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@ -1688,7 +1688,7 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVT
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*pCaps->MaxVertexShaderConst = 0;
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}
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if ((wined3d_settings.ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) {
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if ((wined3d_settings.ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != WINED3DDEVTYPE_REF)) {
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*pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
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*pCaps->PixelShader1xMaxValue = 1.0;
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} else {
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@ -1743,7 +1743,7 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVT
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/* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
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and fields being inserted in the middle, a new structure is used in place */
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HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
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HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, HWND hFocusWindow,
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DWORD BehaviourFlags, WINED3DPRESENT_PARAMETERS* pPresentationParameters,
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IWineD3DDevice** ppReturnedDeviceInterface, IUnknown *parent,
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D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain) {
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@ -257,13 +257,13 @@ DECLARE_INTERFACE_(IWineD3D, IWineD3DBase)
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STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, WINED3DFORMAT Format, D3DDISPLAYMODE * pMode) PURE;
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STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE *pMode) PURE;
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STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE;
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STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, WINED3DFORMAT SurfaceFormat, BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality) PURE;
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STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, WINED3DFORMAT RenderTargetFormat, WINED3DFORMAT DepthStencilFormat) PURE;
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STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) PURE;
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STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) PURE;
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STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) PURE;
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STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS *pCaps) PURE;
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STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS *pPresentationParameters, struct IWineD3DDevice **ppReturnedDeviceInterface, IUnknown *parent, D3DCB_CREATEADDITIONALSWAPCHAIN pFn3) PURE;
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STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT SurfaceFormat, BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality) PURE;
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STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, WINED3DFORMAT RenderTargetFormat, WINED3DFORMAT DepthStencilFormat) PURE;
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STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, WINED3DDEVTYPE CheckType, WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) PURE;
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STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) PURE;
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STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) PURE;
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STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS *pCaps) PURE;
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STDMETHOD(CreateDevice)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS *pPresentationParameters, struct IWineD3DDevice **ppReturnedDeviceInterface, IUnknown *parent, D3DCB_CREATEADDITIONALSWAPCHAIN pFn3) PURE;
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};
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#undef INTERFACE
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@ -111,6 +111,15 @@ typedef struct PSHADEROUTPUTDATA {
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* WineD3D Structures to be used when d3d8 and d3d9 are incompatible
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*/
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typedef enum _WINED3DDEVTYPE {
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WINED3DDEVTYPE_HAL = 1,
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WINED3DDEVTYPE_REF = 2,
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WINED3DDEVTYPE_SW = 3,
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WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
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} WINED3DDEVTYPE;
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typedef enum _WINED3DDEGREETYPE {
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WINED3DDEGREE_LINEAR = 1,
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WINED3DDEGREE_QUADRATIC = 2,
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@ -572,10 +581,10 @@ typedef enum _WINED3DQUERYTYPE {
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#define WINED3DGETDATA_FLUSH (1 << 0)
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typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
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UINT AdapterOrdinal;
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D3DDEVTYPE DeviceType;
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HWND hFocusWindow;
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DWORD BehaviorFlags;
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UINT AdapterOrdinal;
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WINED3DDEVTYPE DeviceType;
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HWND hFocusWindow;
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DWORD BehaviorFlags;
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} WINED3DDEVICE_CREATION_PARAMETERS;
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typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
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@ -685,7 +694,7 @@ typedef struct _WINED3DPSHADERCAPS2_0 {
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} WINED3DPSHADERCAPS2_0;
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typedef struct _WINED3DCAPS {
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D3DDEVTYPE *DeviceType;
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WINED3DDEVTYPE *DeviceType;
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UINT *AdapterOrdinal;
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DWORD *Caps;
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