d3d8: Header cleanup.

Remove unneeded structures and functions from d3d8_private.h, clean
some datatypes up and remove d3dcore_gl.h.
This commit is contained in:
Roderick Colenbrander 2006-02-27 17:46:12 +01:00 committed by Alexandre Julliard
parent 91369e20e7
commit a9665eda79
2 changed files with 4 additions and 1052 deletions

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@ -1,64 +0,0 @@
/*
* Direct3D gl definitions
*
* Copyright 2003-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_D3DCORE_GL_H
#define __WINE_D3DCORE_GL_H
/* Routine common to the draw primitive and draw indexed primitive routines */
void drawPrimitive(LPDIRECT3DDEVICE8 iface,
int PrimitiveType,
long NumPrimitives,
/* for Indexed: */
long StartVertexIndex,
long StartIdx,
short idxBytes,
const void *idxData,
int minIndex);
/*****************************************
* Structures required to draw primitives
*/
typedef struct Direct3DStridedData {
BYTE *lpData; /* Pointer to start of data */
DWORD dwStride; /* Stride between occurances of this data */
DWORD dwType; /* Type (as in D3DVSDT_TYPE) */
} Direct3DStridedData;
typedef struct Direct3DVertexStridedData {
union {
struct {
Direct3DStridedData position;
Direct3DStridedData blendWeights;
Direct3DStridedData blendMatrixIndices;
Direct3DStridedData normal;
Direct3DStridedData pSize;
Direct3DStridedData diffuse;
Direct3DStridedData specular;
Direct3DStridedData texCoords[8];
} s;
Direct3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */
} u;
} Direct3DVertexStridedData;
#endif /* __WINE_D3DCORE_GL_H */