d3d8: Move the capability detection code over to WineD3D.

Let the few existing parts which need the capabiliteis use the WineD3D
capability structure (gl_info). This info structure contains next to
'flags' inidicating certain features also all GL/GLX functions
pointers. Because D3D8 moves over to the wined3d gl_info structure all
the gl prototypes in d3dcore_gl.h were unneeded and removed.
This commit is contained in:
Roderick Colenbrander 2006-02-20 23:01:08 +01:00 committed by Alexandre Julliard
parent 0014e50465
commit b24e69dc38
6 changed files with 242 additions and 1215 deletions

View File

@ -187,6 +187,9 @@ typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
/* Advance declaration of structures to satisfy compiler */
typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
typedef struct D3DSHADERVECTOR {
float x;
float y;
@ -295,14 +298,14 @@ struct PLIGHTINFOEL {
} \
}
#include "wine/wined3d_gl.h"
#include "d3dcore_gl.h"
#define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName)
#define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName])
#define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
#define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName)
#define GL_EXTCALL_DEV(FuncName, dev) ((dev)->direct3d8->gl_info.FuncName)
#define GL_LIMITS(ExtName) (((IWineD3DImpl*)((IWineD3DDeviceImpl*)(This->WineD3DDevice))->wineD3D)->gl_info.max_##ExtName)
#define GL_SUPPORT(ExtName) (((IWineD3DImpl*)((IWineD3DDeviceImpl*)(This->WineD3DDevice))->wineD3D)->gl_info.supported[ExtName] == TRUE)
#define GL_EXTCALL(FuncName) (((IWineD3DImpl*)((IWineD3DDeviceImpl*)(This->WineD3DDevice))->wineD3D)->gl_info.FuncName)
#define GL_VENDOR_NAME(This) (((IWineD3DImpl*)((IWineD3DDeviceImpl*)(This->WineD3DDevice))->wineD3D)->gl_info.gl_vendor)
#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
@ -336,6 +339,25 @@ struct PLIGHTINFOEL {
The interfactes themselves
=========================================================================== */
/*****************************************************************************
* IWineD3D implementation structure
*/
typedef struct IWineD3DImpl
{
/* IUnknown fields */
const IWineD3DVtbl *lpVtbl;
LONG ref; /* Note: Ref counting not required */
/* WineD3D Information */
IUnknown *parent;
UINT dxVersion;
/* GL Information */
BOOL isGLInfoValid;
WineD3D_GL_Info gl_info;
} IWineD3DImpl;
/* ---------- */
/* IDirect3D8 */
/* ---------- */
@ -358,8 +380,6 @@ struct IDirect3D8Impl
IWineD3D *WineD3D;
/* IDirect3D8 fields */
GL_Info gl_info;
BOOL isGLInfoValid;
IDirect3D8Impl *direct3d8;
};
@ -389,6 +409,121 @@ extern HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adap
DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
IDirect3DDevice8** ppReturnedDeviceInterface);
#define MAX_SAMPLERS 16
#define MAX_TEXTURES 8
#define CONTEXT_CACHE 100
#define MAX_VSHADER_CONSTANTS 96
#define MAX_PSHADER_CONSTANTS 32
typedef struct SwapChainList {
IWineD3DSwapChain *swapchain;
struct SwapChainList *next;
} SwapChainList;
/** Hacked out start of a context manager!! **/
typedef struct glContext {
int Width;
int Height;
int usedcount;
GLXContext context;
Drawable drawable;
IWineD3DSurface *pSurface;
} glContext;
typedef struct ResourceList {
IWineD3DResource *resource;
struct ResourceList *next;
} ResourceList;
/*****************************************************************************
* IWineD3DDevice implementation structure
*/
typedef struct IWineD3DDeviceImpl
{
/* IUnknown fields */
const IWineD3DDeviceVtbl *lpVtbl;
LONG ref; /* Note: Ref counting not required */
/* WineD3D Information */
IUnknown *parent;
IWineD3D *wineD3D;
/* X and GL Information */
GLint maxConcurrentLights;
/* Optimization */
BOOL modelview_valid;
BOOL proj_valid;
BOOL view_ident; /* true iff view matrix is identity */
BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
GLenum tracking_parm; /* Which source is tracking current colour */
LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */
#define DISABLED_TRACKING 0 /* Disabled */
#define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
#define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
#define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
UINT srcBlend;
UINT dstBlend;
UINT alphafunc;
UINT stencilfunc;
BOOL texture_shader_active; /* TODO: Confirm use is correct */
/* State block related */
BOOL isRecordingState;
IWineD3DStateBlockImpl *stateBlock;
IWineD3DStateBlockImpl *updateStateBlock;
/* Internal use fields */
D3DDEVICE_CREATION_PARAMETERS createParms;
UINT adapterNo;
D3DDEVTYPE devType;
SwapChainList *swapchains;
ResourceList *resources; /* a linked list to track resources created by the device */
/* Render Target Support */
IWineD3DSurface *depthStencilBuffer;
IWineD3DSurface *renderTarget;
IWineD3DSurface *stencilBufferTarget;
/* palettes texture management */
PALETTEENTRY palettes[MAX_PALETTES][256];
UINT currentPalette;
/* For rendering to a texture using glCopyTexImage */
BOOL renderUpsideDown;
/* Cursor management */
BOOL bCursorVisible;
UINT xHotSpot;
UINT yHotSpot;
UINT xScreenSpace;
UINT yScreenSpace;
/* Textures for when no other textures are mapped */
UINT dummyTextureName[MAX_TEXTURES];
/* Debug stream management */
BOOL debug;
/* Device state management */
HRESULT state;
/* Screen buffer resources */
glContext contextCache[CONTEXT_CACHE];
/* A flag to check if endscene has been called before changing the render tartet */
BOOL sceneEnded;
/* process vertex shaders using software or hardware */
BOOL softwareVertexProcessing;
} IWineD3DDeviceImpl;
/* ---------------- */
/* IDirect3DDevice8 */
/* ---------------- */
@ -1202,6 +1337,95 @@ typedef struct SAVEDSTATES {
BOOL clipplane[MAX_CLIPPLANES];
} SAVEDSTATES;
typedef enum {
WINESHADERCNST_NONE = 0,
WINESHADERCNST_FLOAT = 1,
WINESHADERCNST_INTEGER = 2,
WINESHADERCNST_BOOL = 3
} WINESHADERCNST;
struct IWineD3DStateBlockImpl
{
/* IUnknown fields */
const IWineD3DStateBlockVtbl *lpVtbl;
LONG ref; /* Note: Ref counting not required */
/* IWineD3DStateBlock information */
IUnknown *parent;
IWineD3DDeviceImpl *wineD3DDevice;
WINED3DSTATEBLOCKTYPE blockType;
/* Array indicating whether things have been set or changed */
SAVEDSTATES changed;
SAVEDSTATES set;
/* Drawing - Vertex Shader or FVF related */
DWORD fvf;
/* Vertex Shader Declaration */
IWineD3DVertexDeclaration *vertexDecl;
IWineD3DVertexShader *vertexShader;
/* Vertex Shader Constants */
BOOL vertexShaderConstantB[MAX_VSHADER_CONSTANTS];
INT vertexShaderConstantI[MAX_VSHADER_CONSTANTS * 4];
float vertexShaderConstantF[MAX_VSHADER_CONSTANTS * 4];
WINESHADERCNST vertexShaderConstantT[MAX_VSHADER_CONSTANTS]; /* TODO: Think about changing this to a char to possibly save a little memory */
/* Stream Source */
BOOL streamIsUP;
UINT streamStride[MAX_STREAMS];
UINT streamOffset[MAX_STREAMS];
IWineD3DVertexBuffer *streamSource[MAX_STREAMS];
UINT streamFreq[MAX_STREAMS];
UINT streamFlags[MAX_STREAMS]; /*0 | D3DSTREAMSOURCE_INSTANCEDATA | D3DSTREAMSOURCE_INDEXEDDATA */
/* Indices */
IWineD3DIndexBuffer* pIndexData;
UINT baseVertexIndex; /* Note: only used for d3d8 */
/* Transform */
D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
/* Lights */
PLIGHTINFOEL *lights; /* NOTE: active GL lights must be front of the chain */
/* Clipping */
double clipplane[MAX_CLIPPLANES][4];
WINED3DCLIPSTATUS clip_status;
/* ViewPort */
WINED3DVIEWPORT viewport;
/* Material */
WINED3DMATERIAL material;
/* Pixel Shader */
IWineD3DPixelShader *pixelShader;
/* Pixel Shader Constants */
BOOL pixelShaderConstantB[MAX_PSHADER_CONSTANTS];
INT pixelShaderConstantI[MAX_PSHADER_CONSTANTS * 4];
float pixelShaderConstantF[MAX_PSHADER_CONSTANTS * 4];
WINESHADERCNST pixelShaderConstantT[MAX_PSHADER_CONSTANTS]; /* TODO: Think about changing this to a char to possibly save a little memory */
/* Indexed Vertex Blending */
D3DVERTEXBLENDFLAGS vertex_blend;
FLOAT tween_factor;
/* RenderState */
DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
/* Texture */
IWineD3DBaseTexture *textures[MAX_TEXTURES];
int textureDimensions[MAX_SAMPLERS];
/* Texture State Stage */
DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
/* Sampler States */
DWORD samplerState[MAX_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
};
/* ----------------------- */
/* IDirect3DStateBlockImpl */

View File

@ -22,800 +22,6 @@
#ifndef __WINE_D3DCORE_GL_H
#define __WINE_D3DCORE_GL_H
#undef APIENTRY
#define APIENTRY
/**********************************
* OpenGL Extensions (EXT and ARB)
* defines and functions pointer
*/
/* GL_ARB_point_parameters */
#ifndef GL_ARB_point_parameters
#define GL_ARB_point_parameters 1
#define GL_POINT_SIZE_MIN_ARB 0x8126
#define GL_POINT_SIZE_MAX_ARB 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
#endif
typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
/* GL_ARB_vertex_blend */
#ifndef GL_ARB_vertex_blend
#define GL_ARB_vertex_blend 1
#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
#define GL_VERTEX_BLEND_ARB 0x86A7
#define GL_CURRENT_WEIGHT_ARB 0x86A8
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
#define GL_WEIGHT_ARRAY_ARB 0x86AD
#define GL_MODELVIEW0_ARB 0x1700
#define GL_MODELVIEW1_ARB 0x850A
#define GL_MODELVIEW2_ARB 0x8722
#define GL_MODELVIEW3_ARB 0x8723
#define GL_MODELVIEW4_ARB 0x8724
#define GL_MODELVIEW5_ARB 0x8725
#define GL_MODELVIEW6_ARB 0x8726
#define GL_MODELVIEW7_ARB 0x8727
#define GL_MODELVIEW8_ARB 0x8728
#define GL_MODELVIEW9_ARB 0x8729
#define GL_MODELVIEW10_ARB 0x872A
#define GL_MODELVIEW11_ARB 0x872B
#define GL_MODELVIEW12_ARB 0x872C
#define GL_MODELVIEW13_ARB 0x872D
#define GL_MODELVIEW14_ARB 0x872E
#define GL_MODELVIEW15_ARB 0x872F
#define GL_MODELVIEW16_ARB 0x8730
#define GL_MODELVIEW17_ARB 0x8731
#define GL_MODELVIEW18_ARB 0x8732
#define GL_MODELVIEW19_ARB 0x8733
#define GL_MODELVIEW20_ARB 0x8734
#define GL_MODELVIEW21_ARB 0x8735
#define GL_MODELVIEW22_ARB 0x8736
#define GL_MODELVIEW23_ARB 0x8737
#define GL_MODELVIEW24_ARB 0x8738
#define GL_MODELVIEW25_ARB 0x8739
#define GL_MODELVIEW26_ARB 0x873A
#define GL_MODELVIEW27_ARB 0x873B
#define GL_MODELVIEW28_ARB 0x873C
#define GL_MODELVIEW29_ARB 0x873D
#define GL_MODELVIEW30_ARB 0x873E
#define GL_MODELVIEW31_ARB 0x873F
#endif
/* GL_EXT_secondary_color */
#ifndef GL_EXT_secondary_color
#define GL_EXT_secondary_color 1
#define GL_COLOR_SUM_EXT 0x8458
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
#endif
typedef void (APIENTRY * PGLFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
typedef void (APIENTRY * PGLFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
typedef void (APIENTRY * PGLFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
typedef void (APIENTRY * PGLFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
/* GL_EXT_paletted_texture */
#ifndef GL_EXT_paletted_texture
#define GL_EXT_paletted_texture 1
#define GL_COLOR_INDEX1_EXT 0x80E2
#define GL_COLOR_INDEX2_EXT 0x80E3
#define GL_COLOR_INDEX4_EXT 0x80E4
#define GL_COLOR_INDEX8_EXT 0x80E5
#define GL_COLOR_INDEX12_EXT 0x80E6
#define GL_COLOR_INDEX16_EXT 0x80E7
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
#endif
typedef void (APIENTRY * PGLFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
/* GL_EXT_point_parameters */
#ifndef GL_EXT_point_parameters
#define GL_EXT_point_parameters 1
#define GL_POINT_SIZE_MIN_EXT 0x8126
#define GL_POINT_SIZE_MAX_EXT 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
#endif
typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
/* GL_EXT_texture_env_combine */
#ifndef GL_EXT_texture_env_combine
#define GL_EXT_texture_env_combine 1
#define GL_COMBINE_EXT 0x8570
#define GL_COMBINE_RGB_EXT 0x8571
#define GL_COMBINE_ALPHA_EXT 0x8572
#define GL_RGB_SCALE_EXT 0x8573
#define GL_ADD_SIGNED_EXT 0x8574
#define GL_INTERPOLATE_EXT 0x8575
#define GL_SUBTRACT_EXT 0x84E7
#define GL_CONSTANT_EXT 0x8576
#define GL_PRIMARY_COLOR_EXT 0x8577
#define GL_PREVIOUS_EXT 0x8578
#define GL_SOURCE0_RGB_EXT 0x8580
#define GL_SOURCE1_RGB_EXT 0x8581
#define GL_SOURCE2_RGB_EXT 0x8582
#define GL_SOURCE3_RGB_EXT 0x8583
#define GL_SOURCE4_RGB_EXT 0x8584
#define GL_SOURCE5_RGB_EXT 0x8585
#define GL_SOURCE6_RGB_EXT 0x8586
#define GL_SOURCE7_RGB_EXT 0x8587
#define GL_SOURCE0_ALPHA_EXT 0x8588
#define GL_SOURCE1_ALPHA_EXT 0x8589
#define GL_SOURCE2_ALPHA_EXT 0x858A
#define GL_SOURCE3_ALPHA_EXT 0x858B
#define GL_SOURCE4_ALPHA_EXT 0x858C
#define GL_SOURCE5_ALPHA_EXT 0x858D
#define GL_SOURCE6_ALPHA_EXT 0x858E
#define GL_SOURCE7_ALPHA_EXT 0x858F
#define GL_OPERAND0_RGB_EXT 0x8590
#define GL_OPERAND1_RGB_EXT 0x8591
#define GL_OPERAND2_RGB_EXT 0x8592
#define GL_OPERAND3_RGB_EXT 0x8593
#define GL_OPERAND4_RGB_EXT 0x8594
#define GL_OPERAND5_RGB_EXT 0x8595
#define GL_OPERAND6_RGB_EXT 0x8596
#define GL_OPERAND7_RGB_EXT 0x8597
#define GL_OPERAND0_ALPHA_EXT 0x8598
#define GL_OPERAND1_ALPHA_EXT 0x8599
#define GL_OPERAND2_ALPHA_EXT 0x859A
#define GL_OPERAND3_ALPHA_EXT 0x859B
#define GL_OPERAND4_ALPHA_EXT 0x859C
#define GL_OPERAND5_ALPHA_EXT 0x859D
#define GL_OPERAND6_ALPHA_EXT 0x859E
#define GL_OPERAND7_ALPHA_EXT 0x859F
#endif
/* GL_EXT_texture_env_dot3 */
#ifndef GL_EXT_texture_env_dot3
#define GL_EXT_texture_env_dot3 1
#define GL_DOT3_RGB_EXT 0x8740
#define GL_DOT3_RGBA_EXT 0x8741
#endif
/* GL_EXT_texture_lod_bias */
#ifndef GL_EXT_texture_lod_bias
#define GL_EXT_texture_lod_bias 1
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
#endif
/* GL_ARB_texture_border_clamp */
#ifndef GL_ARB_texture_border_clamp
#define GL_ARB_texture_border_clamp 1
#define GL_CLAMP_TO_BORDER_ARB 0x812D
#endif
/* GL_ARB_texture_mirrored_repeat (full support GL1.4) */
#ifndef GL_ARB_texture_mirrored_repeat
#define GL_ARB_texture_mirrored_repeat 1
#define GL_MIRRORED_REPEAT_ARB 0x8370
#endif
/* GL_ATI_texture_mirror_once */
#ifndef GL_ATI_texture_mirror_once
#define GL_ATI_texture_mirror_once 1
#define GL_MIRROR_CLAMP_ATI 0x8742
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
#endif
/* GL_ARB_texture_env_dot3 */
#ifndef GL_ARB_texture_env_dot3
#define GL_ARB_texture_env_dot3 1
#define GL_DOT3_RGB_ARB 0x86AE
#define GL_DOT3_RGBA_ARB 0x86AF
#endif
/* GL_EXT_texture_env_dot3 */
#ifndef GL_EXT_texture_env_dot3
#define GL_EXT_texture_env_dot3 1
#define GL_DOT3_RGB_EXT 0x8740
#define GL_DOT3_RGBA_EXT 0x8741
#endif
/* GL_ARB_vertex_program */
#ifndef GL_ARB_vertex_program
#define GL_ARB_vertex_program 1
#define GL_VERTEX_PROGRAM_ARB 0x8620
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_COLOR_SUM_ARB 0x8458
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_PROGRAM_LENGTH_ARB 0x8627
#define GL_PROGRAM_FORMAT_ARB 0x8876
#define GL_PROGRAM_BINDING_ARB 0x8677
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define GL_PROGRAM_STRING_ARB 0x8628
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#define GL_CURRENT_MATRIX_ARB 0x8641
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#define GL_MATRIX0_ARB 0x88C0
#define GL_MATRIX1_ARB 0x88C1
#define GL_MATRIX2_ARB 0x88C2
#define GL_MATRIX3_ARB 0x88C3
#define GL_MATRIX4_ARB 0x88C4
#define GL_MATRIX5_ARB 0x88C5
#define GL_MATRIX6_ARB 0x88C6
#define GL_MATRIX7_ARB 0x88C7
#define GL_MATRIX8_ARB 0x88C8
#define GL_MATRIX9_ARB 0x88C9
#define GL_MATRIX10_ARB 0x88CA
#define GL_MATRIX11_ARB 0x88CB
#define GL_MATRIX12_ARB 0x88CC
#define GL_MATRIX13_ARB 0x88CD
#define GL_MATRIX14_ARB 0x88CE
#define GL_MATRIX15_ARB 0x88CF
#define GL_MATRIX16_ARB 0x88D0
#define GL_MATRIX17_ARB 0x88D1
#define GL_MATRIX18_ARB 0x88D2
#define GL_MATRIX19_ARB 0x88D3
#define GL_MATRIX20_ARB 0x88D4
#define GL_MATRIX21_ARB 0x88D5
#define GL_MATRIX22_ARB 0x88D6
#define GL_MATRIX23_ARB 0x88D7
#define GL_MATRIX24_ARB 0x88D8
#define GL_MATRIX25_ARB 0x88D9
#define GL_MATRIX26_ARB 0x88DA
#define GL_MATRIX27_ARB 0x88DB
#define GL_MATRIX28_ARB 0x88DC
#define GL_MATRIX29_ARB 0x88DD
#define GL_MATRIX30_ARB 0x88DE
#define GL_MATRIX31_ARB 0x88DF
#endif
typedef void (APIENTRY * PGLFNVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
typedef void (APIENTRY * PGLFNVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
typedef void (APIENTRY * PGLFNVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
typedef void (APIENTRY * PGLFNVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
typedef void (APIENTRY * PGLFNVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (APIENTRY * PGLFNVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
typedef void (APIENTRY * PGLFNVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (APIENTRY * PGLFNVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRY * PGLFNVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (APIENTRY * PGLFNVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
typedef void (APIENTRY * PGLFNVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRY * PGLFNENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
typedef void (APIENTRY * PGLFNDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
typedef void (APIENTRY * PGLFNPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
typedef void (APIENTRY * PGLFNBINDPROGRAMARBPROC) (GLenum target, GLuint program);
typedef void (APIENTRY * PGLFNDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
typedef void (APIENTRY * PGLFNGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
typedef void (APIENTRY * PGLFNPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRY * PGLFNPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
typedef void (APIENTRY * PGLFNPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRY * PGLFNPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
typedef void (APIENTRY * PGLFNPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRY * PGLFNPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
typedef void (APIENTRY * PGLFNPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRY * PGLFNPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
typedef void (APIENTRY * PGLFNGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
typedef void (APIENTRY * PGLFNGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
typedef void (APIENTRY * PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
typedef void (APIENTRY * PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
typedef void (APIENTRY * PGLFNGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRY * PGLFNGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
typedef void (APIENTRY * PGLFNGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
typedef void (APIENTRY * PGLFNGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PGLFNGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (APIENTRY * PGLFNGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
typedef GLboolean (APIENTRY * PGLFNISPROGRAMARBPROC) (GLuint program);
#ifndef GL_ARB_fragment_program
#define GL_ARB_fragment_program 1
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
#endif
/* GL_EXT_texture_compression_s3tc */
#ifndef GL_EXT_texture_compression_s3tc
#define GL_EXT_texture_compression_s3tc 1
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif
typedef void (APIENTRY * PGLFNCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PGLFNCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PGLFNCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
/* GL_EXT_stencil_wrap */
#ifndef GL_EXT_stencil_wrap
#define GL_EXT_stencil_wrap 1
#define GL_INCR_WRAP_EXT 0x8507
#define GL_DECR_WRAP_EXT 0x8508
#endif
/* GL_NV_fog_distance */
#ifndef GL_NV_fog_distance
#define GL_NV_fog_distance 1
#define GL_FOG_DISTANCE_MODE_NV 0x855A
#define GL_EYE_RADIAL_NV 0x855B
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
/* reuse GL_EYE_PLANE */
#endif
/* GL_NV_texgen_reflection */
#ifndef GL_NV_texgen_reflection
#define GL_NV_texgen_reflection 1
#define GL_NORMAL_MAP_NV 0x8511
#define GL_REFLECTION_MAP_NV 0x8512
#endif
/* GL_NV_register_combiners */
#ifndef GL_NV_register_combiners
#define GL_NV_register_combiners 1
#define GL_REGISTER_COMBINERS_NV 0x8522
#define GL_VARIABLE_A_NV 0x8523
#define GL_VARIABLE_B_NV 0x8524
#define GL_VARIABLE_C_NV 0x8525
#define GL_VARIABLE_D_NV 0x8526
#define GL_VARIABLE_E_NV 0x8527
#define GL_VARIABLE_F_NV 0x8528
#define GL_VARIABLE_G_NV 0x8529
#define GL_CONSTANT_COLOR0_NV 0x852A
#define GL_CONSTANT_COLOR1_NV 0x852B
#define GL_PRIMARY_COLOR_NV 0x852C
#define GL_SECONDARY_COLOR_NV 0x852D
#define GL_SPARE0_NV 0x852E
#define GL_SPARE1_NV 0x852F
#define GL_DISCARD_NV 0x8530
#define GL_E_TIMES_F_NV 0x8531
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
#define GL_UNSIGNED_IDENTITY_NV 0x8536
#define GL_UNSIGNED_INVERT_NV 0x8537
#define GL_EXPAND_NORMAL_NV 0x8538
#define GL_EXPAND_NEGATE_NV 0x8539
#define GL_HALF_BIAS_NORMAL_NV 0x853A
#define GL_HALF_BIAS_NEGATE_NV 0x853B
#define GL_SIGNED_IDENTITY_NV 0x853C
#define GL_SIGNED_NEGATE_NV 0x853D
#define GL_SCALE_BY_TWO_NV 0x853E
#define GL_SCALE_BY_FOUR_NV 0x853F
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
#define GL_COMBINER_INPUT_NV 0x8542
#define GL_COMBINER_MAPPING_NV 0x8543
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
#define GL_COMBINER_MUX_SUM_NV 0x8547
#define GL_COMBINER_SCALE_NV 0x8548
#define GL_COMBINER_BIAS_NV 0x8549
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
#define GL_COLOR_SUM_CLAMP_NV 0x854F
#define GL_COMBINER0_NV 0x8550
#define GL_COMBINER1_NV 0x8551
#define GL_COMBINER2_NV 0x8552
#define GL_COMBINER3_NV 0x8553
#define GL_COMBINER4_NV 0x8554
#define GL_COMBINER5_NV 0x8555
#define GL_COMBINER6_NV 0x8556
#define GL_COMBINER7_NV 0x8557
/* reuse GL_TEXTURE0_ARB */
/* reuse GL_TEXTURE1_ARB */
/* reuse GL_ZERO */
/* reuse GL_NONE */
/* reuse GL_FOG */
#endif
typedef void (APIENTRY * PGLFNCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
typedef void (APIENTRY * PGLFNCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRY * PGLFNCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
typedef void (APIENTRY * PGLFNCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
typedef void (APIENTRY * PGLFNCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
typedef void (APIENTRY * PGLFNCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
typedef void (APIENTRY * PGLFNFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
typedef void (APIENTRY * PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
typedef void (APIENTRY * PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
typedef void (APIENTRY * PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
/* GL_NV_register_combiners2 */
#ifndef GL_NV_register_combiners2
#define GL_NV_register_combiners2 1
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
#endif
typedef void (APIENTRY * PGLFNCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
typedef void (APIENTRY * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
/* GL_NV_texture_shader */
#ifndef GL_NV_texture_shader
#define GL_NV_texture_shader 1
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
#define GL_SHADER_CONSISTENT_NV 0x86DD
#define GL_TEXTURE_SHADER_NV 0x86DE
#define GL_SHADER_OPERATION_NV 0x86DF
#define GL_CULL_MODES_NV 0x86E0
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
#define GL_CONST_EYE_NV 0x86E5
#define GL_PASS_THROUGH_NV 0x86E6
#define GL_CULL_FRAGMENT_NV 0x86E7
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
#define GL_DOT_PRODUCT_NV 0x86EC
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
#define GL_HILO_NV 0x86F4
#define GL_DSDT_NV 0x86F5
#define GL_DSDT_MAG_NV 0x86F6
#define GL_DSDT_MAG_VIB_NV 0x86F7
#define GL_HILO16_NV 0x86F8
#define GL_SIGNED_HILO_NV 0x86F9
#define GL_SIGNED_HILO16_NV 0x86FA
#define GL_SIGNED_RGBA_NV 0x86FB
#define GL_SIGNED_RGBA8_NV 0x86FC
#define GL_SIGNED_RGB_NV 0x86FE
#define GL_SIGNED_RGB8_NV 0x86FF
#define GL_SIGNED_LUMINANCE_NV 0x8701
#define GL_SIGNED_LUMINANCE8_NV 0x8702
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#define GL_SIGNED_ALPHA_NV 0x8705
#define GL_SIGNED_ALPHA8_NV 0x8706
#define GL_SIGNED_INTENSITY_NV 0x8707
#define GL_SIGNED_INTENSITY8_NV 0x8708
#define GL_DSDT8_NV 0x8709
#define GL_DSDT8_MAG8_NV 0x870A
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#define GL_HI_SCALE_NV 0x870E
#define GL_LO_SCALE_NV 0x870F
#define GL_DS_SCALE_NV 0x8710
#define GL_DT_SCALE_NV 0x8711
#define GL_MAGNITUDE_SCALE_NV 0x8712
#define GL_VIBRANCE_SCALE_NV 0x8713
#define GL_HI_BIAS_NV 0x8714
#define GL_LO_BIAS_NV 0x8715
#define GL_DS_BIAS_NV 0x8716
#define GL_DT_BIAS_NV 0x8717
#define GL_MAGNITUDE_BIAS_NV 0x8718
#define GL_VIBRANCE_BIAS_NV 0x8719
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
#define GL_TEXTURE_HI_SIZE_NV 0x871B
#define GL_TEXTURE_LO_SIZE_NV 0x871C
#define GL_TEXTURE_DS_SIZE_NV 0x871D
#define GL_TEXTURE_DT_SIZE_NV 0x871E
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
#endif
/* GL_NV_texture_shader2 */
#ifndef GL_NV_texture_shader2
#define GL_NV_texture_shader2 1
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
#endif
/* GL_NV_texture_shader3 */
#ifndef GL_NV_texture_shader3
#define GL_NV_texture_shader3 1
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
#define GL_HILO8_NV 0x885E
#define GL_SIGNED_HILO8_NV 0x885F
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
#endif
/* GL_ATI_texture_env_combine3 */
#ifndef GL_ATI_texture_env_combine3
#define GL_ATI_texture_env_combine3 1
#define GL_MODULATE_ADD_ATI 0x8744
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
#define GL_MODULATE_SUBTRACT_ATI 0x8746
/* #define ONE */
/* #define ZERO */
#endif
/* GL_ARB_point_sprite */
#ifndef GL_ARB_point_sprite
#define GL_ARB_point_sprite 1
#define GL_POINT_SPRITE_ARB 0x8861
#define GL_COORD_REPLACE_ARB 0x8862
#endif
/* GL_ARB_multisample */
#ifndef GL_ARB_multisample
#define GL_ARB_multisample 1
#define GL_MULTISAMPLE_ARB 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
#define GL_SAMPLES_ARB 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
#endif
typedef void (APIENTRY * PGLFNSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
/*******
* OpenGL Official Version
* defines
*/
/* GL_VERSION_1_3 */
#if !defined(GL_DOT3_RGBA)
# define GL_DOT3_RGBA 0x8741
#endif
#if !defined(GL_SUBTRACT)
# define GL_SUBTRACT 0x84E7
#endif
/*********************************
* OpenGL GLX Extensions
* defines and functions pointer
*/
/*********************************
* OpenGL GLX Official Version
* defines and functions pointer
*/
/* GLX_VERSION_1_3 */
typedef GLXFBConfig * (APIENTRY * PGLXFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
typedef GLXFBConfig * (APIENTRY * PGLXFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
typedef int (APIENTRY * PGLXFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
typedef XVisualInfo * (APIENTRY * PGLXFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
typedef GLXWindow (APIENTRY * PGLXFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
typedef void (APIENTRY * PGLXFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
typedef GLXPixmap (APIENTRY * PGLXFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
typedef void (APIENTRY * PGLXFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
typedef GLXPbuffer (APIENTRY * PGLXFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
typedef void (APIENTRY * PGLXFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
typedef void (APIENTRY * PGLXFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
typedef GLXContext (APIENTRY * PGLXFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
typedef Bool (APIENTRY * PGLXFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
typedef GLXDrawable (APIENTRY * PGLXFNGLXGETCURRENTREADDRAWABLEPROC) (void);
typedef Display * (APIENTRY * PGLXFNGLXGETCURRENTDISPLAYPROC) (void);
typedef int (APIENTRY * PGLXFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
typedef void (APIENTRY * PGLXFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
typedef void (APIENTRY * PGLXFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
/********************************************
* OpenGL Supported Extensions (ARB and EXT)
*/
typedef enum _GL_SupportedExt {
/* ARB */
ARB_FRAGMENT_PROGRAM,
ARB_MULTISAMPLE,
ARB_MULTITEXTURE,
ARB_POINT_PARAMETERS,
ARB_POINT_SPRITE,
ARB_TEXTURE_COMPRESSION,
ARB_TEXTURE_CUBE_MAP,
ARB_TEXTURE_ENV_ADD,
ARB_TEXTURE_ENV_COMBINE,
ARB_TEXTURE_ENV_DOT3,
ARB_TEXTURE_BORDER_CLAMP,
ARB_TEXTURE_MIRRORED_REPEAT,
ARB_VERTEX_PROGRAM,
ARB_VERTEX_BLEND,
/* EXT */
EXT_FOG_COORD,
EXT_PALETTED_TEXTURE,
EXT_POINT_PARAMETERS,
EXT_SECONDARY_COLOR,
EXT_STENCIL_WRAP,
EXT_TEXTURE_COMPRESSION_S3TC,
EXT_TEXTURE_FILTER_ANISOTROPIC,
EXT_TEXTURE_LOD,
EXT_TEXTURE_LOD_BIAS,
EXT_TEXTURE_ENV_ADD,
EXT_TEXTURE_ENV_COMBINE,
EXT_TEXTURE_ENV_DOT3,
EXT_VERTEX_WEIGHTING,
/* NVIDIA */
NV_FOG_DISTANCE,
NV_FRAGMENT_PROGRAM,
NV_REGISTER_COMBINERS,
NV_REGISTER_COMBINERS2,
NV_TEXGEN_REFLECTION,
NV_TEXTURE_ENV_COMBINE4,
NV_TEXTURE_SHADER,
NV_TEXTURE_SHADER2,
NV_TEXTURE_SHADER3,
NV_VERTEX_PROGRAM,
/* ATI */
ATI_TEXTURE_ENV_COMBINE3,
ATI_TEXTURE_MIRROR_ONCE,
EXT_VERTEX_SHADER,
OPENGL_SUPPORTED_EXT_END
} GL_SupportedExt;
typedef enum _GL_Vendors {
VENDOR_WINE = 0x0,
VENDOR_MESA = 0x1,
VENDOR_ATI = 0x1002,
VENDOR_NVIDIA = 0x10de
} GL_Vendors;
typedef enum _GL_Cards {
CARD_WINE = 0x0,
CARD_ATI_RADEON_8500 = 0x514c,
CARD_ATI_RADEON_9700PRO = 0x4e44,
CARD_ATI_RADEON_9800PRO = 0x4e48,
CARD_NVIDIA_GEFORCE4_TI4600 = 0x0250,
CARD_NVIDIA_GEFORCEFX_5900ULTRA = 0x0330
} GL_Cards;
typedef enum _GL_VSVersion {
VS_VERSION_NOT_SUPPORTED = 0x0,
VS_VERSION_10 = 0x10,
VS_VERSION_11 = 0x11,
VS_VERSION_20 = 0x20,
VS_VERSION_30 = 0x30,
/*Force 32-bits*/
VS_VERSION_FORCE_DWORD = 0x7FFFFFFF
} GL_VSVersion;
typedef enum _GL_PSVersion {
PS_VERSION_NOT_SUPPORTED = 0x0,
PS_VERSION_10 = 0x10,
PS_VERSION_11 = 0x11,
PS_VERSION_12 = 0x12,
PS_VERSION_13 = 0x13,
PS_VERSION_14 = 0x14,
PS_VERSION_20 = 0x20,
PS_VERSION_30 = 0x30,
/*Force 32-bits*/
PS_VERSION_FORCE_DWORD = 0x7FFFFFFF
} GL_PSVersion;
#define MAKEDWORD_VERSION(maj, min) ((maj & 0x0000FFFF) << 16) | (min & 0x0000FFFF)
#define GL_EXT_FUNCS_GEN \
/** ARB Extensions **/ \
/* GL_ARB_point_parameters */ \
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, glPointParameterfARB); \
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, glPointParameterfvARB); \
/* GL_ARB_texture_compression */ \
USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2DARB); \
USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3DARB); \
USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2DARB); \
USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3DARB); \
/** EXT Extensions **/ \
/* GL_EXT_fog_coord */ \
/* GL_EXT_paletted_texture */ \
USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, glColorTableEXT); \
/* GL_EXT_point_parameters */ \
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, glPointParameterfEXT); \
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, glPointParameterfvEXT); \
/* GL_EXT_secondary_color */ \
USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT); \
USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT); \
USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT); \
USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT); \
/* GL_EXT_secondary_color */ \
USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, glGenProgramsARB); \
USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, glBindProgramARB); \
USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, glProgramStringARB); \
USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, glDeleteProgramsARB); \
USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB); \
USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB); \
USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB); \
USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB); \
#define GLX_EXT_FUNCS_GEN \
/** GLX_VERSION_1_3 **/ \
USE_GL_FUNC(PGLXFNGLXCREATEPBUFFERPROC, glXCreatePbuffer); \
USE_GL_FUNC(PGLXFNGLXDESTROYPBUFFERPROC, glXDestroyPbuffer); \
USE_GL_FUNC(PGLXFNGLXCREATEPIXMAPPROC, glXCreatePixmap); \
USE_GL_FUNC(PGLXFNGLXDESTROYPIXMAPPROC, glXDestroyPixmap); \
USE_GL_FUNC(PGLXFNGLXCREATENEWCONTEXTPROC, glXCreateNewContext); \
USE_GL_FUNC(PGLXFNGLXMAKECONTEXTCURRENTPROC, glXMakeContextCurrent); \
USE_GL_FUNC(PGLXFNGLXCHOOSEFBCONFIGPROC, glXChooseFBConfig); \
#undef APIENTRY
#undef CALLBACK
#undef WINAPI
/* Redefines the constants */
#define CALLBACK __stdcall
#define WINAPI __stdcall
#define APIENTRY WINAPI
/* Routine common to the draw primitive and draw indexed primitive routines */
void drawPrimitive(LPDIRECT3DDEVICE8 iface,
int PrimitiveType,
@ -855,48 +61,4 @@ typedef struct Direct3DVertexStridedData {
} u;
} Direct3DVertexStridedData;
typedef struct _WineD3D_GLContext {
GLXContext glCtx;
XVisualInfo* visInfo;
Display* display;
Drawable drawable;
DWORD ref;
} WineD3D_Context;
#define USE_GL_FUNC(type, pfn) type pfn;
typedef struct _GL_Info {
unsigned bIsFilled;
DWORD glx_version;
DWORD gl_version;
GL_Vendors gl_vendor;
GL_Cards gl_card;
DWORD gl_driver_version;
CHAR gl_renderer[255];
/**
* CAPS Constants
*/
UINT max_lights;
UINT max_textures;
UINT max_clipplanes;
GL_PSVersion ps_arb_version;
GL_PSVersion ps_nv_version;
GL_VSVersion vs_arb_version;
GL_VSVersion vs_nv_version;
GL_VSVersion vs_ati_version;
BOOL supported[50];
/** OpenGL EXT and ARB functions ptr */
GL_EXT_FUNCS_GEN;
/** OpenGL GLX functions ptr */
GLX_EXT_FUNCS_GEN;
/**/
} GL_Info;
#undef USE_GL_FUNC
#endif /* __WINE_D3DCORE_GL_H */

View File

@ -36,7 +36,6 @@
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
/* x11drv GDI escapes */
#define X11DRV_ESCAPE 6789
@ -58,9 +57,6 @@ static const D3DFORMAT device_formats[NUM_FORMATS] = {
D3DFMT_X8R8G8B8
};
static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display);
/* retrieve the X display to use on a given DC */
inline static Display *get_display( HDC hdc )
{
@ -216,357 +212,6 @@ HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapte
return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
}
static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display) {
const char *GL_Extensions = NULL;
const char *GLX_Extensions = NULL;
GLint gl_max;
const char* gl_string = NULL;
const char* gl_string_cursor = NULL;
Bool test = 0;
int major, minor;
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
if (This->gl_info.bIsFilled) return;
This->gl_info.bIsFilled = 1;
TRACE_(d3d_caps)("(%p, %p)\n", This, display);
if (NULL != display) {
test = glXQueryVersion(display, &major, &minor);
This->gl_info.glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
gl_string = glXGetClientString(display, GLX_VENDOR);
} else {
gl_string = (const char*) glGetString(GL_VENDOR);
}
if (strstr(gl_string, "NVIDIA")) {
This->gl_info.gl_vendor = VENDOR_NVIDIA;
} else if (strstr(gl_string, "ATI")) {
This->gl_info.gl_vendor = VENDOR_ATI;
} else {
This->gl_info.gl_vendor = VENDOR_WINE;
}
TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), This->gl_info.gl_vendor);
gl_string = (const char*) glGetString(GL_VERSION);
switch (This->gl_info.gl_vendor) {
case VENDOR_NVIDIA:
gl_string_cursor = strstr(gl_string, "NVIDIA");
gl_string_cursor = strstr(gl_string_cursor, " ");
while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
if (*gl_string_cursor) {
char tmp[16];
int cursor = 0;
while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
tmp[cursor++] = *gl_string_cursor;
++gl_string_cursor;
}
tmp[cursor] = 0;
major = atoi(tmp);
if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
++gl_string_cursor;
while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
tmp[cursor++] = *gl_string_cursor;
++gl_string_cursor;
}
tmp[cursor] = 0;
minor = atoi(tmp);
break;
}
case VENDOR_ATI:
major = minor = 0;
gl_string_cursor = strchr(gl_string, '-');
if (gl_string_cursor) {
int error = 0;
gl_string_cursor++;
/* Check if version number is of the form x.y.z */
if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
error = 1;
if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
error = 1;
if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
error = 1;
if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
error = 1;
/* Mark version number as malformed */
if (error)
gl_string_cursor = 0;
}
if (!gl_string_cursor)
WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
else {
major = *gl_string_cursor - '0';
minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
}
break;
default:
major = 0;
minor = 9;
}
This->gl_info.gl_driver_version = MAKEDWORD_VERSION(major, minor);
FIXME_(d3d_caps)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string), This->gl_info.gl_driver_version);
gl_string = (const char*) glGetString(GL_RENDERER);
strcpy(This->gl_info.gl_renderer, gl_string);
switch (This->gl_info.gl_vendor) {
case VENDOR_NVIDIA:
if (strstr(This->gl_info.gl_renderer, "GeForce4 Ti")) {
This->gl_info.gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
} else if (strstr(This->gl_info.gl_renderer, "GeForceFX")) {
This->gl_info.gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
} else {
This->gl_info.gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
}
break;
case VENDOR_ATI:
if (strstr(This->gl_info.gl_renderer, "RADEON 9800 PRO")) {
This->gl_info.gl_card = CARD_ATI_RADEON_9800PRO;
} else if (strstr(This->gl_info.gl_renderer, "RADEON 9700 PRO")) {
This->gl_info.gl_card = CARD_ATI_RADEON_9700PRO;
} else {
This->gl_info.gl_card = CARD_ATI_RADEON_8500;
}
break;
default:
This->gl_info.gl_card = CARD_WINE;
break;
}
FIXME_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(This->gl_info.gl_renderer), This->gl_info.gl_card);
/*
* Initialize openGL extension related variables
* with Default values
*/
memset(&This->gl_info.supported, 0, sizeof(This->gl_info.supported));
This->gl_info.max_textures = 1;
This->gl_info.ps_arb_version = PS_VERSION_NOT_SUPPORTED;
This->gl_info.vs_arb_version = VS_VERSION_NOT_SUPPORTED;
This->gl_info.vs_nv_version = VS_VERSION_NOT_SUPPORTED;
This->gl_info.vs_ati_version = VS_VERSION_NOT_SUPPORTED;
#define USE_GL_FUNC(type, pfn) This->gl_info.pfn = NULL;
GL_EXT_FUNCS_GEN;
#undef USE_GL_FUNC
/* Retrieve opengl defaults */
glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
This->gl_info.max_clipplanes = min(MAX_CLIPPLANES, gl_max);
TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
This->gl_info.max_lights = gl_max;
TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
/* Parse the gl supported features, in theory enabling parts of our code appropriately */
GL_Extensions = (const char*) glGetString(GL_EXTENSIONS);
TRACE_(d3d_caps)("GL_Extensions reported:\n");
if (NULL == GL_Extensions) {
ERR(" GL_Extensions returns NULL\n");
} else {
while (*GL_Extensions != 0x00) {
const char *Start = GL_Extensions;
char ThisExtn[256];
memset(ThisExtn, 0x00, sizeof(ThisExtn));
while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
GL_Extensions++;
}
memcpy(ThisExtn, Start, (GL_Extensions - Start));
TRACE_(d3d_caps)("- %s\n", ThisExtn);
/**
* ARB
*/
if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
This->gl_info.ps_arb_version = PS_VERSION_11;
TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", This->gl_info.ps_arb_version);
This->gl_info.supported[ARB_FRAGMENT_PROGRAM] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
This->gl_info.supported[ARB_MULTISAMPLE] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
This->gl_info.supported[ARB_MULTITEXTURE] = TRUE;
This->gl_info.max_textures = min(8, gl_max);
} else if (strcmp(ThisExtn, "GL_ARB_point_parameters") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Point parameters support\n");
This->gl_info.supported[ARB_POINT_PARAMETERS] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_point_sprite") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Point sprite support\n");
This->gl_info.supported[ARB_POINT_SPRITE] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
This->gl_info.supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
This->gl_info.supported[NV_TEXGEN_REFLECTION] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
This->gl_info.supported[ARB_TEXTURE_COMPRESSION] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
This->gl_info.supported[ARB_TEXTURE_ENV_ADD] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
This->gl_info.supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
This->gl_info.supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
This->gl_info.supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
This->gl_info.supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
} else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
This->gl_info.vs_arb_version = VS_VERSION_11;
TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", This->gl_info.vs_arb_version);
This->gl_info.supported[ARB_VERTEX_PROGRAM] = TRUE;
/**
* EXT
*/
} else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
This->gl_info.supported[EXT_FOG_COORD] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
This->gl_info.supported[EXT_PALETTED_TEXTURE] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
This->gl_info.supported[EXT_POINT_PARAMETERS] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
This->gl_info.supported[EXT_SECONDARY_COLOR] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
This->gl_info.supported[EXT_STENCIL_WRAP] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
This->gl_info.supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
This->gl_info.supported[EXT_TEXTURE_ENV_ADD] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
This->gl_info.supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
This->gl_info.supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support\n");
This->gl_info.supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
This->gl_info.supported[EXT_TEXTURE_LOD] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
This->gl_info.supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
This->gl_info.supported[EXT_VERTEX_WEIGHTING] = TRUE;
/**
* NVIDIA
*/
} else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
This->gl_info.supported[NV_FOG_DISTANCE] = TRUE;
} else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
This->gl_info.ps_nv_version = PS_VERSION_11;
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", This->gl_info.ps_nv_version);
} else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
This->gl_info.supported[NV_REGISTER_COMBINERS] = TRUE;
} else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
This->gl_info.supported[NV_REGISTER_COMBINERS2] = TRUE;
} else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
This->gl_info.supported[NV_TEXGEN_REFLECTION] = TRUE;
} else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
This->gl_info.supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
} else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
This->gl_info.supported[NV_TEXTURE_SHADER] = TRUE;
} else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
This->gl_info.supported[NV_TEXTURE_SHADER2] = TRUE;
} else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
This->gl_info.supported[NV_TEXTURE_SHADER3] = TRUE;
} else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", This->gl_info.vs_nv_version);
This->gl_info.supported[NV_VERTEX_PROGRAM] = TRUE;
/**
* ATI
*/
/** TODO */
} else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
This->gl_info.supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
} else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
This->gl_info.supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
This->gl_info.vs_ati_version = VS_VERSION_11;
TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", This->gl_info.vs_ati_version);
This->gl_info.supported[EXT_VERTEX_SHADER] = TRUE;
}
if (*GL_Extensions == ' ') GL_Extensions++;
}
}
#define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
GL_EXT_FUNCS_GEN;
#undef USE_GL_FUNC
if (display != NULL) {
GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
TRACE_(d3d_caps)("GLX_Extensions reported:\n");
if (NULL == GLX_Extensions) {
ERR(" GLX_Extensions returns NULL\n");
} else {
while (*GLX_Extensions != 0x00) {
const char *Start = GLX_Extensions;
char ThisExtn[256];
memset(ThisExtn, 0x00, sizeof(ThisExtn));
while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
GLX_Extensions++;
}
memcpy(ThisExtn, Start, (GLX_Extensions - Start));
TRACE_(d3d_caps)("- %s\n", ThisExtn);
if (*GLX_Extensions == ' ') GLX_Extensions++;
}
}
}
#define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
GLX_EXT_FUNCS_GEN;
#undef USE_GL_FUNC
/* Only save the values obtained when a display is provided */
if (display != NULL) This->isGLInfoValid = TRUE;
}
/* Internal function called back during the CreateDevice to create a render target */
HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
WINED3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
@ -873,12 +518,6 @@ HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);");
/*
* Initialize openGL extension related variables
* with Default values
*/
IDirect3D8Impl_FillGLCaps(iface, object->display);
/* Setup all the devices defaults */
IDirect3DDeviceImpl_InitStartupStateBlock(object);

View File

@ -748,8 +748,7 @@ inline static VOID IDirect3DVertexShaderImpl_GenerateProgramArbHW(IDirect3DVerte
/* Due to the dynamic constants binding mechanism, we need to declare
* all the constants for relative addressing. */
/* Mesa supports nly 95 constants for VS1.X although we should have at least 96. */
if (This->direct3d8->gl_info.gl_vendor == VENDOR_MESA ||
This->direct3d8->gl_info.gl_vendor == VENDOR_WINE) {
if (GL_VENDOR_NAME(This) == VENDOR_MESA || GL_VENDOR_NAME(This) == VENDOR_WINE) {
numConstants = 95;
}
sprintf(tmpLine, "PARAM C[%d] = { program.env[0..%d] };\n", numConstants, numConstants-1);

View File

@ -696,13 +696,6 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, UINT Wid
}
}
/* D3D8 doesn't use the opengl capability code from WineD3D and because of this the maximum texture size isn't set. */
if (((IWineD3DImpl *)This->wineD3D)->dxVersion == 8 && GL_LIMITS(texture_size) == 0) {
int gl_max;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
GL_LIMITS(texture_size) = gl_max;
}
/** Check against the maximum texture sizes supported by the video card **/
if (pow2Width > GL_LIMITS(texture_size) || pow2Height > GL_LIMITS(texture_size)) {
/* one of three options

View File

@ -1782,6 +1782,16 @@ HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEV
object->adapterNo = Adapter;
object->devType = DeviceType;
/* Let D3D8 use WineD3D's capability detection code. We can't use the block of code after this call yet
/ as D3D8 doesn't use WineD3D stateblocks / swapchains.
*/
if(This->dxVersion == 8) {
/* Setup some defaults for creating the implicit swapchain */
ENTER_GL();
IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
LEAVE_GL();
}
/* FIXME: Use for dx8 code eventually too! */
/* Deliberately no indentation here, as this if will be removed when dx8 support merged in */
if (This->dxVersion > 8) {