d3d8: Back buffer is identical to the render target, test it only once.
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48c006621d
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886c196e05
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@ -327,10 +327,22 @@ static void test_refcount(void)
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todo_wine CHECK_REFCOUNT( pRenderTarget, 2);
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todo_wine CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
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todo_wine CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
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pRenderTarget = NULL;
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}
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CHECK_REFCOUNT( pDevice, --refcount);
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/* Render target and back buffer are identical. */
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hr = IDirect3DDevice8_GetBackBuffer(pDevice, 0, 0, &pBackBuffer);
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todo_wine CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
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if(pBackBuffer)
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{
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todo_wine CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
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ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
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pRenderTarget, pBackBuffer);
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pBackBuffer = NULL;
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}
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CHECK_REFCOUNT( pDevice, --refcount);
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pRenderTarget = NULL;
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hr = IDirect3DDevice8_GetDepthStencilSurface(pDevice, &pStencilSurface);
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todo_wine CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
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if(pStencilSurface)
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@ -342,17 +354,6 @@ static void test_refcount(void)
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}
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CHECK_REFCOUNT( pDevice, --refcount);
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hr = IDirect3DDevice8_GetBackBuffer(pDevice, 0, 0, &pBackBuffer);
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todo_wine CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
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if(pBackBuffer)
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{
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todo_wine CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DDevice8, pDevice);
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todo_wine CHECK_REFCOUNT( pBackBuffer, 1);
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todo_wine CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
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pBackBuffer = NULL;
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}
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CHECK_REFCOUNT( pDevice, --refcount);
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/* Buffers */
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hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
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CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
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