d3d8: Hold the lock in IDirect3DVolumeTexture8 methods.
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3e8948c173
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@ -57,7 +57,9 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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EnterCriticalSection(&d3d8_cs);
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IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D8CB_DestroyVolume);
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LeaveCriticalSection(&d3d8_cs);
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IUnknown_Release(This->parentDevice);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -67,69 +69,122 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
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/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
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EnterCriticalSection(&d3d8_cs);
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hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
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EnterCriticalSection(&d3d8_cs);
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ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
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LeaveCriticalSection(&d3d8_cs);
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return ret;
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}
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
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EnterCriticalSection(&d3d8_cs);
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ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
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LeaveCriticalSection(&d3d8_cs);
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return ret;
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}
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static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
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LeaveCriticalSection(&d3d8_cs);
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}
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static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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D3DRESOURCETYPE type;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
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EnterCriticalSection(&d3d8_cs);
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type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
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LeaveCriticalSection(&d3d8_cs);
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return type;
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}
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/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
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EnterCriticalSection(&d3d8_cs);
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ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
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LeaveCriticalSection(&d3d8_cs);
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return ret;
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}
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
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EnterCriticalSection(&d3d8_cs);
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ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
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LeaveCriticalSection(&d3d8_cs);
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return ret;
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}
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
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EnterCriticalSection(&d3d8_cs);
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ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
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LeaveCriticalSection(&d3d8_cs);
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return ret;
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}
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/* IDirect3DVolumeTexture8 Interface follow: */
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@ -137,6 +192,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMET
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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WINED3DVOLUME_DESC wined3ddesc;
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UINT tmpInt = -1;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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@ -150,7 +206,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMET
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wined3ddesc.Height = &pDesc->Height;
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wined3ddesc.Depth = &pDesc->Depth;
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return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) {
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@ -160,30 +219,47 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUM
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
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if (hrc == D3D_OK && NULL != ppVolumeLevel) {
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IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
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IWineD3DVolumeTexture_Release(myVolume);
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}
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LeaveCriticalSection(&d3d8_cs);
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return hrc;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
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return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
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return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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