d3d8: Use color_match() in alpha_test().
Also fixes some of the messages.
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@ -746,7 +746,7 @@ static void alpha_test(IDirect3DDevice8 *device)
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HRESULT hr;
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IDirect3DTexture8 *offscreenTexture;
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IDirect3DSurface8 *backbuffer = NULL, *offscreen = NULL, *depthstencil = NULL;
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DWORD color, red, green, blue;
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DWORD color;
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struct vertex quad1[] =
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{
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@ -870,32 +870,20 @@ static void alpha_test(IDirect3DDevice8 *device)
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IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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color = getPixelColor(device, 160, 360);
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red = (color & 0x00ff0000) >> 16;
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green = (color & 0x0000ff00) >> 8;
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blue = (color & 0x000000ff);
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ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
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ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0x40, 0x00), 1),
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"SRCALPHA on frame buffer returned color %08x, expected 0x00bf4000\n", color);
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color = getPixelColor(device, 160, 120);
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red = (color & 0x00ff0000) >> 16;
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green = (color & 0x0000ff00) >> 8;
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blue = (color & 0x000000ff);
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ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81,
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"DSTALPHA on frame buffer returned color %08x, expected 0x00ff0000\n", color);
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ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x7f, 0x00, 0x80), 2),
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"DSTALPHA on frame buffer returned color %08x, expected 0x007f0080\n", color);
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color = getPixelColor(device, 480, 360);
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red = (color & 0x00ff0000) >> 16;
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green = (color & 0x0000ff00) >> 8;
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blue = (color & 0x000000ff);
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ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
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"SRCALPHA on texture returned color %08x, expected bar\n", color);
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ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0x40, 0x00), 1),
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"SRCALPHA on texture returned color %08x, expected 0x00bf4000\n", color);
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color = getPixelColor(device, 480, 120);
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red = (color & 0x00ff0000) >> 16;
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green = (color & 0x0000ff00) >> 8;
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blue = (color & 0x000000ff);
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ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff ,
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"DSTALPHA on texture returned color %08x, expected foo\n", color);
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ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0xff), 1),
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"DSTALPHA on texture returned color %08x, expected 0x000000ff\n", color);
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out:
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/* restore things */
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