d3d8: Test refcount forwarding.

This commit is contained in:
Markus Amsler 2006-11-15 00:53:40 +01:00 committed by Alexandre Julliard
parent 886c196e05
commit 577d5d2580
1 changed files with 55 additions and 4 deletions

View File

@ -60,6 +60,13 @@ static int get_refcount(IUnknown *object)
ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
}
#define CHECK_ADDREF_REFCOUNT(obj,rc) \
{ \
int rc_new = rc; \
int count = IUnknown_AddRef( (IUnknown *)obj ); \
ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
}
#define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
{ \
void *container_ptr = (void *)0x1337c0d3; \
@ -254,6 +261,7 @@ static void test_refcount(void)
IDirect3DCubeTexture8 *pCubeTexture = NULL;
IDirect3DTexture8 *pTexture = NULL;
IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
IDirect3DVolume8 *pVolumeLevel = NULL;
IDirect3DSurface8 *pStencilSurface = NULL;
IDirect3DSurface8 *pImageSurface = NULL;
IDirect3DSurface8 *pRenderTarget = NULL;
@ -315,6 +323,7 @@ static void test_refcount(void)
* - the container is the device
* - they hold a refernce to the device
* - they are created with a refcount of 0 (Get/Release returns orignial refcount)
* - the refcount is not forwarded to the container.
*/
hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
@ -322,6 +331,12 @@ static void test_refcount(void)
{
todo_wine CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DDevice8, pDevice);
todo_wine CHECK_REFCOUNT( pRenderTarget, 1);
todo_wine CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
todo_wine CHECK_REFCOUNT(pDevice, refcount);
todo_wine CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
todo_wine CHECK_REFCOUNT(pDevice, refcount);
hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
todo_wine CHECK_REFCOUNT( pRenderTarget, 2);
@ -349,6 +364,12 @@ static void test_refcount(void)
{
CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice8, pDevice);
todo_wine CHECK_REFCOUNT( pStencilSurface, 1);
todo_wine CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
todo_wine CHECK_REFCOUNT(pDevice, refcount);
todo_wine CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
todo_wine CHECK_REFCOUNT(pDevice, refcount);
todo_wine CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
pStencilSurface = NULL;
}
@ -400,12 +421,44 @@ static void test_refcount(void)
hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
/* But should increment texture's refcount */
CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
CHECK_REFCOUNT( pTexture, tmp+1 );
/* Because the texture and surface refcount are identical */
if (pTextureLevel)
{
CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
CHECK_REFCOUNT ( pTexture , tmp+2 );
CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
CHECK_REFCOUNT ( pTexture , tmp+1 );
CHECK_RELEASE_REFCOUNT( pTexture , tmp );
CHECK_REFCOUNT ( pTextureLevel, tmp );
}
}
hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
if (pVolumeTexture)
{
tmp = get_refcount( (IUnknown *)pVolumeTexture );
/* This should not increment device refcount */
hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
/* But should increment volume texture's refcount */
CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
/* Because the volume texture and volume refcount are identical */
if (pVolumeLevel)
{
CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
CHECK_REFCOUNT ( pVolumeLevel , tmp );
}
}
/* Surfaces */
hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
@ -459,9 +512,7 @@ cleanup:
if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
/* Textures */
/* pTextureLevel is holding a reference to the pTexture */
CHECK_RELEASE(pTexture, pDevice, refcount);
CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
CHECK_RELEASE(pTexture, pDevice, --refcount);
CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
/* Surfaces */