d3d8: Better match the PSDK types and fix the winapi_check warnings.
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3543d51c7f
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@ -78,7 +78,7 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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* bool seems always passed as 0 or 1, but other values work as well....
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* toto result?
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*/
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HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, int bool, DWORD* toto)
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HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)
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{
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HRESULT ret;
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FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
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@ -108,7 +108,7 @@ HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD
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* PARAMS
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* toto result?
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*/
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HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, int bool, DWORD* toto)
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HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
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{
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HRESULT ret;
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FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
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@ -792,8 +792,8 @@ UINT
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%ptr
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DWORD *
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IDirect3D8 *
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LPVOID
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%void
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