diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c index 4922b10c1e1..63cb47204d5 100644 --- a/dlls/d3d8/d3d8_main.c +++ b/dlls/d3d8/d3d8_main.c @@ -78,7 +78,7 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) * bool seems always passed as 0 or 1, but other values work as well.... * toto result? */ -HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, int bool, DWORD* toto) +HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) { HRESULT ret; FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto); @@ -108,7 +108,7 @@ HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD * PARAMS * toto result? */ -HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, int bool, DWORD* toto) +HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) { HRESULT ret; FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto); diff --git a/tools/winapi/win32.api b/tools/winapi/win32.api index 2a5fd923f77..520a432d832 100644 --- a/tools/winapi/win32.api +++ b/tools/winapi/win32.api @@ -792,8 +792,8 @@ UINT %ptr +DWORD * IDirect3D8 * -LPVOID %void