d3d8: Better stub for ValidateVertexShader + tests.
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@ -2,4 +2,4 @@
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@ stdcall DebugSetMute()
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@ stdcall Direct3DCreate8(long)
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@ stdcall ValidatePixelShader(ptr long long ptr)
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@ stdcall ValidateVertexShader(ptr long long ptr)
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@ stdcall ValidateVertexShader(ptr ptr ptr long ptr)
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@ -72,13 +72,32 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) {
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/***********************************************************************
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* ValidateVertexShader (D3D8.@)
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*
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* PARAMS
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* I've seen reserved1 and reserved2 always passed as 0's
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* bool seems always passed as 0 or 1, but other values work as well....
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* toto result?
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*/
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BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
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{
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FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
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return TRUE;
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HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, int bool, DWORD* toto)
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{
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HRESULT ret;
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FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
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if (!vertexshader)
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return E_FAIL;
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if (reserved1 || reserved2)
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return E_FAIL;
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switch(*vertexshader) {
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case 0xFFFE0101:
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case 0xFFFE0100:
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ret=S_OK;
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break;
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default:
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ERR("vertexshader version mismatch\n");
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ret=E_FAIL;
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}
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return ret;
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}
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/***********************************************************************
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@ -7,6 +7,7 @@ IMPORTS = user32 kernel32
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EXTRALIBS = -ldxerr8
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CTESTS = \
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d3d8_main.c \
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device.c
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@MAKE_TEST_RULES@
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@ -0,0 +1,72 @@
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/*
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* Copyright (C) 2006 Louis Lenders
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "wine/test.h"
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static HRESULT (WINAPI *ValidateVertexShader)(DWORD*,DWORD*,DWORD*,int,DWORD*);
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static void test_ValidateVertexShader(void)
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{
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HRESULT ret;
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static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
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0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
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0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
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0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
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0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
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0x0000FFFF};
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ret=ValidateVertexShader(0,0,0,0,0);
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ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
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ret=ValidateVertexShader(0,0,0,1,0);
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ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
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ret=ValidateVertexShader(simple_vs,0,0,0,0);
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ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
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ret=ValidateVertexShader(simple_vs,0,0,1,0);
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ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
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/* seems to do some version checking */
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*simple_vs=0xFFFE0100; /* vs_1_0 */
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ret=ValidateVertexShader(simple_vs,0,0,0,0);
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ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
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*simple_vs=0xFFFE0102; /* bogus version */
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ret=ValidateVertexShader(simple_vs,0,0,1,0);
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ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
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/* I've seen that applications pass 2nd and 3rd parameter always as 0;simple test with non-zero parameters */
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*simple_vs=0xFFFE0101; /* vs_1_1 */
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ret=ValidateVertexShader(simple_vs,simple_vs,0,1,0);
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ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
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ret=ValidateVertexShader(simple_vs,0,simple_vs,1,0);
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ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
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/* I've seen 4th parameter is always passed as either 0 or 1, but passing other values doesn't seem to hurt*/
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ret=ValidateVertexShader(simple_vs,0,0,12345,0);
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ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
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/* What is 5th parameter ???? Following works ok */
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ret=ValidateVertexShader(simple_vs,0,0,1,simple_vs);
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ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
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}
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START_TEST(d3d8_main)
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{
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HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
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ValidateVertexShader = (void*)GetProcAddress (d3d8_handle, "ValidateVertexShader" );
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test_ValidateVertexShader();
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}
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