d3d8: Release the vertex declarations array when destroying the device.
This commit is contained in:
parent
e37ca6f927
commit
6cecaa9852
|
@ -106,6 +106,7 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
|
|||
for(i = 0; i < This->numConvertedDecls; i++) {
|
||||
IWineD3DVertexDeclaration_Release(This->decls[i].decl);
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, This->decls);
|
||||
|
||||
IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
|
||||
IWineD3DDevice_Release(This->WineD3DDevice);
|
||||
|
|
Loading…
Reference in New Issue