d3d8: Hold the lock in IDirect3Dtexture8 methods.

This commit is contained in:
Stefan Dösinger 2007-05-27 14:30:07 +02:00 committed by Alexandre Julliard
parent e980058f58
commit 00c8dbe2aa
1 changed files with 89 additions and 14 deletions

View File

@ -57,7 +57,9 @@ static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d8_cs);
IWineD3DTexture_Destroy(This->wineD3DTexture, D3D8CB_DestroySurface);
LeaveCriticalSection(&d3d8_cs);
IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
@ -67,74 +69,127 @@ static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
/* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
EnterCriticalSection(&d3d8_cs);
hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
EnterCriticalSection(&d3d8_cs);
ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
LeaveCriticalSection(&d3d8_cs);
return ret;
}
static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GetPriority(This->wineD3DTexture);
EnterCriticalSection(&d3d8_cs);
ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
LeaveCriticalSection(&d3d8_cs);
return ret;
}
static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
IWineD3DTexture_PreLoad(This->wineD3DTexture);
LeaveCriticalSection(&d3d8_cs);
}
static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
D3DRESOURCETYPE type;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GetType(This->wineD3DTexture);
EnterCriticalSection(&d3d8_cs);
type = IWineD3DTexture_GetType(This->wineD3DTexture);
LeaveCriticalSection(&d3d8_cs);
return type;
}
/* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
EnterCriticalSection(&d3d8_cs);
ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
LeaveCriticalSection(&d3d8_cs);
return ret;
}
static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GetLOD(This->wineD3DTexture);
EnterCriticalSection(&d3d8_cs);
ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
LeaveCriticalSection(&d3d8_cs);
return ret;
}
static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
EnterCriticalSection(&d3d8_cs);
ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
LeaveCriticalSection(&d3d8_cs);
return ret;
}
/* IDirect3DTexture8 Interface follow: */
static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
HRESULT hr;
WINED3DSURFACE_DESC wined3ddesc;
TRACE("(%p) Relay\n", This);
@ -150,7 +205,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 ifac
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8 **ppSurfaceLevel) {
@ -159,30 +217,47 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 i
IWineD3DSurface *mySurface = NULL;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
IWineD3DSurface_Release(mySurface);
}
LeaveCriticalSection(&d3d8_cs);
return hrc;
}
static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =