d3d8: CreateDevice should use the root of the current window.

This commit is contained in:
Jan Zerebecki 2006-01-30 18:16:33 +01:00 committed by Alexandre Julliard
parent b970b22037
commit c1c3cc2a07
1 changed files with 5 additions and 1 deletions

View File

@ -713,8 +713,12 @@ HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
if (!whichHWND) {
whichHWND = hFocusWindow;
}
whichHWND = GetAncestor(whichHWND, GA_ROOT);
if ( !( object->win = (Window)GetPropA(whichHWND, "__wine_x11_whole_window") ) ) {
ERR("Can't get drawable (window), HWND:%p doesn't have the property __wine_x11_whole_window\n", whichHWND);
return D3DERR_NOTAVAILABLE;
}
object->win_handle = whichHWND;
object->win = (Window)GetPropA( whichHWND, "__wine_x11_whole_window" );
hDc = GetDC(whichHWND);
object->display = get_display(hDc);