d3d8: Remove spaces before '\n', spelling fix.

This commit is contained in:
Francois Gouget 2006-02-24 15:49:20 +01:00 committed by Alexandre Julliard
parent e092adfc9b
commit a323238301
1 changed files with 2 additions and 2 deletions

View File

@ -817,13 +817,13 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
TRACE("(%p) Relay\n", This);
if(MultisampleQuality < 0) {
FIXME("MultisampleQuality out of range %ld, substituting 0 \n", MultisampleQuality);
FIXME("MultisampleQuality out of range %ld, substituting 0\n", MultisampleQuality);
/*FIXME: Find out what windows does with a MultisampleQuality < 0 */
MultisampleQuality=0;
}
if(MultisampleQuality > 0){
FIXME("MultisampleQuality set to %ld, bstituting 0 \n" , MultisampleQuality);
FIXME("MultisampleQuality set to %ld, substituting 0\n" , MultisampleQuality);
/*
MultisampleQuality
[in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.