d3d8: Remove spaces before '\n', spelling fix.
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@ -817,13 +817,13 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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if(MultisampleQuality < 0) {
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FIXME("MultisampleQuality out of range %ld, substituting 0 \n", MultisampleQuality);
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FIXME("MultisampleQuality out of range %ld, substituting 0\n", MultisampleQuality);
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/*FIXME: Find out what windows does with a MultisampleQuality < 0 */
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MultisampleQuality=0;
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}
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if(MultisampleQuality > 0){
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FIXME("MultisampleQuality set to %ld, bstituting 0 \n" , MultisampleQuality);
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FIXME("MultisampleQuality set to %ld, substituting 0\n" , MultisampleQuality);
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/*
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MultisampleQuality
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[in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
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