diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index b41c83f31fe..5db038b472b 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -817,13 +817,13 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); if(MultisampleQuality < 0) { - FIXME("MultisampleQuality out of range %ld, substituting 0 \n", MultisampleQuality); + FIXME("MultisampleQuality out of range %ld, substituting 0\n", MultisampleQuality); /*FIXME: Find out what windows does with a MultisampleQuality < 0 */ MultisampleQuality=0; } if(MultisampleQuality > 0){ - FIXME("MultisampleQuality set to %ld, bstituting 0 \n" , MultisampleQuality); + FIXME("MultisampleQuality set to %ld, substituting 0\n" , MultisampleQuality); /* MultisampleQuality [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.