d3d8: Add refcount test.

This commit is contained in:
Vitaliy Margolen 2006-05-20 10:36:13 -06:00 committed by Alexandre Julliard
parent 1cc318c5a6
commit 1175a2f3a2
7 changed files with 218 additions and 2 deletions

3
configure vendored

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@ -1540,6 +1540,7 @@ dlls/crypt32/tests/Makefile
dlls/cryptdll/Makefile
dlls/ctl3d32/Makefile
dlls/d3d8/Makefile
dlls/d3d8/tests/Makefile
dlls/d3d9/Makefile
dlls/d3d9/tests/Makefile
dlls/d3dim/Makefile

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@ -28,6 +28,8 @@ C_SRCS = \
RC_SRCS = version.rc
SUBDIRS = tests
@MAKE_DLL_RULES@
### Dependencies:

3
dlls/d3d8/tests/.gitignore vendored Normal file
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@ -0,0 +1,3 @@
Makefile
device.ok
testlist.c

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@ -0,0 +1,14 @@
TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../../..
SRCDIR = @srcdir@
VPATH = @srcdir@
TESTDLL = d3d8.dll
IMPORTS = user32 kernel32
EXTRALIBS = -ldxerr8
CTESTS = \
device.c
@MAKE_TEST_RULES@
### Dependencies:

193
dlls/d3d8/tests/device.c Normal file
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@ -0,0 +1,193 @@
/*
* Copyright (C) 2006 Vitaliy Margolen
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#define COBJMACROS
#include <d3d8.h>
#include <dxerr8.h>
#include "wine/test.h"
static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
static int get_refcount(IUnknown *object)
{
IUnknown_AddRef( object );
return IUnknown_Release( object );
}
#define CHECK_CALL(r,c,d,rc) \
if (SUCCEEDED(r)) {\
int tmp1 = get_refcount( (IUnknown *)d ); \
ok(rc == tmp1, "Invalid refcount. Expected %d got %d\n", rc, tmp1); \
} else {\
trace("%s failed: %s\n", c, DXGetErrorString8(r)); \
}
void test_refcount(void)
{
HRESULT hr;
HWND hwnd = NULL;
IDirect3D8 *pD3d = NULL;
IDirect3DDevice8 *pDevice = NULL;
IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
DWORD dVertexShader = -1;
DWORD dPixelShader = -1;
IDirect3DCubeTexture8 *pCubeTexture = NULL;
IDirect3DTexture8 *pTexture = NULL;
IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
IDirect3DSurface8 *pStencilSurface = NULL;
IDirect3DSurface8 *pImageSurface = NULL;
IDirect3DSurface8 *pRenderTarget = NULL;
IDirect3DSurface8 *pTextureLevel = NULL;
DWORD dStateBlock = -1;
IDirect3DSwapChain8 *pSwapChain = NULL;
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
int refcount, tmp;
DWORD decl[] =
{
D3DVSD_STREAM(0),
D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
D3DVSD_END()
};
static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
0x0000FFFF}; /* END */
static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
0x00000042, 0xB00F0000, /* tex t0 */
0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
0x0000FFFF}; /* END */
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = d3ddm.Format;
hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
if (FAILED(hr)) goto cleanup;
/* Buffers */
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
CHECK_CALL( hr, "CreateIndexBuffer", pDevice, refcount+1 );
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
CHECK_CALL( hr, "CreateVertexBuffer", pDevice, refcount+1 );
/* Shaders */
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
/* Textures */
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
CHECK_CALL( hr, "CreateTexture", pDevice, refcount+1 );
if (pTexture)
{
tmp = get_refcount( (IUnknown *)pTexture );
/* This should not increment device refcount */
hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount+1 );
/* But should increment texture's refcount */
CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
}
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
CHECK_CALL( hr, "CreateCubeTexture", pDevice, refcount+1 );
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
CHECK_CALL( hr, "CreateVolumeTexture", pDevice, refcount+1 );
/* Surfaces */
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
todo_wine {CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, refcount+1 );}
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
todo_wine {CHECK_CALL( hr, "CreateImageSurface", pDevice, refcount+1 );}
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget );
todo_wine {CHECK_CALL( hr, "CreateRenderTarget", pDevice, refcount+1 );}
/* Misc */
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, refcount+1 );
cleanup:
if (pDevice) IUnknown_Release( pDevice );
/* Buffers */
if (pVertexBuffer) IUnknown_Release( pVertexBuffer );
if (pIndexBuffer) IUnknown_Release( pIndexBuffer );
/* Shaders */
if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
/* Textures */
if (pTexture) IUnknown_Release( pTexture );
if (pTextureLevel) IUnknown_Release( pTextureLevel );
if (pCubeTexture) IUnknown_Release( pCubeTexture );
if (pVolumeTexture) IUnknown_Release( pVolumeTexture );
/* Surfaces */
if (pStencilSurface) IUnknown_Release( pStencilSurface );
if (pImageSurface) IUnknown_Release( pImageSurface );
if (pRenderTarget) IUnknown_Release( pRenderTarget );
/* Misc */
if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
/* Avoid crash for now.
if (pSwapChain) IUnknown_Release( pSwapChain );
*/
if (pD3d) IUnknown_Release( pD3d );
DestroyWindow( hwnd );
}
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
if (pDirect3DCreate8)
{
test_refcount();
}
}

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@ -19,7 +19,7 @@ RC_BINSRC = winetest.rc
RC_BINARIES = wine.ico
XFILES = ddraw_test.exe$(DLLEXT)
OPENGLFILES = d3d9_test.exe$(DLLEXT)
OPENGLFILES = d3d8_test.exe$(DLLEXT) d3d9_test.exe$(DLLEXT)
TESTBINS = \
@OPENGLFILES@ \
@ -112,6 +112,8 @@ comctl32_test.exe$(DLLEXT): $(DLLDIR)/comctl32/tests/comctl32_test.exe$(DLLEXT)
cp $(DLLDIR)/comctl32/tests/comctl32_test.exe$(DLLEXT) $@ && $(STRIP) $@
crypt32_test.exe$(DLLEXT): $(DLLDIR)/crypt32/tests/crypt32_test.exe$(DLLEXT)
cp $(DLLDIR)/crypt32/tests/crypt32_test.exe$(DLLEXT) $@ && $(STRIP) $@
d3d8_test.exe$(DLLEXT): $(DLLDIR)/d3d8/tests/d3d8_test.exe$(DLLEXT)
cp $(DLLDIR)/d3d8/tests/d3d8_test.exe$(DLLEXT) $@ && $(STRIP) $@
d3d9_test.exe$(DLLEXT): $(DLLDIR)/d3d9/tests/d3d9_test.exe$(DLLEXT)
cp $(DLLDIR)/d3d9/tests/d3d9_test.exe$(DLLEXT) $@ && $(STRIP) $@
ddraw_test.exe$(DLLEXT): $(DLLDIR)/ddraw/tests/ddraw_test.exe$(DLLEXT)