d3d8: Remove no longer used imports.

This commit is contained in:
Vitaliy Margolen 2006-09-26 07:25:11 -06:00 committed by Alexandre Julliard
parent 0ffe5a34c6
commit 9e0426538a
1 changed files with 3 additions and 15 deletions

View File

@ -26,10 +26,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
void (*wine_tsx11_lock_ptr)(void) = NULL;
void (*wine_tsx11_unlock_ptr)(void) = NULL;
HRESULT WINAPI D3D8GetSWInfo(void) {
FIXME("(void): stub\n");
return 0;
@ -52,20 +48,12 @@ IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion) {
}
/* At process attach */
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) {
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
{
TRACE("fdwReason=%ld\n", fdwReason);
if (fdwReason == DLL_PROCESS_ATTACH) {
HMODULE mod;
if (fdwReason == DLL_PROCESS_ATTACH)
DisableThreadLibraryCalls(hInstDLL);
mod = GetModuleHandleA( "winex11.drv" );
if (mod)
{
wine_tsx11_lock_ptr = (void*) GetProcAddress(mod, "wine_tsx11_lock");
wine_tsx11_unlock_ptr = (void*) GetProcAddress(mod, "wine_tsx11_unlock");
}
}
return TRUE;
}