d3d9: Remove no longer used imports.

This commit is contained in:
Vitaliy Margolen 2006-09-26 07:25:07 -06:00 committed by Alexandre Julliard
parent 8b776d0af4
commit 0ffe5a34c6
1 changed files with 3 additions and 15 deletions

View File

@ -29,10 +29,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static int D3DPERF_event_level = 0;
void (*wine_tsx11_lock_ptr)(void) = NULL;
void (*wine_tsx11_unlock_ptr)(void) = NULL;
HRESULT WINAPI D3D9GetSWInfo(void) {
FIXME("(void): stub\n");
return 0;
@ -55,20 +51,12 @@ IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion) {
}
/* At process attach */
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) {
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
{
TRACE("fdwReason=%ld\n", fdwReason);
if (fdwReason == DLL_PROCESS_ATTACH) {
HMODULE mod;
if (fdwReason == DLL_PROCESS_ATTACH)
DisableThreadLibraryCalls(hInstDLL);
mod = GetModuleHandleA( "winex11.drv" );
if (mod)
{
wine_tsx11_lock_ptr = (void*) GetProcAddress(mod, "wine_tsx11_lock");
wine_tsx11_unlock_ptr = (void*) GetProcAddress(mod, "wine_tsx11_unlock");
}
}
return TRUE;
}