d3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
Fix Validate(Pixel|Vertex)Shader() prototypes so they match the spec file. Fix the stub message so it is more standard and use consistent parameter names.
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@ -75,9 +75,9 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) {
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* PARAMS
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* toto result?
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*/
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BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int foo, int bar, void *fee, int rab)
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BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
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{
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FIXME("(void): stub: %p %d %d %p %d\n", pFunction, foo, bar, fee, rab);
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FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
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return TRUE;
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}
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@ -87,8 +87,8 @@ BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int foo, int bar, void *fee,
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* PARAMS
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* toto result?
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*/
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BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int foo, int bar, void *fee, int rab)
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BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
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{
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FIXME("(void): stub: %p %d %d %p %d\n", pFunction, foo, bar, fee, rab);
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FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
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return TRUE;
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}
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@ -78,7 +78,7 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) {
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*/
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BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
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{
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FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto);
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FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
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return TRUE;
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}
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@ -90,6 +90,6 @@ BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOI
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*/
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BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
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{
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FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto);
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FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
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return TRUE;
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}
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