d3d8: GetDepthStencilSurface returns D3DERR_NOTFOUND when no depth stencil is present.
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@ -853,16 +853,17 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDE
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EnterCriticalSection(&d3d8_cs);
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hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
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if(hr == D3D_OK && pZStencilSurface != NULL){
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if (hr == WINED3D_OK) {
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IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
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IWineD3DSurface_Release(pZStencilSurface);
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}else{
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FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
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if (hr != WINED3DERR_NOTFOUND)
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FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
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*ppZStencilSurface = NULL;
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}
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LeaveCriticalSection(&d3d8_cs);
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return D3D_OK;
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return hr;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
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