d3d8: Fix incorrect ordering of brackets in IDirect3DVertexShader8Impl_GetDevice.

The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK == (hr && myDevice)).
(Found with PreFast.)
This commit is contained in:
Rob Shearman 2008-09-30 13:54:45 +01:00 committed by Alexandre Julliard
parent c9d24bdc3e
commit 941801c548
1 changed files with 2 additions and 1 deletions

View File

@ -70,7 +70,8 @@ static HRESULT WINAPI IDirect3DVertexShader8Impl_GetDevice(IDirect3DVertexShader
HRESULT hr = D3D_OK;
TRACE("(%p) : Relay\n", This);
if (D3D_OK == (hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice) && myDevice != NULL)) {
hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice);
if (D3D_OK == hr && myDevice != NULL) {
hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
} else {