d3d8: Skip tests if d3d is not supported.
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39a8f1b2a4
commit
573db35bf6
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@ -136,7 +136,7 @@ static void test_mipmap_levels(void)
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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if(FAILED(hr))
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{
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trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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goto cleanup;
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}
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@ -181,7 +181,7 @@ static void test_swapchain(void)
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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if(FAILED(hr))
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{
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trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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goto cleanup;
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}
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@ -324,7 +324,7 @@ static void test_refcount(void)
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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if(FAILED(hr))
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{
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trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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goto cleanup;
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}
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IDirect3DDevice8_GetDeviceCaps(pDevice, &caps);
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@ -638,7 +638,7 @@ static void test_cursor(void)
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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if(FAILED(hr))
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{
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trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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goto cleanup;
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}
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@ -717,7 +717,7 @@ static void test_states(void)
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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if(FAILED(hr))
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{
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trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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goto cleanup;
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}
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@ -741,10 +741,12 @@ static void test_shader_versions(void)
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ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
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if (pD3d != NULL) {
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hr = IDirect3D8_GetDeviceCaps(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dcaps);
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ok(SUCCEEDED(hr), "Failed to get D3D8 caps (%s)\n", DXGetErrorString8(hr));
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ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to get D3D8 caps (%08x)\n", hr);
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if (SUCCEEDED(hr)) {
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ok(d3dcaps.VertexShaderVersion <= D3DVS_VERSION(1,1), "Unexpected VertexShaderVersion (%#x > %#x)\n", d3dcaps.VertexShaderVersion, D3DVS_VERSION(1,1));
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ok(d3dcaps.PixelShaderVersion <= D3DPS_VERSION(1,4), "Unexpected PixelShaderVersion (%#x > %#x)\n", d3dcaps.PixelShaderVersion, D3DPS_VERSION(1,4));
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} else {
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skip("No Direct3D support\n");
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}
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IDirect3D8_Release(pD3d);
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}
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@ -805,8 +807,12 @@ static void test_scene(void)
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hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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ok(hr == D3D_OK, "IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
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if(!pDevice) goto cleanup;
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ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3D8_CreateDevice failed with %08x\n", hr);
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if(!pDevice)
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{
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skip("could not create device, IDirect3D8_CreateDevice returned %08x\n", hr);
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goto cleanup;
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}
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/* Test an EndScene without beginscene. Should return an error */
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hr = IDirect3DDevice8_EndScene(pDevice);
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@ -885,8 +891,12 @@ static void test_shader(void)
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hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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ok(hr == D3D_OK, "IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
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if(!pDevice) goto cleanup;
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ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3D8_CreateDevice failed with %08x\n", hr);
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if(!pDevice)
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{
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skip("could not create device, IDirect3D8_CreateDevice returned %08x\n", hr);
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goto cleanup;
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}
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IDirect3DDevice8_GetDeviceCaps(pDevice, &caps);
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/* First create a vertex shader */
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@ -1053,8 +1063,12 @@ static void test_limits(void)
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hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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ok(hr == D3D_OK, "IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
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if(!pDevice) goto cleanup;
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ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3D8_CreateDevice failed with %08x\n", hr);
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if(!pDevice)
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{
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skip("could not create device, IDirect3D8_CreateDevice returned %08x\n", hr);
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goto cleanup;
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}
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hr = IDirect3DDevice8_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture);
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ok(hr == D3D_OK, "IDirect3DDevice8_CreateTexture failed with %s\n", DXGetErrorString8(hr));
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@ -59,7 +59,7 @@ static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
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if(FAILED(hr))
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{
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trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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return NULL;
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}
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@ -59,7 +59,7 @@ static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
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if(FAILED(hr))
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{
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trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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return NULL;
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}
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@ -120,7 +120,7 @@ static IDirect3DDevice8 *init_d3d8(void)
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present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
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hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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ok(hr == D3D_OK, "IDirect3D_CreateDevice returned: %s\n", DXGetErrorString8(hr));
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ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3D_CreateDevice returned: %s\n", DXGetErrorString8(hr));
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return device_ptr;
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}
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@ -625,7 +625,11 @@ START_TEST(visual)
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}
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device_ptr = init_d3d8();
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if (!device_ptr) return;
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if (!device_ptr)
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{
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skip("Could not initialize direct3d\n");
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return;
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}
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IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps);
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@ -59,7 +59,7 @@ static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
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if(FAILED(hr))
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{
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trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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return NULL;
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}
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