d3d8: Hold the lock in IDirect3DVertexBuffer methods.
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1bf30c037c
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@ -57,7 +57,9 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 i
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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EnterCriticalSection(&d3d8_cs);
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IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
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LeaveCriticalSection(&d3d8_cs);
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IUnknown_Release(This->parentDevice);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -68,81 +70,122 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 i
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/* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
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static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
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EnterCriticalSection(&d3d8_cs);
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hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
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EnterCriticalSection(&d3d8_cs);
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ret = IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
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LeaveCriticalSection(&d3d8_cs);
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return ret;
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}
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static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
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EnterCriticalSection(&d3d8_cs);
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ret = IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
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LeaveCriticalSection(&d3d8_cs);
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return ret;
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}
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static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
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return;
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EnterCriticalSection(&d3d8_cs);
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IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
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LeaveCriticalSection(&d3d8_cs);
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}
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static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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D3DRESOURCETYPE type;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
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EnterCriticalSection(&d3d8_cs);
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type = IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
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LeaveCriticalSection(&d3d8_cs);
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return type;
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}
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/* IDirect3DVertexBuffer8 Interface follow: */
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static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
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