d3d8/tests: Test DrawIndexedPrimitiveUP with primitive count zero.
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@ -1174,6 +1174,75 @@ static void test_lights(void)
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if(d3d8) IDirect3D8_Release(d3d8);
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}
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static void test_render_zero_triangles(void)
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{
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D3DPRESENT_PARAMETERS d3dpp;
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IDirect3DDevice8 *device = NULL;
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IDirect3D8 *d3d8;
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HWND hwnd;
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HRESULT hr;
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D3DDISPLAYMODE d3ddm;
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struct nvertex
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{
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float x, y, z;
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float nx, ny, nz;
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DWORD diffuse;
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} quad[] =
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{
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{ 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
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{ 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
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{ 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
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{ 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
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};
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d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
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ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
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hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
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ok(hwnd != NULL, "Failed to create window\n");
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if (!d3d8 || !hwnd) goto cleanup;
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IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
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ZeroMemory( &d3dpp, sizeof(d3dpp) );
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.EnableAutoDepthStencil = TRUE;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
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if(!device)
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{
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skip("Failed to create a d3d device\n");
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goto cleanup;
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}
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hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
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ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
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hr = IDirect3DDevice8_BeginScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
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if(hr == D3D_OK)
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{
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hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 0 /* NumVerts */,
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0 /*PrimCount */, NULL, D3DFMT_INDEX16, quad, sizeof(quad[0]));
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ok(hr == D3D_OK, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %#08x\n", hr);
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IDirect3DDevice8_EndScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
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}
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IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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cleanup:
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if(device) IDirect3DDevice8_Release(device);
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if(d3d8) IDirect3D8_Release(d3d8);
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}
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START_TEST(device)
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{
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HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
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@ -1198,5 +1267,6 @@ START_TEST(device)
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test_shader();
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test_limits();
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test_lights();
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test_render_zero_triangles();
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}
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}
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