ddraw/tests: Test executebuffer triangle instruction with zero count.
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@ -1088,6 +1088,30 @@ static void Direct3D1Test(void)
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hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_CLIPPED);
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ok(hr == D3D_OK, "IDirect3DDevice_Execute returned %08x\n", hr);
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/* Test rendering 0 triangles */
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &desc);
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ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed: %08x\n", hr);
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memset(desc.lpData, 0, 128);
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instr = desc.lpData;
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idx = 0;
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instr->bOpcode = D3DOP_TRIANGLE;
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instr->bSize = sizeof(D3DOP_TRIANGLE);
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instr->wCount = 0;
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instr = ((D3DINSTRUCTION*)(instr))+1;
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instr->bOpcode = D3DOP_EXIT;
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instr->bSize = 0;
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instr->wCount = 0;
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hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
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ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Unlock failed: %08x\n", hr);
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hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_CLIPPED);
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ok(hr == D3D_OK, "IDirect3DDevice_Execute returned %08x\n", hr);
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memset(&transformdata, 0, sizeof(transformdata));
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transformdata.dwSize = sizeof(transformdata);
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transformdata.lpIn = (void *) testverts;
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